/
debug.dm
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/
debug.dm
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/client/proc/Debug2()
set category = "Debug"
set name = "Debug-Game"
if(!check_rights(R_DEBUG))
return
if(GLOB.Debug2)
GLOB.Debug2 = 0
message_admins("[key_name(src)] toggled debugging off.")
log_admin("[key_name(src)] toggled debugging off.")
else
GLOB.Debug2 = 1
message_admins("[key_name(src)] toggled debugging on.")
log_admin("[key_name(src)] toggled debugging on.")
BLACKBOX_LOG_ADMIN_VERB("Toggle Debug Two")
/client/proc/Cell()
set category = "Debug"
set name = "Air Status in Location"
if(!mob)
return
var/turf/T = get_turf(mob)
if(!isturf(T))
return
atmos_scan(user=usr, target=T, silent=TRUE)
BLACKBOX_LOG_ADMIN_VERB("Air Status In Location")
/client/proc/cmd_admin_robotize(mob/M in GLOB.mob_list)
set category = "Admin.Fun"
set name = "Make Cyborg"
if(!SSticker.HasRoundStarted())
tgui_alert(usr,"Wait until the game starts")
return
log_admin("[key_name(src)] has robotized [M.key].")
INVOKE_ASYNC(M, TYPE_PROC_REF(/mob, Robotize))
/client/proc/poll_type_to_del(search_string)
var/list/types = get_fancy_list_of_atom_types()
if (!isnull(search_string) && search_string != "")
types = filter_fancy_list(types, search_string)
if(!length(types))
return
var/key = input(usr, "Choose an object to delete.", "Delete:") as null|anything in sort_list(types)
if(!key)
return
return types[key]
//TODO: merge the vievars version into this or something maybe mayhaps
/client/proc/cmd_debug_del_all(object as text)
set category = "Debug"
set name = "Del-All"
var/type_to_del = poll_type_to_del(object)
if(!type_to_del)
return
var/counter = 0
for(var/atom/O in world)
if(istype(O, type_to_del))
counter++
qdel(O)
CHECK_TICK
log_admin("[key_name(src)] has deleted all ([counter]) instances of [type_to_del].")
message_admins("[key_name_admin(src)] has deleted all ([counter]) instances of [type_to_del].")
BLACKBOX_LOG_ADMIN_VERB("Delete All")
/client/proc/cmd_debug_force_del_all(object as text)
set category = "Debug"
set name = "Force-Del-All"
var/type_to_del = poll_type_to_del(object)
if(!type_to_del)
return
var/counter = 0
for(var/atom/O in world)
if(istype(O, type_to_del))
counter++
qdel(O, force = TRUE)
CHECK_TICK
log_admin("[key_name(src)] has force-deleted all ([counter]) instances of [type_to_del].")
message_admins("[key_name_admin(src)] has force-deleted all ([counter]) instances of [type_to_del].")
BLACKBOX_LOG_ADMIN_VERB("Force-Delete All")
/client/proc/cmd_debug_hard_del_all(object as text)
set category = "Debug"
set name = "Hard-Del-All"
var/type_to_del = poll_type_to_del(object)
if(!type_to_del)
return
var/choice = alert("ARE YOU SURE that you want to hard delete this type? It will cause MASSIVE lag.", "Hoooo lad what happen?", "Yes", "No")
if(choice != "Yes")
return
choice = alert("Do you want to pre qdelete the atom? This will speed things up significantly, but may break depending on your level of fuckup.", "How do you even get it that bad", "Yes", "No")
var/should_pre_qdel = TRUE
if(choice == "No")
should_pre_qdel = FALSE
choice = alert("Ok one last thing, do you want to yield to the game? or do it all at once. These are hard deletes remember.", "Jesus christ man", "Yield", "Ignore the server")
var/should_check_tick = TRUE
if(choice == "Ignore the server")
should_check_tick = FALSE
var/counter = 0
if(should_check_tick)
for(var/atom/O in world)
if(istype(O, type_to_del))
counter++
if(should_pre_qdel)
qdel(O)
del(O)
CHECK_TICK
else
for(var/atom/O in world)
if(istype(O, type_to_del))
counter++
if(should_pre_qdel)
qdel(O)
del(O)
CHECK_TICK
log_admin("[key_name(src)] has hard deleted all ([counter]) instances of [type_to_del].")
message_admins("[key_name_admin(src)] has hard deleted all ([counter]) instances of [type_to_del].")
BLACKBOX_LOG_ADMIN_VERB("Hard Delete All")
/client/proc/cmd_debug_make_powernets()
set category = "Debug"
set name = "Make Powernets"
SSmachines.makepowernets()
log_admin("[key_name(src)] has remade the powernet. makepowernets() called.")
message_admins("[key_name_admin(src)] has remade the powernets. makepowernets() called.")
