/
medical_tools.dm
390 lines (347 loc) · 16.2 KB
/
medical_tools.dm
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// Sleeper, Medical Beam, and Syringe gun
/obj/item/mecha_parts/mecha_equipment/medical
mech_flags = EXOSUIT_MODULE_MEDICAL
/obj/item/mecha_parts/mecha_equipment/medical/attach(obj/vehicle/sealed/mecha/new_mecha)
. = ..()
START_PROCESSING(SSobj, src)
/obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam/detach(atom/moveto)
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/mecha_parts/mecha_equipment/medical/process()
if(!chassis)
return PROCESS_KILL
/obj/item/mecha_parts/mecha_equipment/medical/sleeper
name = "mounted sleeper"
desc = "Equipment for medical exosuits. A mounted sleeper that stabilizes patients and can inject reagents from a equipped exosuit syringe gun."
icon_state = "mecha_sleeper"
energy_drain = 20
range = MECHA_MELEE
equip_cooldown = 20
/// ref to the patient loaded in the sleeper
var/mob/living/carbon/patient
/// amount of chems to inject into patient from other hands syringe gun
var/inject_amount = 10
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/Destroy()
for(var/atom/movable/content as anything in src)
content.forceMove(get_turf(src))
return ..()
/obj/item/mecha_parts/mecha_equipment/medical/proc/get_reagent_data(list/datum/reagent/reagent_list)
var/list/contained_reagents = list()
if(length(reagent_list))
for(var/datum/reagent/reagent as anything in reagent_list)
contained_reagents += list(list("name" = reagent.name, "volume" = round(reagent.volume, 0.01))) // list in a list because Byond merges the first list...
return contained_reagents
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/get_snowflake_data()
var/list/data = list("snowflake_id" = MECHA_SNOWFLAKE_ID_SLEEPER)
if(isnull(patient))
return data
var/patient_state
switch(patient.stat)
if(0)
patient_state = "Conscious"
if(1)
patient_state = "Unconscious"
if(2)
patient_state = "*dead*"
else
patient_state = "Unknown"
var/core_temp = ""
if(ishuman(patient))
var/mob/living/carbon/human/humi = patient
core_temp = humi.bodytemperature-T0C
data["patient"] = list(
"patient_name" = patient.name,
"patient_health" = patient.health/patient.maxHealth,
"patient_state" = patient_state,
"core_temp" = core_temp,
"brute_loss" = patient.getBruteLoss(),
"burn_loss" = patient.getFireLoss(),
"toxin_loss" = patient.getToxLoss(),
"oxygen_loss" = patient.getOxyLoss(),
)
data["has_brain_damage"] = patient.get_organ_loss(ORGAN_SLOT_BRAIN) != 0
data["has_traumas"] = length(patient.get_traumas()) != 0
data["contained_reagents"] = get_reagent_data(patient.reagents.reagent_list)
var/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/shooter = locate(/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun) in chassis
data["injectible_reagents"] = get_reagent_data(shooter.reagents.reagent_list)
return data
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/handle_ui_act(action, list/params)
switch(action)
if("eject")
go_out()
return TRUE
var/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/shooter = locate() in chassis
for(var/datum/reagent/medication in shooter.reagents.reagent_list)
if(action == ("inject_reagent_" + medication.name))
inject_reagent(medication, shooter)
break // or maybe return TRUE? i'm not certain
return FALSE
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/action(mob/source, atom/atomtarget, list/modifiers)
if(!action_checks(atomtarget))
return
if(!iscarbon(atomtarget))
return
var/mob/living/carbon/target = atomtarget
if(!patient_insertion_check(target, source))
return
to_chat(source, "[icon2html(src, source)][span_notice("You start putting [target] into [src]...")]")
chassis.visible_message(span_warning("[chassis] starts putting [target] into \the [src]."))
if(!do_after(source, equip_cooldown, target, extra_checks=CALLBACK(src, PROC_REF(patient_insertion_check), target, source)))
return
if(!chassis || !(get_dir(chassis, target) & chassis.dir))
return
target.forceMove(src)
patient = target
START_PROCESSING(SSobj, src)
to_chat(source, "[icon2html(src, source)][span_notice("[target] successfully loaded into [src]. Life support functions engaged.")]")
