/
dummy_spawn.dm
25 lines (21 loc) · 1.17 KB
/
dummy_spawn.dm
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///This set of tests is focused on ensuring the stability of preference dummies
///And by extension the hacks built to make them fast
///Organ consistency, object pooling via the wardrobe ss, etc
//Test spawning one of every species
/datum/unit_test/dummy_spawn_species
/datum/unit_test/dummy_spawn_species/Run()
var/mob/living/carbon/human/dummy/lad = allocate(/mob/living/carbon/human/dummy)
for(var/datum/species/testing_testing as anything in subtypesof(/datum/species))
lad.set_species(testing_testing, icon_update = FALSE, pref_load = TRUE) //I wonder if I should somehow hook into the species pref here
///Equips and devests our dummy of one of every job outfit
/datum/unit_test/dummy_spawn_outfit
/datum/unit_test/dummy_spawn_outfit/Run()
var/mob/living/carbon/human/dummy/lad = allocate(/mob/living/carbon/human/dummy)
for(var/datum/job/one_two_three as anything in subtypesof(/datum/job))
var/datum/job/can_you_hear_this = SSjob.GetJobType(one_two_three)
if(!can_you_hear_this)
log_test("\tJob type [one_two_three] could not be retrieved from SSjob")
continue
lad.job = can_you_hear_this
lad.dress_up_as_job(can_you_hear_this, TRUE)
lad.wipe_state() //Nuke it all