/
holder.dm
181 lines (156 loc) · 5.55 KB
/
holder.dm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
/obj/item/assembly_holder
name = "Assembly"
icon = 'icons/obj/devices/new_assemblies.dmi'
icon_state = "assembly_holder"
inhand_icon_state = "assembly"
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
obj_flags = CONDUCTS_ELECTRICITY
throwforce = 5
w_class = WEIGHT_CLASS_SMALL
throw_speed = 2
throw_range = 7
/// used to store the list of assemblies making up our assembly holder
var/list/obj/item/assembly/assemblies
/obj/item/assembly_holder/Initialize(mapload)
. = ..()
AddComponent(/datum/component/simple_rotation)
/obj/item/assembly_holder/Destroy()
QDEL_LAZYLIST(assemblies)
return ..()
/obj/item/assembly_holder/Exited(atom/movable/gone, direction)
. = ..()
LAZYREMOVE(assemblies, gone)
/obj/item/assembly_holder/IsAssemblyHolder()
return TRUE
/obj/item/assembly_holder/proc/assemble(obj/item/assembly/A, obj/item/assembly/A2, mob/user)
attach(A,user)
attach(A2,user)
name = "[A.name]-[A2.name] assembly"
update_appearance()
SSblackbox.record_feedback("tally", "assembly_made", 1, "[initial(A.name)]-[initial(A2.name)]")
/**
* on_attach: Pass on_attach message to child assemblies
*
*/
/obj/item/assembly_holder/proc/on_attach()
var/obj/item/newloc = loc
if(!newloc.IsSpecialAssembly() && !newloc.IsAssemblyHolder())
return
for(var/obj/item/assembly/assembly in assemblies)
assembly.on_attach()
/obj/item/assembly_holder/proc/try_add_assembly(obj/item/assembly/attached_assembly, mob/user)
if(attached_assembly.secured)
balloon_alert(attached_assembly, "not attachable!")
return FALSE
if(LAZYLEN(assemblies) >= HOLDER_MAX_ASSEMBLIES)
balloon_alert(user, "too many assemblies!")
return FALSE
if(attached_assembly.assembly_flags & ASSEMBLY_NO_DUPLICATES)
if(locate(attached_assembly.type) in assemblies)
balloon_alert(user, "can't attach another of that!")
return FALSE
add_assembly(attached_assembly, user)
balloon_alert(user, "part attached")
return TRUE
/**
* Adds an assembly to the assembly holder
*
* This proc is used to add an assembly to the assembly holder, update the appearance, and the name of it.
* Arguments:
* * attached_assembly - assembly we are adding to the assembly holder
* * user - user we pass into attach()
*/
/obj/item/assembly_holder/proc/add_assembly(obj/item/assembly/attached_assembly, mob/user)
attach(attached_assembly, user)
name = ""
for(var/obj/item/assembly/assembly as anything in assemblies)
name += "[assembly.name]-"
name = splicetext(name, length(name), length(name) + 1, "")
name += " assembly"
update_appearance()
/obj/item/assembly_holder/proc/attach(obj/item/assembly/A, mob/user)
if(!A.remove_item_from_storage(src, user))
if(user)
user.transferItemToLoc(A, src)
else
A.forceMove(src)
A.holder = src
A.toggle_secure()
LAZYADD(assemblies, A)
A.holder_movement()
A.on_attach()
/obj/item/assembly_holder/update_appearance(updates=ALL)
. = ..()
master?.update_appearance(updates)
/obj/item/assembly_holder/update_overlays()
. = ..()
for(var/i in 1 to LAZYLEN(assemblies))
if(i % 2 == 1)
var/obj/item/assembly/assembly = assemblies[i]
. += "[assembly.icon_state]_left"
for(var/left_overlay in assembly.attached_overlays)
. += "[left_overlay]_l"
if(i % 2 == 0)
var/obj/item/assembly/assembly = assemblies[i]
var/mutable_appearance/right = mutable_appearance(icon, "[assembly.icon_state]_left")
right.transform = matrix(-1, 0, 0, 0, 1, 0)
for(var/right_overlay in assembly.attached_overlays)
right.add_overlay("[right_overlay]_l")
. += right
/obj/item/assembly_holder/on_found(mob/finder)
for(var/obj/item/assembly/assembly as anything in assemblies)
assembly.on_found(finder)
/obj/item/assembly_holder/setDir()
. = ..()
for(var/obj/item/assembly/assembly as anything in assemblies)
assembly.holder_movement()
/obj/item/assembly_holder/dropped(mob/user)
. = ..()
for(var/obj/item/assembly/assembly as anything in assemblies)
assembly.dropped()
/obj/item/assembly_holder/attack_hand(mob/living/user, list/modifiers)//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
. = ..()
if(.)
return
for(var/obj/item/assembly/assembly as anything in assemblies)
assembly.attack_hand(user, modifiers) // Note override in assembly.dm to prevent side effects here
/obj/item/assembly_holder/attackby(obj/item/weapon, mob/user, params)
if(isassembly(weapon))
try_add_assembly(weapon, user)
return
return ..()
/obj/item/assembly_holder/screwdriver_act(mob/user, obj/item/tool)
if(..())
return TRUE
balloon_alert(user, "disassembled")
for(var/obj/item/assembly/assembly as anything in assemblies)
assembly.on_detach()
LAZYREMOVE(assemblies, assembly)
qdel(src)
return TRUE
/obj/item/assembly_holder/attack_self(mob/user)
src.add_fingerprint(user)
if(LAZYLEN(assemblies) == 1)
balloon_alert(user, "part missing!")
return
for(var/obj/item/assembly/assembly as anything in assemblies)
assembly.attack_self(user)
/**
* this proc is used to process the activation of the assembly holder
*
* This proc is usually called by signalers, timers, or anything that can trigger and
* send a pulse to the assembly holder, which then calls this proc that actually activates the assemblies
* Arguments:
* * /obj/device - the device we sent the pulse from which called this proc
*/
/obj/item/assembly_holder/proc/process_activation(obj/device)
if(!device)
return FALSE
if(LAZYLEN(assemblies) >= 2)
for(var/obj/item/assembly/assembly as anything in assemblies)
if(assembly != device)
assembly.pulsed()
if(master)
master.receive_signal()
return TRUE