/
living_say.dm
556 lines (463 loc) · 21.8 KB
/
living_say.dm
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GLOBAL_LIST_INIT(department_radio_prefixes, list(":", "."))
GLOBAL_LIST_INIT(department_radio_keys, list(
// Location
MODE_KEY_R_HAND = MODE_R_HAND,
MODE_KEY_L_HAND = MODE_L_HAND,
MODE_KEY_INTERCOM = MODE_INTERCOM,
// Department
MODE_KEY_DEPARTMENT = MODE_DEPARTMENT,
RADIO_KEY_COMMAND = RADIO_CHANNEL_COMMAND,
RADIO_KEY_SCIENCE = RADIO_CHANNEL_SCIENCE,
RADIO_KEY_MEDICAL = RADIO_CHANNEL_MEDICAL,
RADIO_KEY_ENGINEERING = RADIO_CHANNEL_ENGINEERING,
RADIO_KEY_SECURITY = RADIO_CHANNEL_SECURITY,
RADIO_KEY_SUPPLY = RADIO_CHANNEL_SUPPLY,
RADIO_KEY_SERVICE = RADIO_CHANNEL_SERVICE,
// Faction
RADIO_KEY_SYNDICATE = RADIO_CHANNEL_SYNDICATE,
RADIO_KEY_UPLINK = RADIO_CHANNEL_UPLINK,
RADIO_KEY_CENTCOM = RADIO_CHANNEL_CENTCOM,
// Admin
MODE_KEY_ADMIN = MODE_ADMIN,
MODE_KEY_DEADMIN = MODE_DEADMIN,
MODE_KEY_PUPPET = MODE_PUPPET,
// Misc
RADIO_KEY_AI_PRIVATE = RADIO_CHANNEL_AI_PRIVATE, // AI Upload channel
//kinda localization -- rastaf0
//same keys as above, but on russian keyboard layout.
// Location
"к" = MODE_R_HAND,
"л" = MODE_L_HAND,
"ш" = MODE_INTERCOM,
// Department
"р" = MODE_DEPARTMENT,
"с" = RADIO_CHANNEL_COMMAND,
"т" = RADIO_CHANNEL_SCIENCE,
"ь" = RADIO_CHANNEL_MEDICAL,
"у" = RADIO_CHANNEL_ENGINEERING,
"ы" = RADIO_CHANNEL_SECURITY,
"г" = RADIO_CHANNEL_SUPPLY,
"м" = RADIO_CHANNEL_SERVICE,
// Faction
"е" = RADIO_CHANNEL_SYNDICATE,
"н" = RADIO_CHANNEL_CENTCOM,
// Admin
"з" = MODE_ADMIN,
"в" = MODE_KEY_DEADMIN,
// Misc
"щ" = RADIO_CHANNEL_AI_PRIVATE
))
/**
* Whitelist of saymodes or radio extensions that can be spoken through even if not fully conscious.
* Associated values are their maximum allowed mob stats.
*/
GLOBAL_LIST_INIT(message_modes_stat_limits, list(
MODE_INTERCOM = HARD_CRIT,
MODE_CHANGELING = HARD_CRIT,
MODE_ALIEN = HARD_CRIT,
MODE_BINARY = HARD_CRIT, //extra stat check on human/binarycheck()
MODE_MONKEY = HARD_CRIT,
MODE_MAFIA = HARD_CRIT
))
/mob/living/proc/Ellipsis(original_msg, chance = 50, keep_words)
if(chance <= 0)
return "..."
if(chance >= 100)
return original_msg
var/list/words = splittext(original_msg," ")
var/list/new_words = list()
var/new_msg = ""
for(var/w in words)
if(prob(chance))
new_words += "..."
