/
hypo.dm
470 lines (423 loc) · 19.5 KB
/
hypo.dm
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/// All of the default reagent lists for each hypospray (+ hacked variants)
#define BASE_MEDICAL_REAGENTS list(\
/datum/reagent/medicine/c2/aiuri,\
/datum/reagent/medicine/c2/convermol,\
/datum/reagent/medicine/epinephrine,\
/datum/reagent/medicine/c2/libital,\
/datum/reagent/medicine/c2/multiver,\
/datum/reagent/medicine/salglu_solution,\
/datum/reagent/medicine/spaceacillin\
)
#define EXPANDED_MEDICAL_REAGENTS list(\
/datum/reagent/medicine/haloperidol,\
/datum/reagent/medicine/inacusiate,\
/datum/reagent/medicine/mannitol,\
/datum/reagent/medicine/mutadone,\
/datum/reagent/medicine/oculine,\
/datum/reagent/medicine/oxandrolone,\
/datum/reagent/medicine/pen_acid,\
/datum/reagent/medicine/rezadone,\
/datum/reagent/medicine/sal_acid\
)
#define HACKED_MEDICAL_REAGENTS list(\
/datum/reagent/toxin/cyanide,\
/datum/reagent/toxin/acid/fluacid,\
/datum/reagent/toxin/heparin,\
/datum/reagent/toxin/lexorin,\
/datum/reagent/toxin/mutetoxin,\
/datum/reagent/toxin/sodium_thiopental\
)
#define BASE_PEACE_REAGENTS list(\
/datum/reagent/peaceborg/confuse,\
/datum/reagent/pax/peaceborg,\
/datum/reagent/peaceborg/tire\
)
#define HACKED_PEACE_REAGENTS list(\
/datum/reagent/toxin/cyanide,\
/datum/reagent/toxin/fentanyl,\
/datum/reagent/toxin/sodium_thiopental,\
/datum/reagent/toxin/staminatoxin,\
/datum/reagent/toxin/sulfonal\
)
#define BASE_CLOWN_REAGENTS list(\
/datum/reagent/consumable/laughter\
)
#define HACKED_CLOWN_REAGENTS list(\
/datum/reagent/consumable/superlaughter\
)
#define BASE_SYNDICATE_REAGENTS list(\
/datum/reagent/medicine/inacusiate,\
/datum/reagent/medicine/morphine,\
/datum/reagent/medicine/potass_iodide,\
/datum/reagent/medicine/syndicate_nanites\
)
#define BASE_SERVICE_REAGENTS list(/datum/reagent/consumable/applejuice, /datum/reagent/consumable/banana,\
/datum/reagent/consumable/berryjuice, /datum/reagent/consumable/cherryjelly, /datum/reagent/consumable/coffee,\
/datum/reagent/consumable/cream, /datum/reagent/consumable/dr_gibb, /datum/reagent/consumable/grenadine,\
/datum/reagent/consumable/ice, /datum/reagent/consumable/lemon_lime, /datum/reagent/consumable/limejuice,\
/datum/reagent/consumable/lemonjuice, /datum/reagent/consumable/menthol, /datum/reagent/consumable/nothing,\
/datum/reagent/consumable/milk, /datum/reagent/consumable/orangejuice, /datum/reagent/consumable/peachjuice,\
/datum/reagent/consumable/pineapplejuice, /datum/reagent/consumable/pwr_game, /datum/reagent/consumable/shamblers,\
/datum/reagent/consumable/sodawater, /datum/reagent/consumable/sol_dry, /datum/reagent/consumable/soymilk,\
/datum/reagent/consumable/space_cola, /datum/reagent/consumable/spacemountainwind, /datum/reagent/consumable/space_up,\
/datum/reagent/consumable/tea, /datum/reagent/consumable/tomatojuice, /datum/reagent/consumable/tonic,\
/datum/reagent/consumable/vinegar, /datum/reagent/water,\
/datum/reagent/consumable/ethanol/ale, /datum/reagent/consumable/ethanol/applejack, /datum/reagent/consumable/ethanol/beer,\
/datum/reagent/consumable/ethanol/champagne, /datum/reagent/consumable/ethanol/cognac, /datum/reagent/consumable/ethanol/creme_de_coconut,\
/datum/reagent/consumable/ethanol/creme_de_cacao, /datum/reagent/consumable/ethanol/creme_de_menthe, /datum/reagent/consumable/ethanol/gin,\
/datum/reagent/consumable/ethanol/kahlua, /datum/reagent/consumable/ethanol/rum, /datum/reagent/consumable/ethanol/sake,\
/datum/reagent/consumable/ethanol/tequila, /datum/reagent/consumable/ethanol/triple_sec, /datum/reagent/consumable/ethanol/vermouth,\
/datum/reagent/consumable/ethanol/vodka, /datum/reagent/consumable/ethanol/whiskey, /datum/reagent/consumable/ethanol/wine\
)
#define EXPANDED_SERVICE_REAGENTS list(\
/datum/reagent/consumable/blackpepper,\
/datum/reagent/consumable/coco,\