BLACKBOX_LOG_ADMIN_VERB("Make Powernets")
/client/proc/cmd_admin_grantfullaccess(mob/M in GLOB.mob_list)
set category = "Debug"
set name = "Grant Full Access"
if(!SSticker.HasRoundStarted())
tgui_alert(usr,"Wait until the game starts")
return
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/obj/item/worn = H.wear_id
var/obj/item/card/id/id = null
if(worn)
id = worn.GetID()
if(id)
if(id == worn)
worn = null
qdel(id)
id = new /obj/item/card/id/advanced/debug()
id.registered_name = H.real_name
id.update_label()
id.update_icon()
if(worn)
if(istype(worn, /obj/item/modular_computer))
var/obj/item/modular_computer/worn_computer = worn
worn_computer.InsertID(id, H)
else if(istype(worn, /obj/item/storage/wallet))
var/obj/item/storage/wallet/W = worn
W.front_id = id
id.forceMove(W)
W.update_icon()
else
H.equip_to_slot(id, ITEM_SLOT_ID)
else
tgui_alert(usr,"Invalid mob")
BLACKBOX_LOG_ADMIN_VERB("Grant Full Access")
log_admin("[key_name(src)] has granted [M.key] full access.")
message_admins(span_adminnotice("[key_name_admin(usr)] has granted [M.key] full access."))
/client/proc/cmd_assume_direct_control(mob/M in GLOB.mob_list)
set category = "Admin.Game"
set name = "Assume direct control"
set desc = "Direct intervention"
if(M.ckey)
if(tgui_alert(usr,"This mob is being controlled by [M.key]. Are you sure you wish to assume control of it? [M.key] will be made a ghost.",,list("Yes","No")) != "Yes")
return
if(!M || QDELETED(M))
to_chat(usr, span_warning("The target mob no longer exists."))
return
message_admins(span_adminnotice("[key_name_admin(usr)] assumed direct control of [M]."))
log_admin("[key_name(usr)] assumed direct control of [M].")
var/mob/adminmob = mob
if(M.ckey)
M.ghostize(FALSE)
M.key = key
init_verbs()
if(isobserver(adminmob))
qdel(adminmob)
BLACKBOX_LOG_ADMIN_VERB("Assume Direct Control")
/client/proc/cmd_give_direct_control(mob/M in GLOB.mob_list)
set category = "Admin.Game"
set name = "Give direct control"
if(!M)
return
if(M.ckey)
if(tgui_alert(usr,"This mob is being controlled by [M.key]. Are you sure you wish to give someone else control of it? [M.key] will be made a ghost.",,list("Yes","No")) != "Yes")
return
var/client/newkey = input(src, "Pick the player to put in control.", "New player") as null|anything in sort_list(GLOB.clients)
if(isnull(newkey))
return
var/mob/oldmob = newkey.mob
var/delmob = FALSE
if((isobserver(oldmob) || tgui_alert(usr,"Do you want to delete [newkey]'s old mob?","Delete?",list("Yes","No")) != "No"))
delmob = TRUE
if(!M || QDELETED(M))
to_chat(usr, span_warning("The target mob no longer exists, aborting."))
return
if(M.ckey)
M.ghostize(FALSE)
M.ckey = newkey.key
M.client?.init_verbs()
if(delmob)
qdel(oldmob)
message_admins(span_adminnotice("[key_name_admin(usr)] gave away direct control of [M] to [newkey]."))
log_admin("[key_name(usr)] gave away direct control of [M] to [newkey].")
BLACKBOX_LOG_ADMIN_VERB("Give Direct Control")
/client/proc/cmd_admin_areatest(on_station, filter_maint)
set category = "Mapping"
set name = "Test Areas"
var/list/dat = list()
var/list/areas_all = list()
var/list/areas_with_APC = list()
var/list/areas_with_multiple_APCs = list()
var/list/areas_with_air_alarm = list()
var/list/areas_with_RC = list()
var/list/areas_with_light = list()
var/list/areas_with_LS = list()
var/list/areas_with_intercom = list()
var/list/areas_with_camera = list()
/**We whitelist in case we're doing something on a planetary station that shares multiple different types of areas, this should only be full of "station" area types.
This only goes into effect when we explicitly do the "on station" Areas Test.
