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The Mirror currently boots a server for every Space, which is quite inefficient (it was just from our original architecture). We're changing this to run a Space locally by default and connect via P2P multiplayer.
Piecemeal: Add singleplayer/multiplayer localhost functionality (also so our remote scaler won’t get hit)
Later: Add multiplayer networking (like a Steam networking setup)
We need to completely stop usage of the scaler right now to improve boot time and not spin up a remote server for every Space. We’ll add this as a premium feature in the future.
The long Space load times are crazy: What big chunks we can fix?
After this, let's get a TM official release out on Itch
The text was updated successfully, but these errors were encountered:
Kluskey
changed the title
Localhost P2P Multiplayer by Default
Localhost P2P multiplayer by default
Mar 18, 2024
Kluskey
changed the title
Localhost/P2P multiplayer by default instead of joining a server
[Planned Feature] Localhost/P2P multiplayer by default instead of joining a server
Mar 25, 2024
Kluskey
changed the title
[Planned Feature] Localhost/P2P multiplayer by default instead of joining a server
[Planned Feature] Localhost/P2P multiplayer
Mar 26, 2024
The Mirror currently boots a server for every Space, which is quite inefficient (it was just from our original architecture). We're changing this to run a Space locally by default and connect via P2P multiplayer.
https://discord.com/channels/900537135998840852/900537135998840858/1219203173449728091
Acceptance Criteria:
The text was updated successfully, but these errors were encountered: