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IAAlbumsViewController.swift
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IAAlbumsViewController.swift
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//
// IAAlbumsViewController.swift
// Albums
//
// Created by Michael Stewart on 10/28/14.
// Copyright (c) 2014 iOS in Action. All rights reserved.
//
import UIKit
import AssetsLibrary
class IAAlbumsViewController: UITableViewController {
var albums:[ALAssetsGroup] = []
func loadAlbums() {
var library = IAAssetsLibrary.defaultInstance
library.enumerateGroupsWithTypes(ALAssetsGroupAll, usingBlock: { (group, stop) -> Void in
// println("in enumeration")
if (group != nil) {
// println("group not nil")
// println(group.valueForProperty(ALAssetsGroupPropertyName))
self.albums.append(group)
} else {
// println("group is nil")
dispatch_async(dispatch_get_main_queue(), {
// println("reload data")
self.tableView.reloadData()
})
}
}) { (error) -> Void in
println("problem loading albums: \(error)")
}
}
override func viewDidLoad() {
super.viewDidLoad()
// println("view did load")
self.tableView.dataSource = self
self.tableView.delegate = self
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), {
self.loadAlbums()
})
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// #warning Potentially incomplete method implementation.
// Return the number of sections.
// println("numberOfSectionsInTableView")
return 1 //this was 0, a BAD default
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete method implementation.
// Return the number of rows in the section.
// println("numberOfRowsInSection")
return self.albums.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
// println("GOT IN HERE")
var CellIdentifier = "albumCell"
var cell = tableView.dequeueReusableCellWithIdentifier(CellIdentifier) as IAAlbumTableViewCell?
cell?.setFromAlbum(self.albums[indexPath.row])
// if (cell == nil) {
// cell = UITableViewCell(style: UITableViewCellStyle.Default, reuseIdentifier: CellIdentifier)
// }
// var group = self.albums[indexPath.row]
// cell!.textLabel.text = group.valueForProperty(ALAssetsGroupPropertyName) as String
// println("about to cheese")
// cell!.textLabel.text = "cheese"
// println("cheese")
// self.tableView.reloadData()
// println("current cell textlabel text: \(cell!.textLabel.text)")
// Configure the cell...
return cell!
}
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
var cell = tableView.cellForRowAtIndexPath(indexPath) as IAAlbumTableViewCell
println("selected \(cell.albumTitleLabel.text)")
tableView.deselectRowAtIndexPath(indexPath, animated: true)
}
/*
// Override to support conditional editing of the table view.
override func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool {
// Return NO if you do not want the specified item to be editable.
return true
}
*/
/*
// Override to support editing the table view.
override func tableView(tableView: UITableView, commitEditingStyle editingStyle: UITableViewCellEditingStyle, forRowAtIndexPath indexPath: NSIndexPath) {
if editingStyle == .Delete {
// Delete the row from the data source
tableView.deleteRowsAtIndexPaths([indexPath], withRowAnimation: .Fade)
} else if editingStyle == .Insert {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
override func tableView(tableView: UITableView, moveRowAtIndexPath fromIndexPath: NSIndexPath, toIndexPath: NSIndexPath) {
}
*/
/*
// Override to support conditional rearranging of the table view.
override func tableView(tableView: UITableView, canMoveRowAtIndexPath indexPath: NSIndexPath) -> Bool {
// Return NO if you do not want the item to be re-orderable.
return true
}
*/
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
}
*/
}