chassis.visible_message(span_warning("[chassis] loads [target] into [src]."))
log_message("[target] loaded. Life support functions engaged.", LOG_MECHA)
return ..()
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/proc/patient_insertion_check(mob/living/carbon/target, mob/user)
if(!isnull(target.buckled))
to_chat(user, "[icon2html(src, user)][span_warning("[target] will not fit into the sleeper because [target.p_theyre()] buckled to [target.buckled]!")]")
return FALSE
if(target.has_buckled_mobs())
to_chat(user, "[icon2html(src, user)][span_warning("[target] will not fit into the sleeper because of the creatures attached to it!")]")
return FALSE
if(patient)
to_chat(user, "[icon2html(src, user)][span_warning("The sleeper is already occupied!")]")
return FALSE
return TRUE
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/proc/go_out()
if(!patient)
return
patient.forceMove(get_turf(src))
to_chat(chassis.occupants, "[icon2html(src, chassis.occupants)][span_notice("[patient] ejected. Life support functions disabled.")]")
log_message("[patient] ejected. Life support functions disabled.", LOG_MECHA)
STOP_PROCESSING(SSobj, src)
patient = null
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/detach()
if(patient)
to_chat(chassis.occupants, "[icon2html(src, chassis.occupants)][span_warning("Unable to detach [src] - equipment occupied!")]")
return
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/proc/inject_reagent(datum/reagent/R, obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/SG)
if(!R || !patient || !SG || !(SG in chassis.flat_equipment))
return
var/to_inject = min(R.volume, inject_amount)
if(to_inject && patient.reagents.get_reagent_amount(R.type) + to_inject <= inject_amount*2)
to_chat(chassis.occupants, "[icon2html(src, chassis.occupants)][span_notice("Injecting [patient] with [to_inject] units of [R.name].")]")
log_message("Injecting [patient] with [to_inject] units of [R.name].", LOG_MECHA)
for(var/driver in chassis.return_drivers())
log_combat(driver, patient, "injected", "[name] ([R] - [to_inject] units)")
SG.reagents.trans_to(patient, to_inject, target_id = R.type)
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/container_resist_act(mob/living/user)
go_out()
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/process(seconds_per_tick)
. = ..()
if(.)
return
if(!chassis.has_charge(energy_drain))
log_message("Deactivated.", LOG_MECHA)
to_chat(chassis.occupants, "[icon2html(src, chassis.occupants)][span_warning("[src] deactivated - no power.")]")
STOP_PROCESSING(SSobj, src)
return
var/mob/living/carbon/ex_patient = patient
if(!ex_patient)
return
if(ex_patient.loc != src)
to_chat(chassis.occupants, "[icon2html(src, chassis.occupants)][span_notice("[patient] no longer detected. Life support functions diabled.")]")
log_message("[patient] no longer detected - Life support functions disabled.", LOG_MECHA)
STOP_PROCESSING(SSobj, src)
patient = null
if(ex_patient.health > 0)
ex_patient.adjustOxyLoss(-0.5 * seconds_per_tick)
ex_patient.AdjustStun(-40 * seconds_per_tick)
ex_patient.AdjustKnockdown(-40 * seconds_per_tick)
ex_patient.AdjustParalyzed(-40 * seconds_per_tick)
ex_patient.AdjustImmobilized(-40 * seconds_per_tick)
ex_patient.AdjustUnconscious(-40 * seconds_per_tick)
if(ex_patient.reagents.get_reagent_amount(/datum/reagent/medicine/epinephrine) < 5)
ex_patient.reagents.add_reagent(/datum/reagent/medicine/epinephrine, 5)
chassis.use_energy(energy_drain)
///////////////////////////////// Syringe Gun ///////////////////////////////////////////////////////////////
#define FIRE_SYRINGE_MODE 0
#define ANALYZE_SYRINGE_MODE 1
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun
name = "exosuit syringe gun"
desc = "Equipment for medical exosuits. A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur."
icon_state = "mecha_syringegun"
range = MECHA_MELEE|MECHA_RANGED
equip_cooldown = 10
energy_drain = 10
///Lazylist of syringes that we've picked up
var/list/syringes
///List of all scanned reagents, starts with epinephrine and multiver
var/list/datum/reagent/known_reagents
///List of reagents we want to be creating this processing tick
var/list/processed_reagents
///Maximu amount of syringes we can hold
var/max_syringes = 10
///Maximum volume of reagents we can hold
var/max_volume = 75
///Reagent amount in units we produce per two seconds
var/synth_speed = 2.5
///Chooses what kind of action we should perform when clicking
var/mode = FIRE_SYRINGE_MODE // fire syringe or analyze reagents.