*/
var/static/list/station_areas_whitelist = typecacheof(list(
/area/station,
))
///Additionally, blacklist in order to filter out the types of areas that can show up on station Z-levels that we never need to test for.
var/static/list/station_areas_blacklist = typecacheof(list(
/area/centcom/asteroid,
/area/mine,
/area/ruin,
/area/shuttle,
/area/space,
/area/station/engineering/supermatter,
/area/station/holodeck/rec_center,
/area/station/science/ordnance/bomb,
/area/station/solars,
))
if(SSticker.current_state == GAME_STATE_STARTUP)
to_chat(usr, "Game still loading, please hold!", confidential = TRUE)
return
var/log_message
if(on_station)
dat += "<b>Only checking areas on station z-levels.</b><br><br>"
log_message = "station z-levels"
else
log_message = "all z-levels"
if(filter_maint)
dat += "<b>Maintenance Areas Filtered Out</b>"
log_message += ", with no maintenance areas"
message_admins(span_adminnotice("[key_name_admin(usr)] used the Test Areas debug command checking [log_message]."))
log_admin("[key_name(usr)] used the Test Areas debug command checking [log_message].")
for(var/area/A as anything in GLOB.areas)
if(on_station)
var/list/area_turfs = get_area_turfs(A.type)
if (!length(area_turfs))
continue
var/turf/picked = pick(area_turfs)
if(is_station_level(picked.z))
if(!(A.type in areas_all) && !is_type_in_typecache(A, station_areas_blacklist) && is_type_in_typecache(A, station_areas_whitelist))
if(filter_maint && istype(A, /area/station/maintenance))
continue
areas_all.Add(A.type)
else if(!(A.type in areas_all))
areas_all.Add(A.type)
CHECK_TICK
for(var/obj/machinery/power/apc/APC as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/power/apc))
var/area/A = APC.area
if(!A)
dat += "Skipped over [APC] in invalid location, [APC.loc]."
continue
if(!(A.type in areas_with_APC))
areas_with_APC.Add(A.type)
else if(A.type in areas_all)
areas_with_multiple_APCs.Add(A.type)
CHECK_TICK
for(var/obj/machinery/airalarm/AA in GLOB.air_alarms)
var/area/A = get_area(AA)
if(!A) //Make sure the target isn't inside an object, which results in runtimes.
dat += "Skipped over [AA] in invalid location, [AA.loc].<br>"
continue
if(!(A.type in areas_with_air_alarm))
areas_with_air_alarm.Add(A.type)
CHECK_TICK
for(var/obj/machinery/requests_console/RC in GLOB.req_console_all)
var/area/A = get_area(RC)
if(!A)
dat += "Skipped over [RC] in invalid location, [RC.loc].<br>"
continue
if(!(A.type in areas_with_RC))
areas_with_RC.Add(A.type)
CHECK_TICK
for(var/obj/machinery/light/L as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/light))
var/area/A = get_area(L)
if(!A)
dat += "Skipped over [L] in invalid location, [L.loc].<br>"
continue
if(!(A.type in areas_with_light))
areas_with_light.Add(A.type)
CHECK_TICK
for(var/obj/machinery/light_switch/LS as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/light_switch))
var/area/A = get_area(LS)
if(!A)
dat += "Skipped over [LS] in invalid location, [LS.loc].<br>"
continue
if(!(A.type in areas_with_LS))
areas_with_LS.Add(A.type)
CHECK_TICK
for(var/obj/item/radio/intercom/I as anything in GLOB.intercoms_list)
var/area/A = get_area(I)
if(!A)
dat += "Skipped over [I] in invalid location, [I.loc].<br>"
continue
if(!(A.type in areas_with_intercom))
areas_with_intercom.Add(A.type)
CHECK_TICK
for(var/obj/machinery/camera/C as anything in GLOB.cameranet.cameras)
var/area/A = get_area(C)
if(!A)
dat += "Skipped over [C] in invalid location, [C.loc].<br>"
continue
if(!(A.type in areas_with_camera))
areas_with_camera.Add(A.type)
CHECK_TICK
var/list/areas_without_APC = areas_all - areas_with_APC
var/list/areas_without_air_alarm = areas_all - areas_with_air_alarm
var/list/areas_without_RC = areas_all - areas_with_RC
var/list/areas_without_light = areas_all - areas_with_light
var/list/areas_without_LS = areas_all - areas_with_LS
var/list/areas_without_intercom = areas_all - areas_with_intercom
var/list/areas_without_camera = areas_all - areas_with_camera
if(areas_without_APC.len)
dat += "<h1>AREAS WITHOUT AN APC:</h1>"
