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Added overlays across the entire game don't remove themselves (possibly due to Tesla gun) #25886
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ohnopigeons opened this issue
Apr 4, 2017
· 5 comments
· Fixed by #33098, HippieStation/HippieStationdeprecated2020#5277 or outer-haven/outer-haven#153
Closed
Added overlays across the entire game don't remove themselves (possibly due to Tesla gun) #25886
ohnopigeons opened this issue
Apr 4, 2017
· 5 comments
· Fixed by #33098, HippieStation/HippieStationdeprecated2020#5277 or outer-haven/outer-haven#153
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Timers |
Dorsisdwarf
added
Bug
Correct Functionality
Needs Reproducing
Nobody will fix your issue unless you do this
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Apr 8, 2017
Was this fixed? |
This was an error with the timer ss. Without knowing what caused that to break, this is impossible to fix. |
@WJohn neither of those are overlays. they're beam effect objects, in your case I'd guess beams are broken. |
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Problem Description: Added overlays (pointing arrows, bluespace RPED rays, white screens from flashing, weapon overlay from attacking people) don't remove themselves after their set times and instead are permanently there. This occurred for all players on the server.
What did you expect to happen: For the overlays to remove themselves at the appropriate time.
What happened instead: They're there permanently.
Why is this bad/What are the consequences: While overlays like pointing arrows are ultimately inconsequential, the white screens from flashes and flashbangs are heavily detrimental to gameplay and players.
Steps to reproduce the problem: Unknown, but possibly related to the Tesla gun as I believe it was the first overlay to glitch permanently on a Bagil round. (the lightning shocks stayed permanently as well as the electrocuting skeletons of the players involved)
Server: Bagil
Revision: fb05a4f
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