/
medical_designs.dm
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medical_designs.dm
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/////////////////////////////////////////
////////////Medical Tools////////////////
/////////////////////////////////////////
/datum/design/healthanalyzer
name = "Health Analyzer"
id = "healthanalyzer"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron = 500, /datum/material/glass = 50)
build_path = /obj/item/healthanalyzer
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/mmi
name = "Man-Machine Interface"
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity."
id = "mmi"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
materials = list(/datum/material/iron = 1000, /datum/material/glass = 500)
construction_time = 75
build_path = /obj/item/mmi
category = list("Control Interfaces", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/posibrain
name = "Positronic Brain"
desc = "The latest in Artificial Intelligences."
id = "mmi_posi"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
materials = list(/datum/material/iron = 1700, /datum/material/glass = 1350, /datum/material/gold = 500) //Gold, because SWAG.
construction_time = 75
build_path = /obj/item/mmi/posibrain
category = list("Control Interfaces", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/bluespacebeaker
name = "Bluespace Beaker"
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
id = "bluespacebeaker"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/glass = 5000, /datum/material/plastic = 3000, /datum/material/diamond = 1000, /datum/material/bluespace = 1000)
build_path = /obj/item/reagent_containers/glass/beaker/bluespace
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/noreactbeaker
name = "Cryostasis Beaker"
desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
id = "splitbeaker"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron = 3000)
build_path = /obj/item/reagent_containers/glass/beaker/noreact
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/xlarge_beaker
name = "X-large Beaker"
id = "xlarge_beaker"
build_type = PROTOLATHE | AWAY_LATHE
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
materials = list(/datum/material/glass = 2500, /datum/material/plastic = 3000)
build_path = /obj/item/reagent_containers/glass/beaker/plastic
category = list("Medical Designs")
/datum/design/meta_beaker
name = "Metamaterial Beaker"
id = "meta_beaker"
build_type = PROTOLATHE | AWAY_LATHE
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
materials = list(/datum/material/glass = 2500, /datum/material/plastic = 3000, /datum/material/gold = 1000, /datum/material/titanium = 1000)
build_path = /obj/item/reagent_containers/glass/beaker/meta
category = list("Medical Designs")
/datum/design/ph_meter
name = "Chemical analyser"
id = "ph_meter"
build_type = PROTOLATHE | AWAY_LATHE
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
materials = list(/datum/material/glass = 2500, /datum/material/gold = 1000, /datum/material/titanium = 1000)
build_path = /obj/item/ph_meter
category = list("Medical Designs")
/datum/design/bluespacesyringe
name = "Bluespace Syringe"
desc = "An advanced syringe that can hold 60 units of chemicals"
id = "bluespacesyringe"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/glass = 2000, /datum/material/plasma = 1000, /datum/material/diamond = 1000, /datum/material/bluespace = 500)
build_path = /obj/item/reagent_containers/syringe/bluespace
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/dna_disk
name = "Genetic Data Disk"
desc = "Produce additional disks for storing genetic data."
id = "dna_disk"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron = 300, /datum/material/glass = 100, /datum/material/silver = 50)
build_path = /obj/item/disk/data
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/piercesyringe
name = "Piercing Syringe"
desc = "A diamond-tipped syringe that pierces armor when launched at high velocity. It can hold up to 10 units."
id = "piercesyringe"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/glass = 2000, /datum/material/diamond = 1000)
build_path = /obj/item/reagent_containers/syringe/piercing
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/bluespacebodybag
name = "Bluespace Body Bag"
desc = "A bluespace body bag, powered by experimental bluespace technology. It can hold loads of bodies and the largest of creatures."
id = "bluespacebodybag"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron = 3000, /datum/material/plasma = 2000, /datum/material/diamond = 500, /datum/material/bluespace = 500)
build_path = /obj/item/bodybag/bluespace
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/plasmarefiller
name = "Plasma-Man Jumpsuit Refill"
desc = "A refill pack for the auto-extinguisher on Plasma-man suits."