for(var/areatype in areas_without_APC)
dat += "[areatype]<br>"
CHECK_TICK
if(areas_with_multiple_APCs.len)
dat += "<h1>AREAS WITH MULTIPLE APCS:</h1>"
for(var/areatype in areas_with_multiple_APCs)
dat += "[areatype]<br>"
CHECK_TICK
if(areas_without_air_alarm.len)
dat += "<h1>AREAS WITHOUT AN AIR ALARM:</h1>"
for(var/areatype in areas_without_air_alarm)
dat += "[areatype]<br>"
CHECK_TICK
if(areas_without_RC.len)
dat += "<h1>AREAS WITHOUT A REQUEST CONSOLE:</h1>"
for(var/areatype in areas_without_RC)
dat += "[areatype]<br>"
CHECK_TICK
if(areas_without_light.len)
dat += "<h1>AREAS WITHOUT ANY LIGHTS:</h1>"
for(var/areatype in areas_without_light)
dat += "[areatype]<br>"
CHECK_TICK
if(areas_without_LS.len)
dat += "<h1>AREAS WITHOUT A LIGHT SWITCH:</h1>"
for(var/areatype in areas_without_LS)
dat += "[areatype]<br>"
CHECK_TICK
if(areas_without_intercom.len)
dat += "<h1>AREAS WITHOUT ANY INTERCOMS:</h1>"
for(var/areatype in areas_without_intercom)
dat += "[areatype]<br>"
CHECK_TICK
if(areas_without_camera.len)
dat += "<h1>AREAS WITHOUT ANY CAMERAS:</h1>"
for(var/areatype in areas_without_camera)
dat += "[areatype]<br>"
CHECK_TICK
if(!(areas_with_APC.len || areas_with_multiple_APCs.len || areas_with_air_alarm.len || areas_with_RC.len || areas_with_light.len || areas_with_LS.len || areas_with_intercom.len || areas_with_camera.len))
dat += "<b>No problem areas!</b>"
var/datum/browser/popup = new(usr, "testareas", "Test Areas", 500, 750)
popup.set_content(dat.Join())
popup.open()
/client/proc/cmd_admin_areatest_station()
set category = "Mapping"
set name = "Test Areas (STATION ONLY)"
cmd_admin_areatest(TRUE)
/client/proc/cmd_admin_areatest_station_no_maintenance()
set category = "Mapping"
set name = "Test Areas (STATION - NO MAINT)"
cmd_admin_areatest(on_station = TRUE, filter_maint = TRUE)
/client/proc/cmd_admin_areatest_all()
set category = "Mapping"
set name = "Test Areas (ALL)"
cmd_admin_areatest(FALSE)
/client/proc/robust_dress_shop()
var/list/baseoutfits = list("Naked","Custom","As Job...", "As Plasmaman...")
var/list/outfits = list()
var/list/paths = subtypesof(/datum/outfit) - typesof(/datum/outfit/job) - typesof(/datum/outfit/plasmaman)
for(var/path in paths)
var/datum/outfit/O = path //not much to initalize here but whatever
outfits[initial(O.name)] = path
var/dresscode = input("Select outfit", "Robust quick dress shop") as null|anything in baseoutfits + sort_list(outfits)
if (isnull(dresscode))
return
if (outfits[dresscode])
dresscode = outfits[dresscode]
if (dresscode == "As Job...")
var/list/job_paths = subtypesof(/datum/outfit/job)
var/list/job_outfits = list()
for(var/path in job_paths)
var/datum/outfit/O = path
job_outfits[initial(O.name)] = path
dresscode = input("Select job equipment", "Robust quick dress shop") as null|anything in sort_list(job_outfits)
dresscode = job_outfits[dresscode]
if(isnull(dresscode))
return
if (dresscode == "As Plasmaman...")
var/list/plasmaman_paths = typesof(/datum/outfit/plasmaman)
var/list/plasmaman_outfits = list()
for(var/path in plasmaman_paths)
var/datum/outfit/O = path
plasmaman_outfits[initial(O.name)] = path
dresscode = input("Select plasmeme equipment", "Robust quick dress shop") as null|anything in sort_list(plasmaman_outfits)
dresscode = plasmaman_outfits[dresscode]
if(isnull(dresscode))
return
if (dresscode == "Custom")
var/list/custom_names = list()
for(var/datum/outfit/D in GLOB.custom_outfits)
custom_names[D.name] = D
var/selected_name = input("Select outfit", "Robust quick dress shop") as null|anything in sort_list(custom_names)
dresscode = custom_names[selected_name]
if(isnull(dresscode))
return
return dresscode
/client/proc/cmd_admin_rejuvenate(mob/living/M in GLOB.mob_list)
set category = "Debug"
set name = "Rejuvenate"
if(!check_rights(R_ADMIN))
return
if(!mob)
return
if(!istype(M))
tgui_alert(usr,"Cannot revive a ghost")
return
M.revive(ADMIN_HEAL_ALL)
log_admin("[key_name(usr)] healed / revived [key_name(M)]")
var/msg = span_danger("Admin [key_name_admin(usr)] healed / revived [ADMIN_LOOKUPFLW(M)]!")