if(!keep_words)
continue
new_words += w
new_msg = jointext(new_words," ")
return new_msg
/mob/living/say(
message,
bubble_type,
list/spans = list(),
sanitize = TRUE,
datum/language/language,
ignore_spam = FALSE,
forced,
filterproof = FALSE,
message_range = 7,
datum/saymode/saymode,
list/message_mods = list(),
)
if(sanitize)
message = trim(copytext_char(sanitize(message), 1, MAX_MESSAGE_LEN))
if(!message || message == "")
return
var/original_message = message
message = get_message_mods(message, message_mods)
saymode = SSradio.saymodes[message_mods[RADIO_KEY]]
if (!forced && !saymode)
message = check_for_custom_say_emote(message, message_mods)
if(!message)
return
if(message_mods[RADIO_EXTENSION] == MODE_ADMIN)
SSadmin_verbs.dynamic_invoke_verb(client, /datum/admin_verb/cmd_admin_say, message)
return
if(message_mods[RADIO_EXTENSION] == MODE_DEADMIN)
SSadmin_verbs.dynamic_invoke_verb(client, /datum/admin_verb/dsay, message)
return
// dead is the only state you can never emote
if(stat != DEAD && check_emote(original_message, forced))
return
// Checks if the saymode or channel extension can be used even if not totally conscious.
var/say_radio_or_mode = saymode || message_mods[RADIO_EXTENSION]
if(say_radio_or_mode)
var/mob_stat_limit = GLOB.message_modes_stat_limits[say_radio_or_mode]
if(stat > (isnull(mob_stat_limit) ? CONSCIOUS : mob_stat_limit))
saymode = null
message_mods -= RADIO_EXTENSION
switch(stat)
if(SOFT_CRIT)
message_mods[WHISPER_MODE] = MODE_WHISPER
if(UNCONSCIOUS)
return
if(HARD_CRIT)
if(!message_mods[WHISPER_MODE])
return
if(DEAD)
say_dead(original_message)
return
if(HAS_TRAIT(src, TRAIT_SOFTSPOKEN) && !HAS_TRAIT(src, TRAIT_SIGN_LANG)) // softspoken trait only applies to spoken languages
message_mods[WHISPER_MODE] = MODE_WHISPER
if(client && SSlag_switch.measures[SLOWMODE_SAY] && !HAS_TRAIT(src, TRAIT_BYPASS_MEASURES) && !forced && src == usr)
if(!COOLDOWN_FINISHED(client, say_slowmode))
to_chat(src, span_warning("Message not sent due to slowmode. Please wait [SSlag_switch.slowmode_cooldown/10] seconds between messages.\n\"[message]\""))
return
COOLDOWN_START(client, say_slowmode, SSlag_switch.slowmode_cooldown)
if(!try_speak(original_message, ignore_spam, forced, filterproof))
return
language = message_mods[LANGUAGE_EXTENSION] || get_selected_language()
var/succumbed = FALSE
// If there's a custom say emote it gets logged differently.
if(message_mods[MODE_CUSTOM_SAY_EMOTE])
log_message(message_mods[MODE_CUSTOM_SAY_EMOTE], LOG_RADIO_EMOTE)
// If it's not erasing the input portion, then something is being said and this isn't a pure custom say emote.
if(!message_mods[MODE_CUSTOM_SAY_ERASE_INPUT])
if(message_mods[WHISPER_MODE] == MODE_WHISPER)
message_range = 1
log_talk(message, LOG_WHISPER, forced_by = forced, custom_say_emote = message_mods[MODE_CUSTOM_SAY_EMOTE])
if(stat == HARD_CRIT)
var/health_diff = round(-HEALTH_THRESHOLD_DEAD + health)
// If we cut our message short, abruptly end it with a-..
var/message_len = length_char(message)
message = copytext_char(message, 1, health_diff) + "[message_len > health_diff ? "-.." : "..."]"
message = Ellipsis(message, 10, 1)
last_words = message
message_mods[WHISPER_MODE] = MODE_WHISPER_CRIT
succumbed = TRUE
else
log_talk(message, LOG_SAY, forced_by = forced, custom_say_emote = message_mods[MODE_CUSTOM_SAY_EMOTE])
#ifdef UNIT_TESTS
// Saves a ref() to our arglist specifically.
// We do this because we need to check that COMSIG_MOB_SAY is getting EXACTLY this list.
last_say_args_ref = REF(args)
#endif
// Make sure the arglist is passed exactly - don't pass a copy of it. Say signal handlers will modify some of the parameters.