id = "plasmarefiller" //Why did this have no plasmatech
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron = 4000, /datum/material/plasma = 1000)
build_path = /obj/item/extinguisher_refill
category = list("Medical Designs")
/datum/design/crewpinpointer
name = "Crew Pinpointer"
desc = "Allows tracking of someone's location if their suit sensors are turned to tracking beacon."
id = "crewpinpointer"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 3000, /datum/material/glass = 1500, /datum/material/gold = 500)
build_path = /obj/item/pinpointer/crew
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/crewpinpointerprox
name = "Proximity Crew Pinpointer"
desc = "Displays your approximate proximity to someone if their suit sensors are turned to tracking beacon."
id = "crewpinpointerprox"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 1200, /datum/material/glass = 300, /datum/material/gold = 200)
build_path = /obj/item/pinpointer/crew/prox
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/defibrillator
name = "Defibrillator"
desc = "A portable defibrillator, used for resuscitating recently deceased crew."
id = "defibrillator"
build_type = PROTOLATHE | AWAY_LATHE
build_path = /obj/item/defibrillator
materials = list(/datum/material/iron = 8000, /datum/material/glass = 4000, /datum/material/silver = 3000, /datum/material/gold = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/defibrillator_mount
name = "Defibrillator Wall Mount"
desc = "A mounted frame for holding defibrillators, providing easy security."
id = "defibmountdefault"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron = 2000, /datum/material/glass = 1000)
build_path = /obj/item/wallframe/defib_mount
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/defibrillator_mount_charging
name = "PENLITE Defibrillator Wall Mount"
desc = "An all-in-one mounted frame for holding defibrillators, complete with ID-locked clamps and recharging cables. The PENLITE version also allows for slow recharging of the defib's battery."
id = "defibmount"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron = 2000, /datum/material/glass = 1000, /datum/material/silver = 500)
build_path = /obj/item/wallframe/defib_mount/charging
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/defibrillator_compact
name = "Compact Defibrillator"
desc = "A compact defibrillator that can be worn on a belt."
id = "defibrillator_compact"
build_type = PROTOLATHE | AWAY_LATHE
build_path = /obj/item/defibrillator/compact
materials = list(/datum/material/iron = 16000, /datum/material/glass = 8000, /datum/material/silver = 6000, /datum/material/gold = 3000)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/genescanner
name = "Genetic Sequence Analyzer"
desc = "A handy hand-held analyzers for quickly determining mutations and collecting the full sequence."
id = "genescanner"
build_path = /obj/item/sequence_scanner
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron = 1000, /datum/material/glass = 500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/healthanalyzer_advanced
name = "Advanced Health Analyzer"
desc = "A hand-held body scanner able to distinguish vital signs of the subject with high accuracy."
id = "healthanalyzer_advanced"
build_path = /obj/item/healthanalyzer/advanced
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron = 5000, /datum/material/glass = 2500, /datum/material/silver = 2000, /datum/material/gold = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/medigel
name = "Medical Gel"
desc = "A medical gel applicator bottle, designed for precision application, with an unscrewable cap."
id = "medigel"
build_path = /obj/item/reagent_containers/medigel
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron = 2500, /datum/material/glass = 500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/surgical_drapes
name = "Surgical Drapes"
id = "surgical_drapes"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/plastic = 2000)
build_path = /obj/item/surgical_drapes
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/laserscalpel
name = "Laser Scalpel"
desc = "A laser scalpel used for precise cutting."
id = "laserscalpel"
build_path = /obj/item/scalpel/advanced
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron = 6000, /datum/material/glass = 1500, /datum/material/silver = 2000, /datum/material/gold = 1500, /datum/material/diamond = 200, /datum/material/titanium = 4000)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/mechanicalpinches
name = "Mechanical Pinches"
desc = "These pinches can be either used as retractor or hemostat."
id = "mechanicalpinches"
build_path = /obj/item/retractor/advanced
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron = 12000, /datum/material/glass = 4000, /datum/material/silver = 4000, /datum/material/titanium = 5000)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/searingtool
name = "Searing Tool"
desc = "Used to mend tissue together. Or drill tissue away."