message_admins(msg)
admin_ticket_log(M, msg)
BLACKBOX_LOG_ADMIN_VERB("Rejuvenate")
/client/proc/cmd_admin_delete(atom/A as obj|mob|turf in world)
set category = "Debug"
set name = "Delete"
if(!check_rights(R_SPAWN|R_DEBUG))
return
admin_delete(A)
/client/proc/cmd_admin_check_contents(mob/living/M in GLOB.mob_list)
set category = "Debug"
set name = "Check Contents"
var/list/L = M.get_contents()
for(var/t in L)
to_chat(usr, "[t] [ADMIN_VV(t)] [ADMIN_TAG(t)]", confidential = TRUE)
BLACKBOX_LOG_ADMIN_VERB("Check Contents")
/client/proc/modify_goals()
set category = "Debug"
set name = "Modify goals"
if(!check_rights(R_ADMIN))
return
holder.modify_goals()
/datum/admins/proc/modify_goals()
var/dat = ""
for(var/datum/station_goal/goal as anything in SSstation.get_station_goals())
dat += "[goal.name] - <a href='?src=[REF(goal)];[HrefToken()];announce=1'>Announce</a> | <a href='?src=[REF(goal)];[HrefToken()];remove=1'>Remove</a><br>"
dat += "<br><a href='?src=[REF(src)];[HrefToken()];add_station_goal=1'>Add New Goal</a>"
usr << browse(dat, "window=goals;size=400x400")
/client/proc/cmd_debug_mob_lists()
set category = "Debug"
set name = "Debug Mob Lists"
set desc = "For when you just gotta know"
var/chosen_list = tgui_input_list(usr, "Which list?", "Select List", list("Players","Admins","Mobs","Living Mobs","Dead Mobs","Clients","Joined Clients"))
if(isnull(chosen_list))
return
switch(chosen_list)
if("Players")
to_chat(usr, jointext(GLOB.player_list,","), confidential = TRUE)
if("Admins")
to_chat(usr, jointext(GLOB.admins,","), confidential = TRUE)
if("Mobs")
to_chat(usr, jointext(GLOB.mob_list,","), confidential = TRUE)
if("Living Mobs")
to_chat(usr, jointext(GLOB.alive_mob_list,","), confidential = TRUE)
if("Dead Mobs")
to_chat(usr, jointext(GLOB.dead_mob_list,","), confidential = TRUE)
if("Clients")
to_chat(usr, jointext(GLOB.clients,","), confidential = TRUE)
if("Joined Clients")
to_chat(usr, jointext(GLOB.joined_player_list,","), confidential = TRUE)
/client/proc/cmd_display_del_log()
set category = "Debug"
set name = "Display del() Log"
set desc = "Display del's log of everything that's passed through it."
var/list/dellog = list("<B>List of things that have gone through qdel this round</B><BR><BR><ol>")
sortTim(SSgarbage.items, cmp=/proc/cmp_qdel_item_time, associative = TRUE)
for(var/path in SSgarbage.items)
var/datum/qdel_item/I = SSgarbage.items[path]
dellog += "<li><u>[path]</u><ul>"
if (I.qdel_flags & QDEL_ITEM_SUSPENDED_FOR_LAG)
dellog += "<li>SUSPENDED FOR LAG</li>"
if (I.failures)
dellog += "<li>Failures: [I.failures]</li>"
dellog += "<li>qdel() Count: [I.qdels]</li>"
dellog += "<li>Destroy() Cost: [I.destroy_time]ms</li>"
if (I.hard_deletes)
dellog += "<li>Total Hard Deletes [I.hard_deletes]</li>"
dellog += "<li>Time Spent Hard Deleting: [I.hard_delete_time]ms</li>"
dellog += "<li>Highest Time Spent Hard Deleting: [I.hard_delete_max]ms</li>"
if (I.hard_deletes_over_threshold)
dellog += "<li>Hard Deletes Over Threshold: [I.hard_deletes_over_threshold]</li>"
if (I.slept_destroy)
dellog += "<li>Sleeps: [I.slept_destroy]</li>"
if (I.no_respect_force)
dellog += "<li>Ignored force: [I.no_respect_force]</li>"
if (I.no_hint)
dellog += "<li>No hint: [I.no_hint]</li>"
if(LAZYLEN(I.extra_details))
var/details = I.extra_details.Join("</li><li>")
dellog += "<li>Extra Info: <ul><li>[details]</li></ul>"
dellog += "</ul></li>"
dellog += "</ol>"
usr << browse(dellog.Join(), "window=dellog")
/client/proc/cmd_display_overlay_log()
set category = "Debug"
set name = "Display overlay Log"
set desc = "Display SSoverlays log of everything that's passed through it."
render_stats(SSoverlays.stats, src)
/client/proc/cmd_display_init_log()
set category = "Debug"
set name = "Display Initialize() Log"
set desc = "Displays a list of things that didn't handle Initialize() properly"
usr << browse(replacetext(SSatoms.InitLog(), "\n", "<br>"), "window=initlog")
/client/proc/open_colorblind_test()
set category = "Debug"
set name = "Colorblind Testing"
set desc = "Change your view to a budget version of colorblindness to test for usability"
if(!holder)
return
holder.color_test.ui_interact(mob)
/client/proc/debug_plane_masters()
set category = "Debug"
set name = "Edit/Debug Planes"
set desc = "Edit and visualize plane masters and their connections (relays)"
edit_plane_masters()
/client/proc/edit_plane_masters(mob/debug_on)
if(!holder)
return
if(debug_on)
holder.plane_debug.set_mirroring(TRUE)
holder.plane_debug.set_target(debug_on)
else
holder.plane_debug.set_mirroring(FALSE)
holder.plane_debug.ui_interact(mob)
/client/proc/debug_huds(i as num)
set category = "Debug"
set name = "Debug HUDs"
set desc = "Debug the data or antag HUDs"
if(!holder)
return
debug_variables(GLOB.huds[i])
/client/proc/jump_to_ruin()
set category = "Debug"
set name = "Jump to Ruin"
set desc = "Displays a list of all placed ruins to teleport to."
