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Mining cyborg's mining scanner turns off on unequip #81207
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Not a bug, that's the functionality of the module, |
The code snippet in the PR is loading for you, right? The current way to play mining cyborg is to not touch the scanner when you spawn in, so it stays on without being in your active hotbar. Uniquely for cyborgs it has code to always spawn enabled, and to always be enabled even when unequipped. Part of this code is nonfunctional, and its highlighted in this issue. It is a bug. |
Oh I see, it spawns in enabled. It turning off when it goes back into your storage makes sense to me (I think welders do this too?) but it should definitely be one way or the other |
If cyborgs are supposed to keep 1 slot reserved to scan for minerals, that should have been added to the changelog, because its an extremely significant nerf. |
Still happening, still irritating as hell to waste a module slot on. |
Untitled.video.-.Made.with.Clipchamp.3.mp4
code\game\objects\items\devices\scanners\t_scanner.dm
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