id = "searingtool"
build_path = /obj/item/cautery/advanced
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron = 4000, /datum/material/glass = 2000, /datum/material/plasma = 2000, /datum/material/uranium = 3000, /datum/material/titanium = 3000)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/medical_spray_bottle
name = "Medical Spray Bottle"
desc = "A traditional spray bottle used to generate a fine mist. Not to be confused with a medspray."
id = "med_spray_bottle"
build_type = PROTOLATHE | AWAY_LATHE
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
materials = list(/datum/material/plastic = 2000)
build_path = /obj/item/reagent_containers/spray/medical
category = list("Medical Designs")
/datum/design/chem_pack
name = "Intravenous Medicine Bag"
desc = "A plastic pressure bag for IV administration of drugs."
id = "chem_pack"
build_type = PROTOLATHE | AWAY_LATHE
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
materials = list(/datum/material/plastic = 2000)
build_path = /obj/item/reagent_containers/chem_pack
category = list("Medical Designs")
/datum/design/blood_pack
name = "Blood Pack"
desc = "Is used to contain blood used for transfusion. Must be attached to an IV drip."
id = "blood_pack"
build_type = PROTOLATHE | AWAY_LATHE
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
materials = list(/datum/material/plastic = 1000)
build_path = /obj/item/reagent_containers/blood
category = list("Medical Designs")
/datum/design/portable_chem_mixer
name = "Portable Chemical Mixer"
desc = "A portable device that dispenses and mixes chemicals. Reagents have to be supplied with beakers."
id = "portable_chem_mixer"
build_type = PROTOLATHE | AWAY_LATHE
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
materials = list(/datum/material/plastic = 5000, /datum/material/iron = 10000, /datum/material/glass = 3000)
build_path = /obj/item/storage/portable_chem_mixer
category = list("Equipment")
/////////////////////////////////////////
//////////Cybernetic Implants////////////
/////////////////////////////////////////
/datum/design/cyberimp_welding
name = "Welding Shield Eyes"
desc = "These reactive micro-shields will protect you from welders and flashes without obscuring your vision."
id = "ci-welding"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 40
materials = list(/datum/material/iron = 600, /datum/material/glass = 400)
build_path = /obj/item/organ/eyes/robotic/shield
category = list("Implants", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_gloweyes
name = "Luminescent Eyes"
desc = "A pair of cybernetic eyes that can emit multicolored light"
id = "ci-gloweyes"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 40
materials = list(/datum/material/iron = 600, /datum/material/glass = 1000)
build_path = /obj/item/organ/eyes/robotic/glow
category = list("Implants", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_breather
name = "Breathing Tube Implant"
desc = "This simple implant adds an internals connector to your back, allowing you to use internals without a mask and protecting you from being choked."
id = "ci-breather"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 35
materials = list(/datum/material/iron = 600, /datum/material/glass = 250)
build_path = /obj/item/organ/cyberimp/mouth/breathing_tube
category = list("Implants", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_surgical
name = "Surgical Arm Implant"
desc = "A set of surgical tools hidden behind a concealed panel on the user's arm."
id = "ci-surgery"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
materials = list (/datum/material/iron = 2500, /datum/material/glass = 1500, /datum/material/silver = 1500)
construction_time = 200
build_path = /obj/item/organ/cyberimp/arm/surgery
category = list("Implants", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_toolset
name = "Toolset Arm Implant"
desc = "A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm."
id = "ci-toolset"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
materials = list (/datum/material/iron = 2500, /datum/material/glass = 1500, /datum/material/silver = 1500)
construction_time = 200
build_path = /obj/item/organ/cyberimp/arm/toolset
category = list("Implants", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_medical_hud
name = "Medical HUD Implant"
desc = "These cybernetic eyes will display a medical HUD over everything you see. Wiggle eyes to control."
id = "ci-medhud"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 50
materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/silver = 500, /datum/material/gold = 500)
build_path = /obj/item/organ/cyberimp/eyes/hud/medical
category = list("Implants", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_security_hud
name = "Security HUD Implant"
desc = "These cybernetic eyes will display a security HUD over everything you see. Wiggle eyes to control."