if(!holder)
return
var/list/names = list()
for(var/obj/effect/landmark/ruin/ruin_landmark as anything in GLOB.ruin_landmarks)
var/datum/map_template/ruin/template = ruin_landmark.ruin_template
var/count = 1
var/name = template.name
var/original_name = name
while(name in names)
count++
name = "[original_name] ([count])"
names[name] = ruin_landmark
var/ruinname = tgui_input_list(usr, "Select ruin", "Jump to Ruin", sort_list(names))
var/obj/effect/landmark/ruin/landmark = names[ruinname]
if(istype(landmark))
var/datum/map_template/ruin/template = landmark.ruin_template
usr.forceMove(get_turf(landmark))
to_chat(usr, span_name("[template.name]"), confidential = TRUE)
to_chat(usr, "<span class='italics'>[template.description]</span>", confidential = TRUE)
/client/proc/place_ruin()
set category = "Debug"
set name = "Spawn Ruin"
set desc = "Attempt to randomly place a specific ruin."
if (!holder)
return
var/list/exists = list()
for(var/landmark in GLOB.ruin_landmarks)
var/obj/effect/landmark/ruin/L = landmark
exists[L.ruin_template] = landmark
var/list/names = list()
var/list/themed_names
for (var/theme in SSmapping.themed_ruins)
names += "---- [theme] ----"
themed_names = list()
for (var/name in SSmapping.themed_ruins[theme])
var/datum/map_template/ruin/ruin = SSmapping.themed_ruins[theme][name]
if(names[name])
name = "[theme] [name]"
themed_names[name] = list(ruin, theme, list(ruin.default_area))
names += sort_list(themed_names)
var/ruinname = tgui_input_list(usr, "Select ruin", "Spawn Ruin", sort_list(names))
var/data = names[ruinname]
if (!data)
return
var/datum/map_template/ruin/template = data[1]
if (exists[template])
var/response = tgui_alert(usr,"There is already a [template] in existence.", "Spawn Ruin", list("Jump", "Place Another", "Cancel"))
if (response == "Jump")
usr.forceMove(get_turf(exists[template]))
return
else if (response == "Cancel")
return
var/len = GLOB.ruin_landmarks.len
seedRuins(SSmapping.levels_by_trait(data[2]), max(1, template.cost), data[3], list(ruinname = template))
if (GLOB.ruin_landmarks.len > len)
var/obj/effect/landmark/ruin/landmark = GLOB.ruin_landmarks[GLOB.ruin_landmarks.len]
log_admin("[key_name(src)] randomly spawned ruin [ruinname] at [COORD(landmark)].")
usr.forceMove(get_turf(landmark))
to_chat(src, span_name("[template.name]"), confidential = TRUE)
to_chat(src, "<span class='italics'>[template.description]</span>", confidential = TRUE)
else
to_chat(src, span_warning("Failed to place [template.name]."), confidential = TRUE)
/client/proc/unload_ctf()
set category = "Debug"
set name = "Unload CTF"
set desc = "Despawns the majority of CTF"
toggle_id_ctf(usr, CTF_GHOST_CTF_GAME_ID, unload=TRUE)
/client/proc/run_empty_query(val as num)
set category = "Debug"
set name = "Run empty query"
set desc = "Amount of queries to run"
var/list/queries = list()
for(var/i in 1 to val)
var/datum/db_query/query = SSdbcore.NewQuery("NULL")
INVOKE_ASYNC(query, TYPE_PROC_REF(/datum/db_query, Execute))
queries += query
for(var/datum/db_query/query as anything in queries)
query.sync()
qdel(query)
queries.Cut()
message_admins("[key_name_admin(src)] ran [val] empty queries.")
/client/proc/clear_dynamic_transit()
set category = "Debug"
set name = "Clear Dynamic Turf Reservations"
set desc = "Deallocates all reserved space, restoring it to round start conditions."
if(!holder)
return
var/answer = tgui_alert(usr,"WARNING: THIS WILL WIPE ALL RESERVED SPACE TO A CLEAN SLATE! ANY MOVING SHUTTLES, ELEVATORS, OR IN-PROGRESS PHOTOGRAPHY WILL BE DELETED!", "Really wipe dynamic turfs?", list("YES", "NO"))
if(answer != "YES")
return
message_admins(span_adminnotice("[key_name_admin(src)] cleared dynamic transit space."))
