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Leg layering is fucked up #19598

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ChangelingRain opened this issue Jul 30, 2016 · 2 comments
Closed

Leg layering is fucked up #19598

ChangelingRain opened this issue Jul 30, 2016 · 2 comments
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Bug Correct Functionality Sprites A bikeshed full of soulless bikes.

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@ChangelingRain
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oh boy unfixable bugs
Top row is left leg removed, middle row is right leg removed, bottom row has both legs.

You'll notice that bottom right's leg looks like it's the left leg and that's because it's the left leg, even though that mob is facing to the right.

fun with unfixable layering bugs unless we redo icons every time a human changes dir
@AnturK AnturK added Sprites A bikeshed full of soulless bikes. Bug Correct Functionality labels Jul 30, 2016
@RemieRichards
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RemieRichards commented Jul 31, 2016

That's not such a terrible thing to do anymore, it's just taking some images out of overlays, redoing their layers based on dir (all of this would be happening in setDir() btw) and putting them back in.
with legs that's only 2 images.

it wouldn't have to do any recreation/destruction of images or anything, and certainly not any /icons like Bay do.

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Labels
Bug Correct Functionality Sprites A bikeshed full of soulless bikes.
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@ChangelingRain @RemieRichards @AnturK and others