id = "ci-sechud"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 50
materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/silver = 750, /datum/material/gold = 750)
build_path = /obj/item/organ/cyberimp/eyes/hud/security
category = list("Implants", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_diagnostic_hud
name = "Diagnostic HUD Implant"
desc = "These cybernetic eyes will display a diagnostic HUD over everything you see. Wiggle eyes to control."
id = "ci-diaghud"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 50
materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/silver = 600, /datum/material/gold = 600)
build_path = /obj/item/organ/cyberimp/eyes/hud/diagnostic
category = list("Implants", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_xray
name = "X-ray Eyes"
desc = "These cybernetic eyes will give you X-ray vision. Blinking is futile."
id = "ci-xray"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 60
materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/silver = 600, /datum/material/gold = 600, /datum/material/plasma = 1000, /datum/material/uranium = 1000, /datum/material/diamond = 1000, /datum/material/bluespace = 1000)
build_path = /obj/item/organ/eyes/robotic/xray
category = list("Implants", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_thermals
name = "Thermal Eyes"
desc = "These cybernetic eyes will give you Thermal vision. Vertical slit pupil included."
id = "ci-thermals"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 60
materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/silver = 600, /datum/material/gold = 600, /datum/material/plasma = 1000, /datum/material/diamond = 2000)
build_path = /obj/item/organ/eyes/robotic/thermals
category = list("Implants", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_antidrop
name = "Anti-Drop Implant"
desc = "This cybernetic brain implant will allow you to force your hand muscles to contract, preventing item dropping. Twitch ear to toggle."
id = "ci-antidrop"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 60
materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/silver = 400, /datum/material/gold = 400)
build_path = /obj/item/organ/cyberimp/brain/anti_drop
category = list("Implants", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_antistun
name = "CNS Rebooter Implant"
desc = "This implant will automatically give you back control over your central nervous system, reducing downtime when stunned."
id = "ci-antistun"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 60
materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/silver = 500, /datum/material/gold = 1000)
build_path = /obj/item/organ/cyberimp/brain/anti_stun
category = list("Implants", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_nutriment
name = "Nutriment Pump Implant"
desc = "This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving."
id = "ci-nutriment"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 40
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/gold = 500)
build_path = /obj/item/organ/cyberimp/chest/nutriment
category = list("Implants", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_nutriment_plus
name = "Nutriment Pump Implant PLUS"
desc = "This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are hungry."
id = "ci-nutrimentplus"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 50
materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/gold = 500, /datum/material/uranium = 750)
build_path = /obj/item/organ/cyberimp/chest/nutriment/plus
category = list("Implants", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_reviver
name = "Reviver Implant"
desc = "This implant will attempt to revive you if you lose consciousness. For the faint of heart!"
id = "ci-reviver"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 60
materials = list(/datum/material/iron = 800, /datum/material/glass = 800, /datum/material/gold = 300, /datum/material/uranium = 500)
build_path = /obj/item/organ/cyberimp/chest/reviver
category = list("Implants", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_thrusters
name = "Thrusters Set Implant"
desc = "This implant will allow you to use gas from environment or your internals for propulsion in zero-gravity areas."
id = "ci-thrusters"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 80
materials = list(/datum/material/iron = 4000, /datum/material/glass = 2000, /datum/material/silver = 1000, /datum/material/diamond = 1000)
build_path = /obj/item/organ/cyberimp/chest/thrusters
category = list("Implants", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/////////////////////////////////////////
////////////Regular Implants/////////////
/////////////////////////////////////////
/datum/design/implanter
name = "Implanter"
desc = "A sterile automatic implant injector."
id = "implanter"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron = 600, /datum/material/glass = 200)
build_path = /obj/item/implanter
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
/datum/design/implantcase
name = "Implant Case"
desc = "A glass case for containing an implant."