/datum/reagent/consumable/cornmeal,\
/datum/reagent/consumable/nutriment/fat/oil,\
/datum/reagent/consumable/corn_starch,\
/datum/reagent/consumable/eggwhite,\
/datum/reagent/consumable/eggyolk,\
/datum/reagent/consumable/flour,\
/datum/reagent/consumable/rice,\
/datum/reagent/consumable/sugar,\
/datum/reagent/consumable/salt,\
/datum/reagent/consumable/vanilla,\
)
#define HACKED_SERVICE_REAGENTS list(\
/datum/reagent/blood,\
/datum/reagent/toxin/carpotoxin,\
/datum/reagent/toxin/fakebeer,\
/datum/reagent/consumable/ethanol/fernet,\
)
///Borg Hypospray
/obj/item/reagent_containers/borghypo
name = "cyborg hypospray"
desc = "An advanced chemical synthesizer and injection system, designed for heavy-duty medical equipment."
icon = 'icons/obj/medical/syringe.dmi'
inhand_icon_state = "hypo"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
icon_state = "borghypo"
amount_per_transfer_from_this = 5
possible_transfer_amounts = list(2,5)
/** The maximum volume for each reagent stored in this hypospray
* In most places we add + 1 because we're secretly keeping [max_volume_per_reagent + 1]
* units, so that when this reagent runs out it's not wholesale removed from the reagents
*/
var/max_volume_per_reagent = 30
/// Cell cost for charging a reagent
var/charge_cost = 0.05 * STANDARD_CELL_CHARGE
/// Counts up to the next time we charge
var/charge_timer = 0
/// Time it takes for shots to recharge (in seconds)
var/recharge_time = 10
///Optional variable to override the temperature add_reagent() will use
var/dispensed_temperature = DEFAULT_REAGENT_TEMPERATURE
/// If the hypospray can go through armor or thick material
var/bypass_protection = FALSE
/// If this hypospray has been upgraded
var/upgraded = FALSE
/// The basic reagents that come with this hypo
var/list/default_reagent_types
/// The expanded suite of reagents that comes from upgrading this hypo
var/list/expanded_reagent_types
/// The reagents we're actually storing
var/datum/reagents/stored_reagents
/// The reagent we've selected to dispense
var/datum/reagent/selected_reagent
/// The theme for our UI (hacked hypos get syndicate UI)
var/tgui_theme = "ntos"
/obj/item/reagent_containers/borghypo/Initialize(mapload)
. = ..()
stored_reagents = new(new_flags = NO_REACT)
stored_reagents.maximum_volume = length(default_reagent_types) * (max_volume_per_reagent + 1)
for(var/reagent in default_reagent_types)
add_new_reagent(reagent)
START_PROCESSING(SSobj, src)
/obj/item/reagent_containers/borghypo/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/// Every [recharge_time] seconds, recharge some reagents for the cyborg
/obj/item/reagent_containers/borghypo/process(seconds_per_tick)
charge_timer += seconds_per_tick
if(charge_timer >= recharge_time)
regenerate_reagents(default_reagent_types)
if(upgraded)
regenerate_reagents(expanded_reagent_types)
charge_timer = 0
return 1
/// Use this to add more chemicals for the borghypo to produce.
/obj/item/reagent_containers/borghypo/proc/add_new_reagent(datum/reagent/reagent)
stored_reagents.add_reagent(reagent, (max_volume_per_reagent + 1), reagtemp = dispensed_temperature, no_react = TRUE)
/// Regenerate our supply of all reagents (if they're not full already)
/obj/item/reagent_containers/borghypo/proc/regenerate_reagents(list/reagents_to_regen)
if(iscyborg(src.loc))
var/mob/living/silicon/robot/cyborg = src.loc
if(cyborg?.cell)
for(var/reagent in reagents_to_regen)
var/datum/reagent/reagent_to_regen = reagent
if(!stored_reagents.has_reagent(reagent_to_regen, max_volume_per_reagent))
cyborg.cell.use(charge_cost)
stored_reagents.add_reagent(reagent_to_regen, 5, reagtemp = dispensed_temperature, no_react = TRUE)
/obj/item/reagent_containers/borghypo/attack(mob/living/carbon/injectee, mob/user)
if(!istype(injectee))
return
if(!selected_reagent)
balloon_alert(user, "no reagent selected!")
