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en_US.lang
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en_US.lang
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#Creative Tab
itemGroup.infernum.name=Infernum
#Keys
key.categories.infernum.name=Infernum
key.open_spellbook.name=Open Infernal Tome
key.switch_spell.name=Switch Spell
#Status Messages
infernum.message.no_spells=No Spells Available
#Items
item.infernum.zombie_pigman_heart.name=Rotting Pigman Heart
item.infernum.beating_pigman_heart.name=Beating Pigman Heart
item.infernum.infernal_spell_book.name=Infernal Grimoire
item.infernum.spell_page.name=Spell Scroll
item.infernum.knowledge_book.name=Tome of Infernal Knowledge
#Blocks
tile.infernum.pedestal.name=Pedestal
#Entities
entity.withering_bolt.name=Withering Bolt
entity.zombie_pigman_mage.name=Zombie Pigman Mage
entity.pigman_mage.name=Pigman Mage
entity.fire_breath.name=Fire Breath
#Pigman Messages
pigman.say.more_gold.message=*Grunt* More gold!
pigman.say.need_gold.message=*Oink* Want... Gold!
pigman.say.angry.message=*SQUEEEEEEE*
pigman.say.thanks.message=*Squeal* Great thank! Take magic!
#Spells
infernum.empty.name=
infernum.blazing_fist.name=Blazing Fist
infernum.soul_drain.name=Soul Drain
infernum.ghastly_pulse.name=Ghastly Pulse
infernum.obsidian_skin.name=Obsidian Skin
infernum.withering_bolt.name=Withering Bolt
infernum.fire_breath.name=Fire Breath
infernum.nether_rift.name=Nether Rift
#Spell Casting Types
instant.name=Instant
melee.name=Melee
continuous.name=Continuous
charged.name=Charged
#Spell Descriptions
infernum.blazing_fist.desc=Punch foes with fists of hellfire
infernum.soul_drain.desc=Drain the souls of nearby creatures, dealing damage slowly over time
infernum.ghastly_pulse.desc=Harness the gravity-defying powers of the ghast
infernum.obsidian_skin.desc=Infuse your flesh with the strength of obsidian
infernum.withering_bolt.desc=Cast forth a bolt of necrotic energy
infernum.fire_breath.desc=Exhale a stream of flame
infernum.nether_rift.desc=Open a rift between dimensions, sucking nearby objects into or out of the nether
#Knowledge Book
knowledgebook.page_0.left=The realm known as the Nether can be a source of great power, if utilized properly. In order to harness this power, one must first find a way to store that power, in such a way that it may be easily accessed and consumed for spell casting. It has been observed that the hearts of the more porcine inhabitants of the Nether realm may meet these criteria. It has also been observed, however, that due to their tendency to defend themselves and each other, it can be difficult to kill one without damaging the heart.
knowledgebook.page_0.right=Once a suitable means of storing the power of the Nether has been aquired, the next step would be to find out how to fill it with power. Simply being within the Nether realm should cause the storage object to fill itself with as much power as it can, although the process is known to take some time.
knowledgebook.page_1.left=In order to put any stored power to use, one must aquire a medium through which they might cast spells. Scrolls are the most common solution to this problem. Scrolls cannot be crafted in any way known to man, and therefore must be aquired from subhuman spell-casters from the Nether realm. The undead mages tend not respond to any attempts at bargaining, and the scrolls they seem to lose function once their owner has been properly killed. However, there are tales of living mages residing in the Nether, in small towers of nether brick and obsidian.
knowledgebook.page_1.right=According to legend, these porcine spell-casters have an unimaginable lust for gold, and may be willing to offers some spell scrolls, for the right price.
knowledgebook.page_2.left=Once one has possession of both a means of storing the Nether's power, and a medium through which to cast spells with that power, they may still only cast spells if they have enough power available, and their means of power storage is held in their off-hand. Any attempts to cast spells without some form of power storage in the off-hand will simply fizzle out before being cast.
knowledgebook.page_2.right=There are four distinct types of spell. "Instant" spells can be cast instantaniously, with no delay. "Melee" spells are cast by physically hitting a target entity. "Continuous" spells will continue to be cast repeatedly for as long as the caster desires. "Charged" spells may only be cast after they have built up enough charge, which can take a few moments.