var/sigreturn = SEND_SIGNAL(src, COMSIG_MOB_SAY, args)
if(sigreturn & COMPONENT_UPPERCASE_SPEECH)
message = uppertext(message)
var/list/message_data = treat_message(message) // unfortunately we still need this
message = message_data["message"]
var/tts_message = message_data["tts_message"]
var/list/tts_filter = message_data["tts_filter"]
spans |= speech_span
if(language)
var/datum/language/L = GLOB.language_datum_instances[language]
spans |= L.spans
if(message_mods[MODE_SING])
var/randomnote = pick("\u2669", "\u266A", "\u266B")
message = "[randomnote] [message] [randomnote]"
spans |= SPAN_SINGING
if(message_mods[WHISPER_MODE]) // whisper away
spans |= SPAN_ITALICS
if(!message)
if(succumbed)
succumb()
return
//Get which verb is prefixed to the message before radio but after most modifications
message_mods[SAY_MOD_VERB] = say_mod(message, message_mods)
//This is before anything that sends say a radio message, and after all important message type modifications, so you can scumb in alien chat or something
if(saymode && !saymode.handle_message(src, message, language))
return
var/radio_return = radio(message, message_mods, spans, language)//roughly 27% of living/say()'s total cost
if(radio_return & NOPASS)
return TRUE
if(radio_return & ITALICS)
spans |= SPAN_ITALICS
if(radio_return & REDUCE_RANGE)
message_range = 1
if(!message_mods[WHISPER_MODE])
message_mods[WHISPER_MODE] = MODE_WHISPER
message_mods[SAY_MOD_VERB] = say_mod(message, message_mods)
//No screams in space, unless you're next to someone.
var/turf/T = get_turf(src)
var/datum/gas_mixture/environment = T.return_air()
var/pressure = (environment)? environment.return_pressure() : 0
if(pressure < SOUND_MINIMUM_PRESSURE && !HAS_TRAIT(src, TRAIT_SIGN_LANG))
message_range = 1
if(pressure < ONE_ATMOSPHERE*0.4) //Thin air, let's italicise the message
spans |= SPAN_ITALICS
send_speech(message, message_range, src, bubble_type, spans, language, message_mods, tts_message = tts_message, tts_filter = tts_filter)//roughly 58% of living/say()'s total cost
if(succumbed)
succumb(TRUE)
to_chat(src, compose_message(src, language, message, , spans, message_mods))
return TRUE
/mob/living/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, list/message_mods = list(), message_range=0)
if((SEND_SIGNAL(src, COMSIG_MOVABLE_PRE_HEAR, args) & COMSIG_MOVABLE_CANCEL_HEARING) || !GET_CLIENT(src))
return FALSE
var/deaf_message
var/deaf_type
if(speaker != src)
deaf_type = !radio_freq ? MSG_VISUAL : null
else
deaf_type = MSG_AUDIBLE
var/atom/movable/virtualspeaker/holopad_speaker = speaker
var/avoid_highlight = src == (istype(holopad_speaker) ? holopad_speaker.source : speaker)
var/is_custom_emote = message_mods[MODE_CUSTOM_SAY_ERASE_INPUT]
var/understood = TRUE
if(!is_custom_emote) // we do not translate emotes
var/untranslated_raw_message = raw_message
raw_message = translate_language(speaker, message_language, raw_message, spans, message_mods) // translate
if(raw_message != untranslated_raw_message)
understood = FALSE
// if someone is whispering we make an extra type of message that is obfuscated for people out of range
// Less than or equal to 0 means normal hearing. More than 0 and less than or equal to EAVESDROP_EXTRA_RANGE means
// partial hearing. More than EAVESDROP_EXTRA_RANGE means no hearing. Exception for GOOD_HEARING trait
var/dist = get_dist(speaker, src) - message_range
if(dist > 0 && dist <= EAVESDROP_EXTRA_RANGE && !HAS_TRAIT(src, TRAIT_GOOD_HEARING) && !isobserver(src)) // ghosts can hear all messages clearly
raw_message = stars(raw_message)
if (message_range != INFINITY && dist > EAVESDROP_EXTRA_RANGE && !HAS_TRAIT(src, TRAIT_GOOD_HEARING) && !isobserver(src))
return FALSE // Too far away and don't have good hearing, you can't hear anything
// we need to send this signal before compose_message() is used since other signals need to modify
// the raw_message first. After the raw_message is passed through the various signals, it's ready to be formatted
// by compose_message() to be displayed in chat boxes for to_chat or runechat
SEND_SIGNAL(src, COMSIG_MOVABLE_HEAR, args)
if(HAS_TRAIT(speaker, TRAIT_SIGN_LANG)) //Checks if speaker is using sign language
deaf_message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mods, TRUE)
if(speaker != src)
if(!radio_freq) //I'm about 90% sure there's a way to make this less cluttered
deaf_type = MSG_VISUAL
else
deaf_type = MSG_AUDIBLE
// Create map text prior to modifying message for goonchat, sign lang edition
if (client?.prefs.read_preference(/datum/preference/toggle/enable_runechat) && !(stat == UNCONSCIOUS || stat == HARD_CRIT || is_blind()) && (client.prefs.read_preference(/datum/preference/toggle/enable_runechat_non_mobs) || ismob(speaker)))
if (message_mods[MODE_CUSTOM_SAY_ERASE_INPUT])
create_chat_message(speaker, null, message_mods[MODE_CUSTOM_SAY_EMOTE], spans, EMOTE_MESSAGE)
else
create_chat_message(speaker, message_language, raw_message, spans)
if(is_blind())
return FALSE
message = deaf_message
var/show_message_success = show_message(message, MSG_VISUAL, deaf_message, deaf_type, avoid_highlight)
return understood && show_message_success
if(speaker != src)
if(!radio_freq) //These checks have to be separate, else people talking on the radio will make "You can't hear yourself!" appear when hearing people over the radio while deaf.
