/
ai_behaviors.dm
29 lines (26 loc) · 1.4 KB
/
ai_behaviors.dm
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/// The subsystem used to tick [/datum/ai_behavior] instances. Handling the individual actions an AI can take like punching someone in the fucking NUTS
PROCESSING_SUBSYSTEM_DEF(ai_behaviors)
name = "AI Behavior Ticker"
flags = SS_POST_FIRE_TIMING|SS_BACKGROUND
priority = FIRE_PRIORITY_NPC_ACTIONS
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
init_order = INIT_ORDER_AI_CONTROLLERS
wait = 1
///List of all ai_behavior singletons, key is the typepath while assigned value is a newly created instance of the typepath. See SetupAIBehaviors()
var/list/ai_behaviors
///List of all targeting_strategy singletons, key is the typepath while assigned value is a newly created instance of the typepath. See SetupAIBehaviors()
var/list/targeting_strategies
/datum/controller/subsystem/processing/ai_behaviors/Initialize()
SetupAIBehaviors()
SetupTargetingStrats()
return SS_INIT_SUCCESS
/datum/controller/subsystem/processing/ai_behaviors/proc/SetupAIBehaviors()
ai_behaviors = list()
for(var/behavior_type in subtypesof(/datum/ai_behavior))
var/datum/ai_behavior/ai_behavior = new behavior_type
ai_behaviors[behavior_type] = ai_behavior
/datum/controller/subsystem/processing/ai_behaviors/proc/SetupTargetingStrats()
targeting_strategies = list()
for(var/target_type in subtypesof(/datum/targeting_strategy))
var/datum/targeting_strategy/target_start = new target_type
targeting_strategies[target_type] = target_start