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Chameleon guns crashes the server. #36766

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Shadowflame909 opened this issue Mar 28, 2018 · 22 comments
Closed

Chameleon guns crashes the server. #36766

Shadowflame909 opened this issue Mar 28, 2018 · 22 comments
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Bug Correct Functionality Needs Reproducing Nobody will fix your issue unless you do this Priority: High We messed up.
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@Shadowflame909
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Shadowflame909 commented Mar 28, 2018

Round ID:85656 Edit: Thanks, turned out to actually of hidden itself. Wacky Issues button.
I've seen this happen way too many times. Someone gets a chameleon gun, they start shooting the gun, rapidly switching types. eventually, the server crashes.
You cannot tell me this is a coincidence. I don't know how, but can someone check and see if there's some error or a massive amount of load this chameleon gun is causing?
I love my chameleon guns, I hope they don't get removed :(

@Tlaltecuhtli
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round id?

@Shadowflame909
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Shadowflame909 commented Mar 28, 2018

can you find the round ID of a round that crashed? I was 100 percent positive I typed it in here first. But now it's gone. Edit: Looked for it as well, on the server bus. It has no logging of it.

@EmptyLullaby
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I was there and I know what round he is talking about but I do not have an ID either

@Davidj361
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Davidj361 commented Mar 28, 2018

@Shadowflame909

can you find the round ID of a round that crashed? I was 100 percent positive I typed it in here first. But now it's gone.

It gets automatically hidden in issues. Try typing it without the [ ].

@Anonmare
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Why is the round ID automatically hidden in issues? It's specifically required, I've had to post the round IDs in a really roundabout way because of it

@ShizCalev ShizCalev added Bug Correct Functionality Needs Reproducing Nobody will fix your issue unless you do this labels Mar 29, 2018
@Shadowflame909
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Once I get a head-min to spawn some chameleon guns on an active server like Sybil. You'll see how easily they crash the game. Help arm, citrus, or rustled. just do it.

@Davidj361
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It happened two times in a row on Sybil, can we get a list of steps for reproducing this bug?

@Jimmius
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Jimmius commented Mar 30, 2018

this is ruining my entire life, fix it

@DreamwalkerSisyphe
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Shadow is the only consistent variable in this. lets try removing him and seeing if that works.

@Nabski89
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The second time an extended round specifically to test this, with something like 20 chameleon kits in circulation for the crew to play with it was what most of them were up to.

@Shadowflame909
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@ShizCalev I need more review of this! I got an admin to vouch for me.

@feemjmeem
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feemjmeem commented May 19, 2018

Just witnessed this take place. Stand by, going to try to get more data.

@ghost
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ghost commented May 19, 2018

also witnessed it, round ID was 88149 I think

@feemjmeem
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feemjmeem commented May 19, 2018

Yep, 88149. Last logs in question:

[2018-05-19 02:49:47.390] ATTACK: Jacob Mcintosh(xxx) fired at floor with The pulse from Aft Primary Hallway (107,95,2)
[2018-05-19 02:49:47.900] ATTACK: Jacob Mcintosh(xxx) fired at floor with The pulse from Aft Primary Hallway (106,91,2)
[2018-05-19 02:49:48.528] ATTACK: Jacob Mcintosh(xxx) fired at floor with The pulse from Aft Primary Hallway (106,86,2)
[2018-05-19 02:49:48.987] ATTACK: Jacob Mcintosh(xxx) fired at floor with The pulse from Aft Primary Hallway (107,83,2)
[2018-05-19 02:49:49.548] ATTACK: Jacob Mcintosh(xxx) fired at floor with The pulse from Aft Primary Hallway (106,80,2)
[2018-05-19 02:49:50.067] ATTACK: Jacob Mcintosh(xxx) fired at floor with The pulse from Aft Primary Hallway (108,77,2)
[2018-05-19 02:49:50.607] ATTACK: Jacob Mcintosh(xxx) fired at floor with The pulse from Aft Primary Hallway (106,76,2)
[2018-05-19 02:49:51.580] ATTACK: Jacob Mcintosh(xxx) fired at floor with The pulse from Departure Lounge (101,76,2)
[2018-05-19 02:49:53.513] ATTACK: Jacob Mcintosh(xxx) fired at floor with The pulse from Departure Lounge (111,74,2)
[2018-05-19 02:49:54.277] ATTACK: Mime Time(xxx) fired at floor with The blood bolt from Chapel (92,70,2)
[2018-05-19 02:49:55.388] ATTACK: Mime Time(xxx) fired at floor with The blood bolt from Chapel (95,72,2)
[2018-05-19 02:49:55.480] ATTACK: Jacob Mcintosh(xxx) fired at floor with The pulse from Chapel (93,72,2)
[2018-05-19 02:49:56.051] ATTACK: Jacob Mcintosh(xxx) fired at floor with The pulse from Departure Lounge (100,73,2)
[2018-05-19 02:49:56.183] ATTACK: Mime Time(xxx) fired at carpet with The blood bolt from Chapel (95,73,2)
[2018-05-19 02:49:57.204] ATTACK: Jacob Mcintosh(xxx) fired at floor with The pulse from Chapel (93,70,2)

These were chamgun shots. No runtimes recorded.

@ShizCalev ShizCalev added the Priority: High We messed up. label May 19, 2018
@ShizCalev ShizCalev added this to the Crashes milestone May 19, 2018
@optimumtact
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this is just coincidence until proven otherwise

@feemjmeem
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feemjmeem commented May 19, 2018

Literally the last logs written are chamgun shots, five chamguns were spawned in this round, and the same thing has been witnessed by other admins.

It's great that you're making the comment that it's coincidence, but it should be investigated.

@feemjmeem
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The last log messages from 85656:

[01:18:21]ATTACK: Owen Kimple(xxx) fired at floor with The anti-armour rocket Bridge   (102,136,2)
[01:18:21]ATTACK: Owen Kimple(xxx) shot Melvin(xxx) with The anti-armour rocket (NEWHP: 100) (101,136,2)
[01:18:22]ATTACK: Owen Kimple(xxx) fired at reinforced window with The anti-armour rocket Bridge   (107,140,2)
[01:18:22]ATTACK: Owen Kimple(xxx) fired at reinforced window with The anti-armour rocket Bridge   (107,140,2)

No runtimes.

That's definitely a chamgun.

@optimumtact
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@tgstation/commit-access @MrStonedOne

@Shadowflame909
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A bug so stealthy and so undercover, it isn't even causing errors. I blame old code from 2008 or however old chameleon kits are.

@Iamgoofball
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We just had a crash from cham guns again.

@feemjmeem
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round id?

@DaxDupont
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@Cyberboss cham guns were removed can be closed.

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