/
voice.dm
126 lines (110 loc) · 3.79 KB
/
voice.dm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
#define INCLUSIVE_MODE 1
#define EXCLUSIVE_MODE 2
#define RECOGNIZER_MODE 3
#define VOICE_SENSOR_MODE 4
/obj/item/assembly/voice
name = "voice analyzer"
desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated."
icon_state = "voice"
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*5, /datum/material/glass=SMALL_MATERIAL_AMOUNT*0.5)
attachable = TRUE
verb_say = "beeps"
verb_ask = "beeps"
verb_exclaim = "beeps"
var/listening = FALSE
/// The activation message is tracked using this var.
var/recorded = ""
var/mode = INCLUSIVE_MODE
var/static/list/modes = list(
"inclusive",
"exclusive",
"recognizer",
"voice sensor",
)
drop_sound = 'sound/items/handling/component_drop.ogg'
pickup_sound = 'sound/items/handling/component_pickup.ogg'
/obj/item/assembly/voice/Initialize(mapload)
. = ..()
become_hearing_sensitive(ROUNDSTART_TRAIT)
/obj/item/assembly/voice/examine(mob/user)
. = ..()
. += span_notice("Use a multitool to swap between \"inclusive\", \"exclusive\", \"recognizer\", and \"voice sensor\" mode.")
/obj/item/assembly/voice/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, list/message_mods = list(), message_range)
. = ..()
if(message_mods[WHISPER_MODE] || message_mods[MODE_RELAY]) //Too quiet lad
return FALSE
if(speaker == src)
return FALSE
// raw_message can contain multiple spaces between words etc which are not seen in chat due to HTML rendering
// this means if the teller records a message with e.g. double spaces or tabs, other people will not be able to trigger the sensor since they don't know how to perform the same combination
raw_message = htmlrendertext(raw_message)
if(listening && !radio_freq)
record_speech(speaker, raw_message, message_language)
else
if(check_activation(speaker, raw_message))
send_pulse()
return TRUE
/obj/item/assembly/voice/proc/record_speech(atom/movable/speaker, raw_message, datum/language/message_language)
switch(mode)
if(INCLUSIVE_MODE)
recorded = raw_message
listening = FALSE
say("Activation message is '[recorded]'.", sanitize = FALSE, language = message_language)
if(EXCLUSIVE_MODE)
recorded = raw_message
listening = FALSE
say("Activation message is '[recorded]'.", sanitize = FALSE, language = message_language)
if(RECOGNIZER_MODE)
recorded = speaker.GetVoice()
listening = FALSE
say("Your voice pattern is saved.", language = message_language)
if(VOICE_SENSOR_MODE)
if(length(raw_message))
send_pulse()
/obj/item/assembly/voice/proc/check_activation(atom/movable/speaker, raw_message)
if (recorded == "")
return FALSE
switch(mode)
if(INCLUSIVE_MODE)
if(findtext(raw_message, recorded))
return TRUE
if(EXCLUSIVE_MODE)
if(raw_message == recorded)
return TRUE
if(RECOGNIZER_MODE)
if(speaker.GetVoice() == recorded)
return TRUE
if(VOICE_SENSOR_MODE)
if(length(raw_message))
return TRUE
return FALSE
/obj/item/assembly/voice/proc/send_pulse()
visible_message("clicks", visible_message_flags = EMOTE_MESSAGE)
playsound(src, 'sound/effects/whirthunk.ogg', 30)
addtimer(CALLBACK(src, PROC_REF(pulse)), 2 SECONDS)
/obj/item/assembly/voice/multitool_act(mob/living/user, obj/item/I)
..()
mode %= modes.len
mode++
to_chat(user, span_notice("You set [src] into [modes[mode]] mode."))
listening = FALSE
recorded = ""
return TRUE
/obj/item/assembly/voice/activate()
if(!secured || holder)
return FALSE
listening = !listening
say("[listening ? "Now" : "No longer"] recording input.")
return TRUE
/obj/item/assembly/voice/attack_self(mob/user)
if(!user)
return FALSE
activate()
return TRUE
/obj/item/assembly/voice/toggle_secure()
. = ..()
listening = FALSE
#undef INCLUSIVE_MODE
#undef EXCLUSIVE_MODE
#undef RECOGNIZER_MODE
#undef VOICE_SENSOR_MODE