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WorldCallbackCenter.h
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WorldCallbackCenter.h
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//
// WorldCallbackCenter.h
// Box2DC
//
// Created by Ryan Joseph on 5/23/13.
// Copyright (c) 2013 Ryan Joseph. All rights reserved.
//
#ifndef BOX2DC_WORLD_CALLBACK_CENTER_H
#define BOX2DC_WORLD_CALLBACK_CENTER_H
#include "Box2DC.h"
#include "Box2D.h"
// b2DestructionListener
typedef void (*Box2DWorldCallbackSayGoodbyeJoint)(Box2DJoint joint, void* userData);
typedef void (*Box2DWorldCallbackSayGoodbyeFixture)(Box2DFixture fixture, void* userData);
// b2ContactFilter
typedef bool (*Box2DWorldCallbackShouldCollide)(Box2DFixture fixtureA, Box2DFixture fixtureB, void* userData);
// b2ContactListener
typedef void (*Box2DWorldCallbackBeginContact)(Box2DContact contact, void* userData);
typedef void (*Box2DWorldCallbackEndContact)(Box2DContact contact, void* userData);
typedef void (*Box2DWorldCallbackPreSolve)(Box2DContact contact, Box2DManifold oldManifold, void* userData);
typedef void (*Box2DWorldCallbackPostSolve)(Box2DContact contact, Box2DContactImpulse impulse, void* userData);
// b2QueryCallback
typedef bool (*Box2DWorldCallbackQueryReportFixture)(Box2DFixture fixture, void* userData);
// b2RayCastCallback
typedef float32 (*Box2DWorldCallbackRayCastReportFixture)(Box2DFixture fixture, Box2DVector2 point, Box2DVector2 normal, float32 fraction, void* userData);
struct Box2DWorldCallbacks {
void* userData;
Box2DWorldCallbackSayGoodbyeJoint sayGoodbyeJoint;
Box2DWorldCallbackSayGoodbyeFixture sayGoodbyeFixture;
Box2DWorldCallbackShouldCollide shouldCollide;
Box2DWorldCallbackBeginContact beginContact;
Box2DWorldCallbackEndContact endContact;
Box2DWorldCallbackPreSolve preSolve;
Box2DWorldCallbackPostSolve postSolve;
Box2DWorldCallbackQueryReportFixture queryReportFixture;
Box2DWorldCallbackRayCastReportFixture rayCastReportFixture;
};
typedef struct Box2DWorldCallbacks Box2DWorldCallbacks;
class b2WorldCallbackCenter: public b2DestructionListener, b2ContactFilter, b2ContactListener, b2QueryCallback, b2RayCastCallback
{
public:
b2WorldCallbackCenter(Box2DWorldCallbacks callbacks);
// b2DestructionListener
void SayGoodbye(b2Joint* joint);
void SayGoodbye(b2Fixture* fixture);
// b2ContactFilter
bool ShouldCollide(b2Fixture* fixtureA, b2Fixture* fixtureB);
// b2ContactListener
void BeginContact(b2Contact* contact);
void EndContact(b2Contact* contact);
void PreSolve(b2Contact* contact, const b2Manifold* oldManifold);
void PostSolve(b2Contact* contact, const b2ContactImpulse* impulse);
// b2QueryCallback
bool ReportFixture(b2Fixture* fixture);
// b2RayCastCallback
float32 ReportFixture(b2Fixture* fixture, const b2Vec2& point, const b2Vec2& normal, float32 fraction);
private:
Box2DWorldCallbacks m_callbacks;
};
Box2DWorldCallbackCenter Box2DWorldCallbackCenterCreate (Box2DWorldCallbacks callbacks);
#endif