BLACKBOX_LOG_ADMIN_VERB("Clear Dynamic Transit")
log_admin("[key_name(src)] cleared dynamic transit space.")
SSmapping.wipe_reservations() //this goes after it's logged, incase something horrible happens.
/client/proc/toggle_medal_disable()
set category = "Debug"
set name = "Toggle Medal Disable"
set desc = "Toggles the safety lock on trying to contact the medal hub."
if(!check_rights(R_DEBUG))
return
SSachievements.achievements_enabled = !SSachievements.achievements_enabled
message_admins(span_adminnotice("[key_name_admin(src)] [SSachievements.achievements_enabled ? "disabled" : "enabled"] the medal hub lockout."))
BLACKBOX_LOG_ADMIN_VERB("Toggle Medal Disable")
log_admin("[key_name(src)] [SSachievements.achievements_enabled ? "disabled" : "enabled"] the medal hub lockout.")
/client/proc/view_runtimes()
set category = "Debug"
set name = "View Runtimes"
set desc = "Open the runtime Viewer"
if(!holder)
return
GLOB.error_cache.show_to(src)
// The runtime viewer has the potential to crash the server if there's a LOT of runtimes
// this has happened before, multiple times, so we'll just leave an alert on it
if(GLOB.total_runtimes >= 50000) // arbitrary number, I don't know when exactly it happens
var/warning = "There are a lot of runtimes, clicking any button (especially \"linear\") can have the potential to lag or crash the server"
if(GLOB.total_runtimes >= 100000)
warning = "There are a TON of runtimes, clicking any button (especially \"linear\") WILL LIKELY crash the server"
// Not using TGUI alert, because it's view runtimes, stuff is probably broken
alert(usr, "[warning]. Proceed with caution. If you really need to see the runtimes, download the runtime log and view it in a text editor.", "HEED THIS WARNING CAREFULLY MORTAL")
/client/proc/pump_random_event()
set category = "Debug"
set name = "Pump Random Event"
set desc = "Schedules the event subsystem to fire a new random event immediately. Some events may fire without notification."
if(!holder)
return
SSevents.scheduled = world.time
message_admins(span_adminnotice("[key_name_admin(src)] pumped a random event."))
BLACKBOX_LOG_ADMIN_VERB("Pump Random Event")
log_admin("[key_name(src)] pumped a random event.")
/client/proc/start_line_profiling()
set category = "Profile"
set name = "Start Line Profiling"
set desc = "Starts tracking line by line profiling for code lines that support it"
LINE_PROFILE_START
message_admins(span_adminnotice("[key_name_admin(src)] started line by line profiling."))
BLACKBOX_LOG_ADMIN_VERB("Start Line Profiling")
log_admin("[key_name(src)] started line by line profiling.")
/client/proc/stop_line_profiling()
set category = "Profile"
set name = "Stops Line Profiling"
set desc = "Stops tracking line by line profiling for code lines that support it"
LINE_PROFILE_STOP
message_admins(span_adminnotice("[key_name_admin(src)] stopped line by line profiling."))
BLACKBOX_LOG_ADMIN_VERB("Stop Line Profiling")
log_admin("[key_name(src)] stopped line by line profiling.")
/client/proc/show_line_profiling()
set category = "Profile"
set name = "Show Line Profiling"
set desc = "Shows tracked profiling info from code lines that support it"
var/sortlist = list(
"Avg time" = GLOBAL_PROC_REF(cmp_profile_avg_time_dsc),
"Total Time" = GLOBAL_PROC_REF(cmp_profile_time_dsc),
"Call Count" = GLOBAL_PROC_REF(cmp_profile_count_dsc)
)
var/sort = input(src, "Sort type?", "Sort Type", "Avg time") as null|anything in sortlist
if (!sort)
return
sort = sortlist[sort]
profile_show(src, sort)
/client/proc/reload_configuration()
set category = "Debug"
set name = "Reload Configuration"
set desc = "Force config reload to world default"
if(!check_rights(R_DEBUG))
return
if(tgui_alert(usr, "Are you absolutely sure you want to reload the configuration from the default path on the disk, wiping any in-round modifications?", "Really reset?", list("No", "Yes")) == "Yes")
config.admin_reload()
/// A debug verb to check the sources of currently running timers
/client/proc/check_timer_sources()
set category = "Debug"
set name = "Check Timer Sources"
set desc = "Checks the sources of the running timers"
if (!check_rights(R_DEBUG))
return
var/bucket_list_output = generate_timer_source_output(SStimer.bucket_list)
var/second_queue = generate_timer_source_output(SStimer.second_queue)
usr << browse({"
<h3>bucket_list</h3>
[bucket_list_output]
<h3>second_queue</h3>
[second_queue]
"}, "window=check_timer_sources;size=700x700")
/// A debug verb to try and re-establish a connection with the TTS server and to refetch TTS voices.