return
if(!stored_reagents.has_reagent(selected_reagent.type, amount_per_transfer_from_this))
balloon_alert(user, "not enough [selected_reagent.name]!")
return
if(injectee.try_inject(user, user.zone_selected, injection_flags = INJECT_TRY_SHOW_ERROR_MESSAGE | (bypass_protection ? INJECT_CHECK_PENETRATE_THICK : 0)))
// This is the in-between where we're storing the reagent we're going to inject the injectee with
// because we cannot specify a singular reagent to transfer in trans_to
var/datum/reagents/hypospray_injector = new()
stored_reagents.remove_reagent(selected_reagent.type, amount_per_transfer_from_this)
hypospray_injector.add_reagent(selected_reagent.type, amount_per_transfer_from_this, reagtemp = dispensed_temperature, no_react = TRUE)
to_chat(injectee, span_warning("You feel a tiny prick!"))
to_chat(user, span_notice("You inject [injectee] with the injector ([selected_reagent.name])."))
if(injectee.reagents)
hypospray_injector.trans_to(injectee, amount_per_transfer_from_this, transferred_by = user, methods = INJECT)
balloon_alert(user, "[amount_per_transfer_from_this] unit\s injected")
log_combat(user, injectee, "injected", src, "(CHEMICALS: [selected_reagent])")
else
balloon_alert(user, "[parse_zone(user.zone_selected)] is blocked!")
/obj/item/reagent_containers/borghypo/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "BorgHypo", name)
ui.open()
/obj/item/reagent_containers/borghypo/ui_data(mob/user)
var/list/available_reagents = list()
for(var/datum/reagent/reagent in stored_reagents.reagent_list)
if(reagent)
available_reagents.Add(list(list(
"name" = reagent.name,
"volume" = round(reagent.volume, 0.01) - 1,
"description" = reagent.description,
))) // list in a list because Byond merges the first list...
var/data = list()
data["theme"] = tgui_theme
data["maxVolume"] = max_volume_per_reagent
data["reagents"] = available_reagents
data["selectedReagent"] = selected_reagent?.name
return data
/obj/item/reagent_containers/borghypo/attack_self(mob/user)
ui_interact(user)
/obj/item/reagent_containers/borghypo/ui_act(action, params)
. = ..()
if(.)
return
for(var/datum/reagent/reagent in stored_reagents.reagent_list)
if(reagent.name == action)
selected_reagent = reagent
. = TRUE
var/mob/living/silicon/robot/cyborg = loc
if(istype(loc, /obj/item/robot_model))
var/obj/item/robot_model/container_model = loc
cyborg = container_model.robot
playsound(cyborg, 'sound/effects/pop.ogg', 50, FALSE)
balloon_alert(cyborg, "dispensing [selected_reagent.name]")
break
/obj/item/reagent_containers/borghypo/examine(mob/user)
. = ..()
. += "Currently loaded: [selected_reagent ? "[selected_reagent]. [selected_reagent.description]" : "nothing."]"
. += span_notice("<i>Alt+Click</i> to change transfer amount. Currently set to [amount_per_transfer_from_this]u.")
/obj/item/reagent_containers/borghypo/click_alt(mob/living/user)
change_transfer_amount(user)
return CLICK_ACTION_SUCCESS
/// Default Medborg Hypospray
/obj/item/reagent_containers/borghypo/medical
default_reagent_types = BASE_MEDICAL_REAGENTS
expanded_reagent_types = EXPANDED_MEDICAL_REAGENTS
/// Upgrade our hypospray to hold even more new reagents!
