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You can escape Perma alone, consistently. #62163

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itseasytosee opened this issue Oct 16, 2021 · 15 comments
Closed

You can escape Perma alone, consistently. #62163

itseasytosee opened this issue Oct 16, 2021 · 15 comments
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Mapping This map needs better tile-placing. Issue only label. Not a bug This should just be a list of closed issue reports Oversight We have no quality control

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@itseasytosee
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itseasytosee commented Oct 16, 2021

Round ID:

Preformed locally

Reproduction:

image

Here's about a nine-minute video of my poorly optimized escape:
https://www.youtube.com/watch?v=Ek7Q1mq0Hvc

Readers guide:
1: Start planting some ambrosia (probably not necessary if you are really good or a plasma man)
2: Smash a table with a stool to get metal, turn metal into metal rods.
3: smash a computer with the metal rod, acquire glass and cable
4: I made a shiv with the glass and a bedsheet but this is unnecessary. Might speed things up if you are good.
5: Break some more stuff for more wire (You can throw shives at vending machines to break them for 5 cable a piece which is pretty fast)
6: Make spear. (Technically you can shatter a window with a thrown shiv but it takes longer and will have you taking an extra shock)
7: Harvest Ambrosia
8: Break a window
9: Suit up with internals, pop your EpiPen, eat some ambrosia
10: Spacewalk to arrivals.

@Mooshimi Mooshimi added FUCK Only two things are infinite, the universe and human stupidity, and I'm not sure about the former Oversight We have no quality control labels Oct 17, 2021
@ATH1909
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ATH1909 commented Oct 17, 2021

I thought this was common knowledge? like, as far as perma escape methods go, that's one of the slowest ones.

also, that's a pretty cringe-ass mothblocks ruling. a prisoner can and should be able to escape perma if nothing's happening/no one's engaging with them, and if they do, sec can usually bop them pretty easily if they're competent. if sec isn't competent, the prisoner still doesn't have a license to kill them, so they're not much more harmful than, say, an extra clown or mime.

also, labbing out/executing new perma escape routes is fun, and like half the fun of playing prisoner, IMO.

can we get a policy thread or something on this?

@ATH1909
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ATH1909 commented Oct 17, 2021

regardless, mooshimi, this isn't worthy of a FUCK tag. compare this to our other FUCK tagged issues; it's not really on the same scale.

https://github.com/tgstation/tgstation/issues?q=is%3Aissue+label%3AFUCK+

@ATH1909
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ATH1909 commented Oct 17, 2021

and if you're not talking about roundstart prisoners, don't we have a rule against GBJing people in inescapable 1x1 rooms and the like? how would throwing someone into an inescapable permabrig be any different?

@Ghommie
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Ghommie commented Oct 17, 2021

Prisoners shouldn't start with epipens and emergency tanks (except for plasmamen but that's another dilemma).
The prison, before the prisoner role, was made with the belief that the warden or any officer would strip the prisoner role of any or at least most items that could aid their escape, including the aforementioned ones. For this reasion, the sustenance vendor has emergency tanks and breath masks in the contraband section (which is only unlocked by hacking or emagging it).
Of course this is not the whole problem. Depending on map (some have the prison area further from arrivals/departure than others), it could be possible to escape the prison even without internals. That's a mapping issue.

@Mooshimi Mooshimi added Mapping This map needs better tile-placing. Issue only label. and removed FUCK Only two things are infinite, the universe and human stupidity, and I'm not sure about the former labels Oct 17, 2021
@itseasytosee
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@ATH1909 Solitary is a GBJ if you don't have anything smuggled in. As far as I know, there are no rules against it except don't be a dick.

@Fikou
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Fikou commented Oct 17, 2021

I thought this was common knowledge? like, as far as perma escape methods go, that's one of the slowest ones.

also, that's a pretty cringe-ass mothblocks ruling. a prisoner can and should be able to escape perma if nothing's happening/no one's engaging with them, and if they do, sec can usually bop them pretty easily if they're competent. if sec isn't competent, the prisoner still doesn't have a license to kill them, so they're not much more harmful than, say, an extra clown or mime.

also, labbing out/executing new perma escape routes is fun, and like half the fun of playing prisoner, IMO.

can we get a policy thread or something on this?

the final cope

@MrStonedOne
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I thought this was common knowledge? like, as far as perma escape methods go, that's one of the slowest ones.

agreed

@itseasytosee
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@Mothblocks

@Mothblocks
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image

Not my "ruling", it's the ruling of a head coder.

I don't know what you want a policy discussion for, this is not an administrative issue.

@itseasytosee
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That one PR that makes outer airlocks lock up when a shuttle is not docked might be enough to close this if it gets merged.

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@optimumtact
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why the flying fuck is this file on the tracker?

if your issue report steps consist of
"Play the game in ways intended"
file a forum post, not a bug report

@Timberpoes Timberpoes added the Not a bug This should just be a list of closed issue reports label Oct 17, 2021
@Timberpoes
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If you weesh to change ze game balance, you may open a pull request. If you wish to discuss ze game balance, you may start a forum post.

@itseasytosee
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Sweet

@Mothblocks
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CC @ninjanomnom, since I'm still curious your thoughts on this

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