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RETAINERS.md

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Retainers

Based on Strongholds and Followers by Matt Colville and co

  • Must be of a lower level than the PC they are following
  • Are not PCs
  • Follow the PCs orders, do not take the lead
  • Should be easy to run

Basic Mechanics

  • Act on their Leader (PCs) initiative
  • Don't have hit points, rather a number of health levels equal to their level
  • Regain 1 health level per short rest
  • Each die of healing recovers one health level
  • When hit instead of taking damage retainer makes a CONSAV DC equal to the average attack damage
    • Succeed: Take no damage
    • Fail: Lose one health level per die of damage
  • AC is one of three:
    • Light: 13
    • Medium: 15
    • Heavy: 18
  • Has the same gear as a starting PC of their class
  • Level up once per two levels their PC levels up
  • Maximum of 7th level
  • Gain special actions at 5th and 7th level
  • Perception, movement and special abilities are determined by Ancestry

Checks and Saves

  • Has one primary ability and various skills
  • +3 to ability checks
    • additional +1 to primary ability checks
    • additional +2 to proficient skill checks
  • Saving Throws
    • default to +3
    • additional +3 to proficient saves
    • Success: lose health levels equal to ½ spell level
    • Fail: lose health levels equal to spell level

Actions

  • All the regular actions (move, act, react, bonus, opportunity attacks)
  • One signature attack that can be used once per turn
    • If granted extra attacks, signature attack is always used
    • At 7th level retainers can make 2 signature attacks per turn
  • Higher level retainers get special actions usable once per 10 minutes and a max number of times per day
  • Attacking
    • If the PC hits, the follower hits with their signature attack (even vs different targets)
    • If the PC misses or doesn't attack, then make an attack roll for the follower
      • For these purposes spells that deal damage or induce a saving throw count as an attack
    • Attacks with +6 to hit (or spell attack)
      • Optional +1 at 5th and 7th level
  • Spells and DCs
    • Level 3: DC 13
    • Level 5: DC 14
    • Level 7: DC 15