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/Initialize(mapload)
. = ..()
create_reagents(max_volume, NO_REACT)
known_reagents = list(/datum/reagent/medicine/epinephrine="Epinephrine",/datum/reagent/medicine/c2/multiver="Multiver")
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/// Handles detaching signal hooks incase someone is crazy enough to make this edible.
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/proc/on_reagents_del(datum/reagents/reagents)
SIGNAL_HANDLER
UnregisterSignal(reagents, list(COMSIG_REAGENTS_NEW_REAGENT, COMSIG_REAGENTS_ADD_REAGENT, COMSIG_REAGENTS_DEL_REAGENT, COMSIG_REAGENTS_REM_REAGENT, COMSIG_QDELETING))
return NONE
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/detach()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/get_snowflake_data()
var/list/analyzed_reagents = list() // we need to make this list because .tsk wont map over an indexed array
for(var/i=1 to known_reagents.len)
var/enabled = FALSE
if(known_reagents[i] in processed_reagents)
enabled = TRUE
analyzed_reagents += list((list("name" = known_reagents[i].name, "enabled" = enabled)))
var/list/data = list(
"snowflake_id" = MECHA_SNOWFLAKE_ID_SYRINGE,
"mode" = mode == FIRE_SYRINGE_MODE ? "Launch" : "Analyze",
"mode_label" = "Action",
"syringe" = LAZYLEN(syringes),
"max_syringe" = max_syringes,
"reagents" = reagents.total_volume,
"total_reagents" = reagents.maximum_volume,
"analyzed_reagents" = analyzed_reagents,
)
data["contained_reagents"] = get_reagent_data(reagents.reagent_list)
return data
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/handle_ui_act(action, list/params)
if(action == "change_mode")
mode = !mode
return TRUE
else if(action == "purge_all")
reagents.clear_reagents()
else
for(var/i=1 to known_reagents.len)
var/reagent_id = known_reagents[i]
if(action == ("purge_reagent_" + known_reagents[i].name))
reagents.del_reagent(reagent_id)
else if(action == ("toggle_reagent_" + known_reagents[i].name))
synthesize(reagent_id)
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/proc/synthesize(reagent)
if(reagent in processed_reagents)
LAZYREMOVE(processed_reagents, reagent)
return
var/message = "[known_reagents[reagent]]"
LAZYADD(processed_reagents, reagent)
if(!LAZYLEN(processed_reagents))
return
message += " added to production"
START_PROCESSING(SSobj, src)
to_chat(usr, message)
to_chat(usr, "[icon2html(src, usr)][span_notice("Reagent processing started.")]")
log_message("Reagent processing started.", LOG_MECHA)
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/action(mob/source, atom/target, list/modifiers)
if(!action_checks(target))
return
if(istype(target, /obj/item/reagent_containers/syringe))
return load_syringe(target)
if(istype(target, /obj/item/storage))//Loads syringes from boxes
for(var/obj/item/reagent_containers/syringe/S in target.contents)
load_syringe(S, source)
return
if(mode == ANALYZE_SYRINGE_MODE)
return analyze_reagents(target, source)
//we're in syringe mode so lets do syringe stuff
if(!LAZYLEN(syringes))
to_chat(source, "[icon2html(src, source)]<span class='alert'>No syringes loaded.</span>")
return
if(reagents.total_volume <= 0)
to_chat(source, "[icon2html(src, source)]<span class='alert'>No available reagents to load syringe with.</span>")
return
if(HAS_TRAIT(source, TRAIT_PACIFISM))
to_chat(source, span_alert("The [src] might be lethally chambered! You don't want to risk harming anyone..."))
