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move.c
52 lines (46 loc) · 1.48 KB
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move.c
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* move.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: grass-kw <grass-kw@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2014/05/13 15:02:15 by grass-kw #+# #+# */
/* Updated: 2014/05/15 14:25:00 by grass-kw ### ########.fr */
/* */
/* ************************************************************************** */
#include "wolf3d.h"
void forward(t_env *e)
{
double x;
double y;
x = e->player.x + cos(e->angle) * 0.5;
y = e->player.y + sin(e->angle) * 0.5;
if (e->map[(int)x][(int)y] == 1)
return ;
e->player.x = x;
e->player.y = y;
draw(e);
}
void backward(t_env *e)
{
double x;
double y;
x = e->player.x - cos(e->angle) * 0.5;
y = e->player.y - sin(e->angle) * 0.5;
if (e->map[(int)x][(int)y] == 1)
return ;
e->player.x -= cos(e->angle) * 0.5;
e->player.y -= sin(e->angle) * 0.5;
draw(e);
}
void left(t_env *e)
{
e->angle -= M_PI / 18;
draw(e);
}
void right(t_env *e)
{
e->angle += M_PI / 18;
draw(e);
}