id = "implantcase"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/glass = 500)
build_path = /obj/item/implantcase
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
/datum/design/implant_sadtrombone
name = "Sad Trombone Implant Case"
desc = "Makes death amusing."
id = "implant_trombone"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/glass = 500, /datum/material/bananium = 500)
build_path = /obj/item/implantcase/sad_trombone
category = list("Medical Designs")
/datum/design/implant_chem
name = "Chemical Implant Case"
desc = "A glass case containing an implant."
id = "implant_chem"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/glass = 700)
build_path = /obj/item/implantcase/chem
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
/datum/design/implant_tracking
name = "Tracking Implant Case"
desc = "A glass case containing an implant."
id = "implant_tracking"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
build_path = /obj/item/implantcase/tracking
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
//Cybernetic organs
/datum/design/cybernetic_liver
name = "Basic Cybernetic Liver"
desc = "A basic cybernetic liver."
id = "cybernetic_liver"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 40
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
build_path = /obj/item/organ/liver/cybernetic
category = list("Cybernetics", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cybernetic_liver/tier2
name = "Cybernetic Liver"
desc = "A cybernetic liver."
id = "cybernetic_liver_tier2"
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
build_path = /obj/item/organ/liver/cybernetic/tier2
/datum/design/cybernetic_liver/tier3
name = "Upgraded Cybernetic Liver"
desc = "An upgraded cybernetic liver."
id = "cybernetic_liver_tier3"
construction_time = 50
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver=500)
build_path = /obj/item/organ/liver/cybernetic/tier3
/datum/design/cybernetic_heart
name = "Basic Cybernetic Heart"
desc = "A basic cybernetic heart."
id = "cybernetic_heart"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 40
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
build_path = /obj/item/organ/heart/cybernetic
category = list("Cybernetics", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cybernetic_heart/tier2
name = "Cybernetic Heart"
desc = "A cybernetic heart."
id = "cybernetic_heart_tier2"
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
build_path = /obj/item/organ/heart/cybernetic/tier2
/datum/design/cybernetic_heart/tier3
name = "Upgraded Cybernetic Heart"
desc = "An upgraded cybernetic heart."
id = "cybernetic_heart_tier3"
construction_time = 50
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver=500)
build_path = /obj/item/organ/heart/cybernetic/tier3
/datum/design/cybernetic_lungs
name = "Basic Cybernetic Lungs"
desc = "A basic pair of cybernetic lungs."
id = "cybernetic_lungs"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 40
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
build_path = /obj/item/organ/lungs/cybernetic
category = list("Cybernetics", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cybernetic_lungs/tier2
name = "Cybernetic Lungs"
desc = "A pair of cybernetic lungs."
id = "cybernetic_lungs_tier2"
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
build_path = /obj/item/organ/lungs/cybernetic/tier2
/datum/design/cybernetic_lungs/tier3
name = "Upgraded Cybernetic Lungs"
desc = "A pair of upgraded cybernetic lungs."
id = "cybernetic_lungs_tier3"
construction_time = 50
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 500)
build_path = /obj/item/organ/lungs/cybernetic/tier3
/datum/design/cybernetic_stomach
name = "Basic Cybernetic Stomach"
desc = "A basic cybernetic stomach."
id = "cybernetic_stomach"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 40
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
build_path = /obj/item/organ/stomach/cybernetic
category = list("Cybernetics", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cybernetic_stomach/tier2
name = "Cybernetic Stomach"
desc = "A cybernetic stomach."
id = "cybernetic_stomach_tier2"
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
build_path = /obj/item/organ/stomach/cybernetic/tier2
/datum/design/cybernetic_stomach/tier3
name = "Upgraded Cybernetic Stomach"
desc = "An upgraded cybernetic stomach."
id = "cybernetic_stomach_tier3"
construction_time = 50
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 500)
build_path = /obj/item/organ/stomach/cybernetic/tier3
/datum/design/cybernetic_ears
name = "Cybernetic Ears"
desc = "A pair of cybernetic ears."