return
var/obj/item/ammo_casing/syringegun/chambered = new /obj/item/ammo_casing/syringegun(src)
log_message("Fired [chambered] from [src] by [source], targeting [target].", LOG_MECHA)
chambered.fire_casing(target, source, null, 0, 0, null, 0, src)
return ..()
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/proc/load_syringe(obj/item/reagent_containers/syringe/S, mob/user)
if(LAZYLEN(syringes) >= max_syringes)
to_chat(user, "[icon2html(src, user)][span_warning("[src]'s syringe chamber is full!")]")
return FALSE
if(!chassis.Adjacent(S))
to_chat(user, "[icon2html(src, user)][span_warning("Unable to load syringe!")]")
return FALSE
S.reagents.trans_to(src, S.reagents.total_volume, transferred_by = user)
S.forceMove(src)
LAZYADD(syringes,S)
to_chat(user, "[icon2html(src, user)][span_notice("Syringe loaded.")]")
return TRUE
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/proc/analyze_reagents(atom/A, mob/user)
if(get_dist(src,A) >= 4)
to_chat(user, "[icon2html(src, user)][span_notice("The object is too far away!")]")
return FALSE
if(!A.reagents || ismob(A))
to_chat(user, "[icon2html(src, user)][span_warning("No reagent info gained from [A].")]")
return FALSE
to_chat(user, "[icon2html(src, user)][span_notice("Analyzing reagents...")]")
for(var/datum/reagent/R in A.reagents.reagent_list)
if((R.chemical_flags & REAGENT_CAN_BE_SYNTHESIZED) && add_known_reagent(R.type,R.name))
to_chat(user, "[icon2html(src, user)][span_notice("Reagent analyzed, identified as [R.name] and added to database.")]")
to_chat(user, "[icon2html(src, user)][span_notice("Analysis complete.")]")
return TRUE
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/proc/add_known_reagent(r_id,r_name)
if(r_id in known_reagents)
return FALSE
known_reagents += r_id
known_reagents[r_id] = r_name
return TRUE
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/process(seconds_per_tick)
. = ..()
if(.)
return
if(!LAZYLEN(processed_reagents) || reagents.total_volume >= reagents.maximum_volume || !chassis.has_charge(energy_drain))
to_chat(chassis.occupants, "[icon2html(src, chassis.occupants)][span_alert("Reagent processing stopped.")]")
log_message("Reagent processing stopped.", LOG_MECHA)
return PROCESS_KILL
var/amount = seconds_per_tick * synth_speed / LAZYLEN(processed_reagents)
for(var/reagent in processed_reagents)
reagents.add_reagent(reagent,amount)
chassis.use_energy(energy_drain)
#undef FIRE_SYRINGE_MODE
#undef ANALYZE_SYRINGE_MODE
///////////////////////////////// Medical Beam ///////////////////////////////////////////////////////////////
/obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam
name = "exosuit medical beamgun"
desc = "Equipment for medical exosuits. Generates a focused beam of medical nanites."
icon_state = "mecha_medigun"
energy_drain = 10
range = MECHA_MELEE|MECHA_RANGED
equip_cooldown = 0
///The medical gun doing the actual healing. yes its wierd but its better than copypasting the entire thing
var/obj/item/gun/medbeam/mech/medigun
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*7.5, /datum/material/glass = SHEET_MATERIAL_AMOUNT*4, /datum/material/plasma = SHEET_MATERIAL_AMOUNT*1.5, /datum/material/gold = SHEET_MATERIAL_AMOUNT*4, /datum/material/diamond =SHEET_MATERIAL_AMOUNT)
/obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam/Initialize(mapload)
. = ..()
medigun = new(src)
/obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam/Destroy()
QDEL_NULL(medigun)
return ..()
/obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam/process(deltatime)
. = ..()
if(.)
return
if(chassis.weapons_safety)
medigun.LoseTarget()
medigun.process(SSOBJ_DT)
/obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam/action(mob/source, atom/movable/target, list/modifiers)
medigun.process_fire(target, loc)
/obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam/detach()
STOP_PROCESSING(SSobj, src)
medigun.LoseTarget()
return ..()