/// Since voices are cached beforehand, this is unlikely to update preferences.
/client/proc/reestablish_tts_connection()
set category = "Debug"
set name = "Re-establish Connection To TTS"
set desc = "Re-establishes connection to the TTS server if possible"
if (!check_rights(R_DEBUG))
return
message_admins("[key_name_admin(usr)] attempted to re-establish connection to the TTS HTTP server.")
log_admin("[key_name(usr)] attempted to re-establish connection to the TTS HTTP server.")
var/success = SStts.establish_connection_to_tts()
if(!success)
message_admins("[key_name_admin(usr)] failed to re-established the connection to the TTS HTTP server.")
log_admin("[key_name(usr)] failed to re-established the connection to the TTS HTTP server.")
return
message_admins("[key_name_admin(usr)] successfully re-established the connection to the TTS HTTP server.")
log_admin("[key_name(usr)] successfully re-established the connection to the TTS HTTP server.")
/proc/generate_timer_source_output(list/datum/timedevent/events)
var/list/per_source = list()
// Collate all events and figure out what sources are creating the most
for (var/_event in events)
if (!_event)
continue
var/datum/timedevent/event = _event
do
if (event.source)
if (per_source[event.source] == null)
per_source[event.source] = 1
else
per_source[event.source] += 1
event = event.next
while (event && event != _event)
// Now, sort them in order
var/list/sorted = list()
for (var/source in per_source)
sorted += list(list("source" = source, "count" = per_source[source]))
sorted = sortTim(sorted, GLOBAL_PROC_REF(cmp_timer_data))
// Now that everything is sorted, compile them into an HTML output
var/output = "<table border='1'>"
for (var/_timer_data in sorted)
var/list/timer_data = _timer_data
output += {"<tr>
<td><b>[timer_data["source"]]</b></td>
<td>[timer_data["count"]]</td>
</tr>"}
output += "</table>"
return output
/proc/cmp_timer_data(list/a, list/b)
return b["count"] - a["count"]
#ifdef TESTING
/client/proc/check_missing_sprites()
set category = "Debug"
set name = "Debug Worn Item Sprites"
set desc = "We're cancelling the Spritemageddon. (This will create a LOT of runtimes! Don't use on a live server!)"
var/actual_file_name
for(var/test_obj in subtypesof(/obj/item))
var/obj/item/sprite = new test_obj
if(!sprite.slot_flags || (sprite.item_flags & ABSTRACT))
continue
//Is there an explicit worn_icon to pick against the worn_icon_state? Easy street expected behavior.
if(sprite.worn_icon)
if(!(sprite.icon_state in icon_states(sprite.worn_icon)))
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Slot Flags are [sprite.slot_flags]."), confidential = TRUE)
else if(sprite.worn_icon_state)
if(sprite.slot_flags & ITEM_SLOT_MASK)
actual_file_name = 'icons/mob/clothing/mask.dmi'
if(!(sprite.worn_icon_state in icon_states(actual_file_name)))
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Mask slot."), confidential = TRUE)
if(sprite.slot_flags & ITEM_SLOT_NECK)
actual_file_name = 'icons/mob/clothing/neck.dmi'
if(!(sprite.worn_icon_state in icon_states(actual_file_name)))
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Neck slot."), confidential = TRUE)
if(sprite.slot_flags & ITEM_SLOT_BACK)
actual_file_name = 'icons/mob/clothing/back.dmi'
if(!(sprite.worn_icon_state in icon_states(actual_file_name)))
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Back slot."), confidential = TRUE)
if(sprite.slot_flags & ITEM_SLOT_HEAD)
actual_file_name = 'icons/mob/clothing/head/default.dmi'
if(!(sprite.worn_icon_state in icon_states(actual_file_name)))
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Head slot."), confidential = TRUE)
if(sprite.slot_flags & ITEM_SLOT_BELT)
actual_file_name = 'icons/mob/clothing/belt.dmi'
if(!(sprite.worn_icon_state in icon_states(actual_file_name)))
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Belt slot."), confidential = TRUE)
if(sprite.slot_flags & ITEM_SLOT_SUITSTORE)
actual_file_name = 'icons/mob/clothing/belt_mirror.dmi'
if(!(sprite.worn_icon_state in icon_states(actual_file_name)))
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Suit Storage slot."), confidential = TRUE)
else if(sprite.icon_state)
if(sprite.slot_flags & ITEM_SLOT_MASK)
actual_file_name = 'icons/mob/clothing/mask.dmi'
if(!(sprite.icon_state in icon_states(actual_file_name)))
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Mask slot."), confidential = TRUE)
if(sprite.slot_flags & ITEM_SLOT_NECK)
actual_file_name = 'icons/mob/clothing/neck.dmi'
if(!(sprite.icon_state in icon_states(actual_file_name)))
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Neck slot."), confidential = TRUE)
if(sprite.slot_flags & ITEM_SLOT_BACK)