id = "cybernetic_ears"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 30
materials = list(/datum/material/iron = 250, /datum/material/glass = 400)
build_path = /obj/item/organ/ears/cybernetic
category = list("Cybernetics", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cybernetic_ears_u
name = "Upgraded Cybernetic Ears"
desc = "A pair of upgraded cybernetic ears."
id = "cybernetic_ears_u"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 40
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 500)
build_path = /obj/item/organ/ears/cybernetic/upgraded
category = list("Cybernetics", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cybernetic_eyes
name = "Basic Cybernetic Eyes"
desc = "A basic pair of cybernetic eyes."
id = "cybernetic_eyes"
build_type = PROTOLATHE | AWAY_LATHE | MECHFAB
construction_time = 30
materials = list(/datum/material/iron = 250, /datum/material/glass = 400)
build_path = /obj/item/organ/eyes/robotic/basic
category = list("Cybernetics", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cybernetic_eyes/improved
name = "Cybernetic Eyes"
desc = "A pair of cybernetic eyes."
id = "cybernetic_eyes_improved"
build_path = /obj/item/organ/eyes/robotic
/////////////////////
///Surgery Designs///
/////////////////////
/datum/design/surgery
name = "Surgery Design"
desc = "what"
id = "surgery_parent"
research_icon = 'icons/obj/surgery.dmi'
research_icon_state = "surgery_any"
var/surgery
/datum/design/surgery/lobotomy
name = "Lobotomy"
desc = "An invasive surgical procedure which guarantees removal of almost all brain traumas, but might cause another permanent trauma in return."
id = "surgery_lobotomy"
surgery = /datum/surgery/advanced/lobotomy
research_icon_state = "surgery_head"
/datum/design/surgery/pacify
name = "Pacification"
desc = "A surgical procedure which permanently inhibits the aggression center of the brain, making the patient unwilling to cause direct harm."
id = "surgery_pacify"
surgery = /datum/surgery/advanced/pacify
research_icon_state = "surgery_head"
/datum/design/surgery/viral_bonding
name = "Viral Bonding"
desc = "A surgical procedure that forces a symbiotic relationship between a virus and its host. The patient must be dosed with spaceacillin, virus food, and formaldehyde."
id = "surgery_viral_bond"
surgery = /datum/surgery/advanced/viral_bonding
research_icon_state = "surgery_chest"
/datum/design/surgery/healing //PLEASE ACCOUNT FOR UNIQUE HEALING BRANCHES IN THE hptech HREF (currently 2 for Brute/Burn; Combo is bonus)
name = "Tend Wounds"
desc = "An upgraded version of the original surgery."
id = "surgery_healing_base" //holder because CI cries otherwise. Not used in techweb unlocks.
surgery = /datum/surgery/healing
research_icon_state = "surgery_chest"
/datum/design/surgery/healing/brute_upgrade
name = "Tend Wounds (Brute) Upgrade"
surgery = /datum/surgery/healing/brute/upgraded
id = "surgery_heal_brute_upgrade"
/datum/design/surgery/healing/brute_upgrade_2
name = "Tend Wounds (Brute) Upgrade"
surgery = /datum/surgery/healing/brute/upgraded/femto
id = "surgery_heal_brute_upgrade_femto"
/datum/design/surgery/healing/burn_upgrade
name = "Tend Wounds (Burn) Upgrade"
surgery = /datum/surgery/healing/burn/upgraded
id = "surgery_heal_burn_upgrade"
/datum/design/surgery/healing/burn_upgrade_2
name = "Tend Wounds (Burn) Upgrade"
surgery = /datum/surgery/healing/burn/upgraded/femto
id = "surgery_heal_burn_upgrade_femto"
/datum/design/surgery/healing/combo
name = "Tend Wounds (Physical)"
desc = "A surgical procedure that repairs both bruises and burns. Repair efficiency is not as high as the individual surgeries but it is faster."
surgery = /datum/surgery/healing/combo
id = "surgery_heal_combo"
/datum/design/surgery/healing/combo_upgrade
name = "Tend Wounds (Physical) Upgrade"
surgery = /datum/surgery/healing/combo/upgraded
id = "surgery_heal_combo_upgrade"
/datum/design/surgery/healing/combo_upgrade_2
name = "Tend Wounds (Physical) Upgrade"
desc = "A surgical procedure that repairs both bruises and burns faster than their individual counterparts. It is more effective than both the individual surgeries."
