Canfield random-generator fix
Changes for this release include the following:
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Fixing the randomness bug which gave us Canfield results that were not consistent with Wolter. To do this, the random base card used in the foundation for Canfield-type games is now simply the first card in the shuffled deck (as opposed to the more complex random choice we had previously, which was giving us problems)
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There is now a "hole base" option for hole games, whereby the card that begins the hole can be specified (or set to "random")
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This has enabled us to fix our Golf implementation to have a random card in the hole, whereas before it was (incorrectly) set to be the ace every time
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Changed / fixed the --version flag. It no longer prints to every line in --classify
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Addressed issue #109 so now the rules of "default" has pre-filled set to 0