deaf_message = "[span_name("[speaker]")] [speaker.get_default_say_verb()] something but you cannot hear [speaker.p_them()]."
deaf_type = MSG_VISUAL
else
deaf_message = span_notice("You can't hear yourself!")
deaf_type = MSG_AUDIBLE // Since you should be able to hear yourself without looking
// Create map text prior to modifying message for goonchat
if (client?.prefs.read_preference(/datum/preference/toggle/enable_runechat) && !(stat == UNCONSCIOUS || stat == HARD_CRIT) && (ismob(speaker) || client.prefs.read_preference(/datum/preference/toggle/enable_runechat_non_mobs)) && can_hear())
if (message_mods[MODE_CUSTOM_SAY_ERASE_INPUT])
create_chat_message(speaker, null, message_mods[MODE_CUSTOM_SAY_EMOTE], spans, EMOTE_MESSAGE)
else
create_chat_message(speaker, message_language, raw_message, spans)
// Recompose message for AI hrefs, language incomprehension.
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mods)
var/show_message_success = show_message(message, MSG_AUDIBLE, deaf_message, deaf_type, avoid_highlight)
return understood && show_message_success
/mob/living/send_speech(message_raw, message_range = 6, obj/source = src, bubble_type = bubble_icon, list/spans, datum/language/message_language = null, list/message_mods = list(), forced = null, tts_message, list/tts_filter)
var/whisper_range = 0
var/is_speaker_whispering = FALSE
if(message_mods[WHISPER_MODE]) //If we're whispering
// Needed for good hearing trait. The actual filtering for whispers happens at the /mob/living/Hear proc
whisper_range = MESSAGE_RANGE - WHISPER_RANGE
is_speaker_whispering = TRUE
var/list/in_view = get_hearers_in_view(message_range + whisper_range, source)
var/list/listening = get_hearers_in_range(message_range + whisper_range, source)
// Pre-process listeners to account for line-of-sight
for(var/atom/movable/listening_movable as anything in listening)
if(!(listening_movable in in_view) && !HAS_TRAIT(listening_movable, TRAIT_XRAY_HEARING))
listening.Remove(listening_movable)
if(client) //client is so that ghosts don't have to listen to mice
for(var/mob/player_mob as anything in GLOB.player_list)
if(QDELETED(player_mob)) //Some times nulls and deleteds stay in this list. This is a workaround to prevent ic chat breaking for everyone when they do.
continue //Remove if underlying cause (likely byond issue) is fixed. See TG PR #49004.
if(player_mob.stat != DEAD) //not dead, not important
continue
if(player_mob.z != z || get_dist(player_mob, src) > 7) //they're out of range of normal hearing
if(is_speaker_whispering)
if(!(get_chat_toggles(player_mob.client) & CHAT_GHOSTWHISPER)) //they're whispering and we have hearing whispers at any range off
continue
else if(!(get_chat_toggles(player_mob.client) & CHAT_GHOSTEARS)) //they're talking normally and we have hearing at any range off
continue
listening |= player_mob
// this signal ignores whispers or language translations (only used by beetlejuice component)
SEND_GLOBAL_SIGNAL(COMSIG_GLOB_LIVING_SAY_SPECIAL, src, message_raw)
var/list/listened = list()
for(var/atom/movable/listening_movable as anything in listening)
if(!listening_movable)
stack_trace("somehow theres a null returned from get_hearers_in_view() in send_speech!")