/obj/item/reagent_containers/borghypo/medical/proc/upgrade_hypo()
upgraded = TRUE
// Expand the holder's capacity to allow for our new suite of reagents
stored_reagents.maximum_volume += (length(expanded_reagent_types) * (max_volume_per_reagent + 1))
for(var/reagent in expanded_reagent_types)
var/datum/reagent/reagent_to_add = reagent
add_new_reagent(reagent_to_add)
/// Remove the reagents we got from the expansion, back to our base reagents
/obj/item/reagent_containers/borghypo/medical/proc/remove_hypo_upgrade()
upgraded = FALSE
for(var/reagent in expanded_reagent_types)
var/datum/reagent/reagent_to_remove = reagent
stored_reagents.del_reagent(reagent_to_remove)
// Reduce the holder's capacity because we no longer need the room for those reagents
stored_reagents.maximum_volume -= (length(expanded_reagent_types) * (max_volume_per_reagent + 1))
/obj/item/reagent_containers/borghypo/medical/hacked
icon_state = "borghypo_s"
tgui_theme = "syndicate"
default_reagent_types = HACKED_MEDICAL_REAGENTS
/// Peacekeeper hypospray
/obj/item/reagent_containers/borghypo/peace
name = "Peace Hypospray"
default_reagent_types = BASE_PEACE_REAGENTS
/obj/item/reagent_containers/borghypo/peace/hacked
desc = "Everything's peaceful in death!"
icon_state = "borghypo_s"
tgui_theme = "syndicate"
default_reagent_types = HACKED_PEACE_REAGENTS
/// Clownborg hypospray
/obj/item/reagent_containers/borghypo/clown
name = "laughter injector"
desc = "Keeps the crew happy and productive!"
default_reagent_types = BASE_CLOWN_REAGENTS
/obj/item/reagent_containers/borghypo/clown/hacked
desc = "Keeps the crew so happy they don't work!"
icon_state = "borghypo_s"
tgui_theme = "syndicate"
default_reagent_types = HACKED_CLOWN_REAGENTS
/// Syndicate medborg hypospray
/obj/item/reagent_containers/borghypo/syndicate
name = "syndicate cyborg hypospray"
desc = "An experimental piece of Syndicate technology used to produce powerful restorative nanites used to very quickly restore injuries of all types. \
Also metabolizes potassium iodide for radiation poisoning, inacusiate for ear damage and morphine for offense."
icon_state = "borghypo_s"
tgui_theme = "syndicate"
charge_cost = 0.02 * STANDARD_CELL_CHARGE
recharge_time = 2
default_reagent_types = BASE_SYNDICATE_REAGENTS
bypass_protection = TRUE
/// Borg Shaker for the serviceborgs
/obj/item/reagent_containers/borghypo/borgshaker
name = "cyborg shaker"
desc = "An advanced drink synthesizer and mixer."
icon = 'icons/obj/drinks/bottles.dmi'
icon_state = "shaker"
possible_transfer_amounts = list(5,10,20,1)
// Lots of reagents all regenerating at once, so the charge cost is lower. They also regenerate faster.
charge_cost = 0.02 * STANDARD_CELL_CHARGE
recharge_time = 3
dispensed_temperature = WATER_MATTERSTATE_CHANGE_TEMP //Water stays wet, ice stays ice
default_reagent_types = BASE_SERVICE_REAGENTS
expanded_reagent_types = EXPANDED_SERVICE_REAGENTS
/obj/item/reagent_containers/borghypo/borgshaker/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "BorgShaker", name)
ui.open()
/obj/item/reagent_containers/borghypo/borgshaker/ui_data(mob/user)
var/list/drink_reagents = list()
var/list/alcohol_reagents = list()
for(var/datum/reagent/reagent in stored_reagents.reagent_list)
// Split the reagents into alcoholic/non-alcoholic
if(istype(reagent, /datum/reagent/consumable/ethanol))
alcohol_reagents.Add(list(list(
"name" = reagent.name,
"volume" = round(reagent.volume, 0.01) - 1,
))) // list in a list because Byond merges the first list...
else
drink_reagents.Add(list(list(
"name" = reagent.name,
"volume" = round(reagent.volume, 0.01) - 1,
)))
var/data = list()
data["theme"] = tgui_theme
data["minVolume"] = amount_per_transfer_from_this
data["sodas"] = drink_reagents
data["alcohols"] = alcohol_reagents
data["selectedReagent"] = selected_reagent?.name
return data
/obj/item/reagent_containers/borghypo/borgshaker/attack(mob/M, mob/user)
return //Can't inject stuff with a shaker, can we? //not with that attitude
/obj/item/reagent_containers/borghypo/borgshaker/afterattack(obj/target, mob/user, proximity)
. = ..()
if(!proximity)
return .
if(!selected_reagent)
balloon_alert(user, "no reagent selected!")
return .
. |= AFTERATTACK_PROCESSED_ITEM
if(target.is_refillable())
if(!stored_reagents.has_reagent(selected_reagent.type, amount_per_transfer_from_this))
balloon_alert(user, "not enough [selected_reagent.name]!")
return .
if(target.reagents.total_volume >= target.reagents.maximum_volume)
balloon_alert(user, "[target] is full!")
return .
