/
transform_weapon.dm
27 lines (25 loc) · 1.24 KB
/
transform_weapon.dm
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/datum/action/cooldown/mob_cooldown/transform_weapon
name = "Transform Weapon"
icon_icon = 'icons/obj/lavaland/artefacts.dmi'
button_icon_state = "cleaving_saw"
desc = "Transform weapon into a different state."
cooldown_time = 5 SECONDS
shared_cooldown = MOB_SHARED_COOLDOWN_2
/// The max possible cooldown, cooldown is random between the default cooldown time and this
var/max_cooldown_time = 10 SECONDS
/datum/action/cooldown/mob_cooldown/transform_weapon/Activate(atom/target_atom)
StartCooldown(100)
do_transform(target_atom)
StartCooldown(rand(cooldown_time, max_cooldown_time))
/datum/action/cooldown/mob_cooldown/transform_weapon/proc/do_transform(atom/target)
if(!istype(owner, /mob/living/simple_animal/hostile/megafauna/blood_drunk_miner))
return
var/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/BDM = owner
var/obj/item/melee/cleaving_saw/miner/miner_saw = BDM.miner_saw
miner_saw.attack_self(owner)
if(!miner_saw.is_open)
BDM.rapid_melee = 5 // 4 deci cooldown before changes, npcpool subsystem wait is 20, 20/4 = 5
else
BDM.rapid_melee = 3 // same thing but halved (slightly rounded up)
BDM.icon_state = "miner[miner_saw.is_open ? "_transformed":""]"
BDM.icon_living = "miner[miner_saw.is_open ? "_transformed":""]"