continue
if(listening_movable.Hear(null, src, message_language, message_raw, null, spans, message_mods, message_range))
listened += listening_movable
//speech bubble
var/list/speech_bubble_recipients = list()
var/found_client = FALSE
var/talk_icon_state = say_test(message_raw)
for(var/mob/M in listening)
if(M.client)
if(!M.client.prefs.read_preference(/datum/preference/toggle/enable_runechat) || (SSlag_switch.measures[DISABLE_RUNECHAT] && !HAS_TRAIT(src, TRAIT_BYPASS_MEASURES)))
speech_bubble_recipients.Add(M.client)
found_client = TRUE
if(SStts.tts_enabled && voice && found_client && !message_mods[MODE_CUSTOM_SAY_ERASE_INPUT] && !HAS_TRAIT(src, TRAIT_SIGN_LANG) && !HAS_TRAIT(src, TRAIT_UNKNOWN))
var/tts_message_to_use = tts_message
if(!tts_message_to_use)
tts_message_to_use = message_raw
var/list/filter = list()
var/list/special_filter = list()
var/voice_to_use = voice
var/use_radio = FALSE
if(length(voice_filter) > 0)
filter += voice_filter
if(length(tts_filter) > 0)
filter += tts_filter.Join(",")
if(ishuman(src))
var/mob/living/carbon/human/human_speaker = src
if(istype(human_speaker.wear_mask, /obj/item/clothing/mask))
var/obj/item/clothing/mask/worn_mask = human_speaker.wear_mask
if(!worn_mask.up)
if(worn_mask.voice_override)
voice_to_use = worn_mask.voice_override
if(worn_mask.voice_filter)
filter += worn_mask.voice_filter
use_radio = worn_mask.use_radio_beeps_tts
if(use_radio)
special_filter += TTS_FILTER_RADIO
if(issilicon(src))
special_filter += TTS_FILTER_SILICON
INVOKE_ASYNC(SStts, TYPE_PROC_REF(/datum/controller/subsystem/tts, queue_tts_message), src, html_decode(tts_message_to_use), message_language, voice_to_use, filter.Join(","), listened, message_range = message_range, pitch = pitch, special_filters = special_filter.Join("|"))
var/image/say_popup = image('icons/mob/effects/talk.dmi', src, "[bubble_type][talk_icon_state]", FLY_LAYER)
SET_PLANE_EXPLICIT(say_popup, ABOVE_GAME_PLANE, src)
say_popup.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
INVOKE_ASYNC(GLOBAL_PROC, GLOBAL_PROC_REF(flick_overlay_global), say_popup, speech_bubble_recipients, 3 SECONDS)
LAZYADD(update_on_z, say_popup)
addtimer(CALLBACK(src, PROC_REF(clear_saypopup), say_popup), 3.5 SECONDS)
/mob/living/proc/clear_saypopup(image/say_popup)
LAZYREMOVE(update_on_z, say_popup)
/mob/proc/binarycheck()
return FALSE
/**
* Treats the passed message with things that may modify speech (stuttering, slurring etc).
*
* message - The message to treat.
* capitalize_message - Whether we run capitalize() on the message after we're done.
*
* Returns a list, which is a packet of information corresponding to the message that has been treated, which
* contains the new message, as well as text-to-speech information.