// This is the in-between where we're storing the reagent we're going to pour into the container
// because we cannot specify a singular reagent to transfer in trans_to
var/datum/reagents/shaker = new()
stored_reagents.remove_reagent(selected_reagent.type, amount_per_transfer_from_this)
shaker.add_reagent(selected_reagent.type, amount_per_transfer_from_this, reagtemp = dispensed_temperature, no_react = TRUE)
shaker.trans_to(target, amount_per_transfer_from_this, transferred_by = user)
balloon_alert(user, "[amount_per_transfer_from_this] unit\s poured")
return .
/obj/item/reagent_containers/borghypo/condiment_synthesizer // Solids! Condiments! The borger uprising!
name = "Condiment Synthesizer"
desc = "An advanced condiment synthesizer"
icon = 'icons/obj/food/containers.dmi'
icon_state = "flour"
possible_transfer_amounts = list(5,10,20,1)
// Lots of reagents all regenerating at once, so the charge cost is lower. They also regenerate faster.
charge_cost = 0.04 * STANDARD_CELL_CHARGE //Costs double the power of the borgshaker due to synthesizing solids
recharge_time = 6 //Double the recharge time too, for the same reason.
dispensed_temperature = WATER_MATTERSTATE_CHANGE_TEMP
default_reagent_types = EXPANDED_SERVICE_REAGENTS
/obj/item/reagent_containers/borghypo/condiment_synthesizer/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "BorgHypo", name)
ui.open()
/obj/item/reagent_containers/borghypo/condiment_synthesizer/ui_data(mob/user)
var/list/condiments = list()
for(var/datum/reagent/reagent in stored_reagents.reagent_list)
if(reagent)
condiments.Add(list(list(
"name" = reagent.name,
"volume" = round(reagent.volume, 0.01) - 1,
"description" = reagent.description,
))) // list in a list because Byond merges the first list...
var/data = list()
data["theme"] = tgui_theme
data["minVolume"] = amount_per_transfer_from_this
data["maxVolume"] = max_volume_per_reagent
data["reagents"] = condiments
data["selectedReagent"] = selected_reagent?.name
return data
/obj/item/reagent_containers/borghypo/condiment_synthesizer/attack(mob/M, mob/user)
return
/obj/item/reagent_containers/borghypo/condiment_synthesizer/afterattack(obj/target, mob/user, proximity)
. = ..()
if(!proximity)
return .
if(!selected_reagent)
balloon_alert(user, "no reagent selected!")
return .
. |= AFTERATTACK_PROCESSED_ITEM
if(!target.is_refillable())
return .
if(!stored_reagents.has_reagent(selected_reagent.type, amount_per_transfer_from_this))
balloon_alert(user, "not enough [selected_reagent.name]!")
return .
if(target.reagents.total_volume >= target.reagents.maximum_volume)
balloon_alert(user, "[target] is full!")
return .
// This is the in-between where we're storing the reagent we're going to pour into the container
// because we cannot specify a singular reagent to transfer in trans_to
var/datum/reagents/shaker = new()
stored_reagents.remove_reagent(selected_reagent.type, amount_per_transfer_from_this)
shaker.add_reagent(selected_reagent.type, amount_per_transfer_from_this, reagtemp = dispensed_temperature, no_react = TRUE)
shaker.trans_to(target, amount_per_transfer_from_this, transferred_by = user)
balloon_alert(user, "[amount_per_transfer_from_this] unit\s poured")
/obj/item/reagent_containers/borghypo/borgshaker/hacked
name = "cyborg shaker"
desc = "Will mix drinks that knock them dead."
icon_state = "threemileislandglass"
icon = 'icons/obj/drinks/mixed_drinks.dmi'
tgui_theme = "syndicate"
dispensed_temperature = WATER_MATTERSTATE_CHANGE_TEMP
default_reagent_types = HACKED_SERVICE_REAGENTS
#undef BASE_MEDICAL_REAGENTS
#undef EXPANDED_MEDICAL_REAGENTS
#undef HACKED_MEDICAL_REAGENTS
#undef BASE_PEACE_REAGENTS
#undef HACKED_PEACE_REAGENTS
#undef BASE_CLOWN_REAGENTS
#undef HACKED_CLOWN_REAGENTS
#undef BASE_SYNDICATE_REAGENTS
#undef BASE_SERVICE_REAGENTS
#undef EXPANDED_SERVICE_REAGENTS
#undef HACKED_SERVICE_REAGENTS