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Performance problems with high vertex shapes #1
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Hi James. That's basically freezed Did you try disabling lights & textures? Does it happens with any other demo model? Please, what android device do you have? |
I'm using a Nexus 6, and it seems to happen with any models with large On Tue, Jun 28, 2016 at 5:21 PM, Andres Oviedo notifications@github.com
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Hi James. I'm sorry because I was not able to get a Nexus 6 to test it. As far as I understand, multithreading with OpenGL is not possible. So I am afraid I don't know how to help you on this. Probably if you look at the logs with the command "adb logcat" would probably print some info that may help us debug the issue. If that doesn't help, probably profling the app (I am not expert on this) would probably help us pin pointing where the hot spots are. If I can help you in either way please tell me. |
Hi @jamesbellaero Do you still have this issue? If you do, please debug it with |
The rendering time for objects such as the truck (or objects I'm trying to render) is around 5 seconds or higher per frame. I'm not very familiar with your code or rendering algorithm yet, but if you have any ideas of how to speed things up let me know.
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