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ed::Suspend es::Resume break docking branch of ImGui #230
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I'm running into the same issue, when using the latest version for the docking-layout branch here https://github.com/thedmd/imgui/tree/docking-layout which is based on imgui version 1.89.6. |
I have the same issue and don't know how to revert to an earlier version of docking branch. |
The issue I had was with border evaluation. To fix it I made a workaround that skips one frame before calling NavigateToContent |
@gleblebedev Could you describe more precisely how to make this workaround? |
#237 This is the same issue I'm having. I don't know how to fix it. |
Seems like a user by the name of glscopeclient found a workaround for this issue in their fork. The fix works for me, so that's what I'll be using for now. |
Fix landed on |
Hey... I'm trying to use the node editor in a game engine. The engine takes imgui from a docking branch.
I need to use the Suspend/Resume for popups but it breaks the editor in a wired ways. For example: https://gyazo.com/3098ab2f4cf8080dc4d48de6e25b28de
I've noticed that the version you have in the repo uses CurrentWindow then LastItemData. Is it something related to my issue? Any ideas how can I fix the editor?
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