*/
/mob/living/proc/treat_message(message, tts_message, tts_filter, capitalize_message = TRUE)
RETURN_TYPE(/list)
if(HAS_TRAIT(src, TRAIT_UNINTELLIGIBLE_SPEECH))
message = unintelligize(message)
tts_filter = list()
var/list/data = list(message, tts_message, tts_filter)
SEND_SIGNAL(src, COMSIG_LIVING_TREAT_MESSAGE, data)
message = data[TREAT_MESSAGE_ARG]
tts_message = data[TREAT_TTS_MESSAGE_ARG]
tts_filter = data[TREAT_TTS_FILTER_ARG]
if(!tts_message)
tts_message = message
if(capitalize_message)
message = capitalize(message)
tts_message = capitalize(tts_message)
///caps the length of individual letters to 3: ex: heeeeeeyy -> heeeyy
/// prevents TTS from choking on unrealistic text while keeping emphasis
var/static/regex/length_regex = regex(@"(.+)\1\1\1", "gi")
while(length_regex.Find(tts_message))
var/replacement = tts_message[length_regex.index]+tts_message[length_regex.index]+tts_message[length_regex.index]
tts_message = replacetext(tts_message, length_regex.match, replacement, length_regex.index)
// removes repeated consonants at the start of a word: ex: sss
var/static/regex/word_start_regex = regex(@"\b([^aeiou\L])\1", "gi")
while(word_start_regex.Find(tts_message))
var/replacement = tts_message[word_start_regex.index]
tts_message = replacetext(tts_message, word_start_regex.match, replacement, word_start_regex.index)
return list("message" = message, "tts_message" = tts_message, "tts_filter" = tts_filter)
/mob/living/proc/radio(message, list/message_mods = list(), list/spans, language)
var/obj/item/implant/radio/imp = locate() in src
if(imp?.radio.is_on())
if(message_mods[MODE_HEADSET])
imp.radio.talk_into(src, message, , spans, language, message_mods)
return ITALICS | REDUCE_RANGE
if(message_mods[RADIO_EXTENSION] == MODE_DEPARTMENT || (message_mods[RADIO_EXTENSION] in imp.radio.channels))
imp.radio.talk_into(src, message, message_mods[RADIO_EXTENSION], spans, language, message_mods)
return ITALICS | REDUCE_RANGE
switch(message_mods[RADIO_EXTENSION])
if(MODE_R_HAND)
for(var/obj/item/r_hand in get_held_items_for_side(RIGHT_HANDS, all = TRUE))
if (r_hand)
return r_hand.talk_into(src, message, , spans, language, message_mods)
return ITALICS | REDUCE_RANGE
if(MODE_L_HAND)
for(var/obj/item/l_hand in get_held_items_for_side(LEFT_HANDS, all = TRUE))
if (l_hand)
return l_hand.talk_into(src, message, , spans, language, message_mods)
return ITALICS | REDUCE_RANGE
if(MODE_INTERCOM)
for (var/obj/item/radio/intercom/I in view(MODE_RANGE_INTERCOM, null))
I.talk_into(src, message, , spans, language, message_mods)
return ITALICS | REDUCE_RANGE
return NONE
/mob/living/say_mod(input, list/message_mods = list())
if(message_mods[WHISPER_MODE] == MODE_WHISPER)
. = verb_whisper
else if(message_mods[WHISPER_MODE] == MODE_WHISPER_CRIT && !HAS_TRAIT(src, TRAIT_SUCCUMB_OVERRIDE))
. = "[verb_whisper] in [p_their()] last breath"
else if(message_mods[MODE_SING])
. = verb_sing
// Any subtype of slurring in our status effects make us "slur"
else if(locate(/datum/status_effect/speech/slurring) in status_effects)
if (HAS_TRAIT(src, TRAIT_SIGN_LANG))
. = "loosely signs"
else
. = "slurs"
else if(has_status_effect(/datum/status_effect/speech/stutter))
if(HAS_TRAIT(src, TRAIT_SIGN_LANG))
. = "shakily signs"
else
. = "stammers"
else if(has_status_effect(/datum/status_effect/speech/stutter/derpspeech))
if(HAS_TRAIT(src, TRAIT_SIGN_LANG))
. = "incoherently signs"
else
. = "gibbers"
else
. = ..()
/**
* Living level whisper.
*
* Living mobs which whisper have their message only appear to people very close.
*
* message - the message to display
* bubble_type - the type of speech bubble that shows up when they speak (currently does nothing)
* spans - a list of spans to apply around the message
* sanitize - whether we sanitize the message
* language - typepath language to force them to speak / whisper in
* ignore_spam - whether we ignore the spam filter
* forced - string source of what forced this speech to happen, also bypasses spam filter / mutes if supplied
* filterproof - whether we ignore the word filter
*/
/mob/living/whisper(message, bubble_type, list/spans = list(), sanitize = TRUE, datum/language/language, ignore_spam = FALSE, forced, filterproof)
if(!message)
return
say("#[message]", bubble_type, spans, sanitize, language, ignore_spam, forced, filterproof)