surgery = /datum/surgery/healing/combo/upgraded/femto
id = "surgery_heal_combo_upgrade_femto"
/datum/design/surgery/brainwashing
name = "Brainwashing"
desc = "A surgical procedure which directly implants a directive into the patient's brain, making it their absolute priority. It can be cleared using a mindshield implant."
id = "surgery_brainwashing"
surgery = /datum/surgery/advanced/brainwashing
research_icon_state = "surgery_head"
/datum/design/surgery/nerve_splicing
name = "Nerve Splicing"
desc = "A surgical procedure which splices the patient's nerves, making them more resistant to stuns."
id = "surgery_nerve_splice"
surgery = /datum/surgery/advanced/bioware/nerve_splicing
research_icon_state = "surgery_chest"
/datum/design/surgery/nerve_grounding
name = "Nerve Grounding"
desc = "A surgical procedure which makes the patient's nerves act as grounding rods, protecting them from electrical shocks."
id = "surgery_nerve_ground"
surgery = /datum/surgery/advanced/bioware/nerve_grounding
research_icon_state = "surgery_chest"
/datum/design/surgery/vein_threading
name = "Vein Threading"
desc = "A surgical procedure which severely reduces the amount of blood lost in case of injury."
id = "surgery_vein_thread"
surgery = /datum/surgery/advanced/bioware/vein_threading
research_icon_state = "surgery_chest"
/datum/design/surgery/muscled_veins
name = "Vein Muscle Membrane"
desc = "A surgical procedure which adds a muscled membrane to blood vessels, allowing them to pump blood without a heart."
id = "surgery_muscled_veins"
surgery = /datum/surgery/advanced/bioware/muscled_veins
research_icon_state = "surgery_chest"
/datum/design/surgery/ligament_hook
name = "Ligament Hook"
desc = "A surgical procedure which reshapes the connections between torso and limbs, making it so limbs can be attached manually if severed. \
However this weakens the connection, making them easier to detach as well."
id = "surgery_ligament_hook"
surgery = /datum/surgery/advanced/bioware/ligament_hook
research_icon_state = "surgery_chest"
/datum/design/surgery/ligament_reinforcement
name = "Ligament Reinforcement"
desc = "A surgical procedure which adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. \
However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage."
id = "surgery_ligament_reinforcement"
surgery = /datum/surgery/advanced/bioware/ligament_reinforcement
research_icon_state = "surgery_chest"
/datum/design/surgery/cortex_imprint
name = "Cortex Imprint"
desc = "A surgical procedure which modifies the cerebral cortex into a redundant neural pattern, making the brain able to bypass damage caused by minor brain traumas."
id = "surgery_cortex_imprint"
surgery = /datum/surgery/advanced/bioware/cortex_imprint
research_icon_state = "surgery_head"
/datum/design/surgery/cortex_folding
name = "Cortex Folding"
desc = "A surgical procedure which modifies the cerebral cortex into a complex fold, giving space to non-standard neural patterns."
id = "surgery_cortex_folding"
surgery = /datum/surgery/advanced/bioware/cortex_folding
research_icon_state = "surgery_head"
/datum/design/surgery/necrotic_revival
name = "Necrotic Revival"
desc = "An experimental surgical procedure that stimulates the growth of a Romerol tumor inside the patient's brain. Requires zombie powder or rezadone."
id = "surgery_zombie"
surgery = /datum/surgery/advanced/necrotic_revival
research_icon_state = "surgery_head"
/datum/design/surgery/wing_reconstruction
name = "Wing Reconstruction"
desc = "An experimental surgical procedure that reconstructs the damaged wings of moth people. Requires Synthflesh."
id = "surgery_wing_reconstruction"
surgery = /datum/surgery/advanced/wing_reconstruction
research_icon_state = "surgery_chest"