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ATXPowerSupply.ino
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ATXPowerSupply.ino
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const int leds[] = {19, 18, 14, 15, 16, 17, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11};
int ledsCount = sizeof(leds) / sizeof(leds[0]);
class LEDMatrix
{
private:
// LED pins
int leds[16];
enum Sequence
{
CHECKERBOARD = 0,
WAVE,
FLASH,
RAINFALL,
SPIRAL,
SCANNERPATTERN,
CORNERCROSS,
RANDOMLEDS,
ALTERNATEBLINKING,
OPPOSITECORNER,
SIMULATESOUNDLEVEL
};
const int squencesCount = 10;
Sequence getRandomSequence()
{
int randomValue = random(squencesCount);
return static_cast<Sequence>(randomValue);
}
public:
// Constructor
LEDMatrix(int ledPins[16])
{
for (int i = 0; i < 16; i++)
{
leds[i] = ledPins[i];
}
}
void playRandomSequence(void)
{
Sequence s = getRandomSequence();
unsigned long delay = random(50, 500);
unsigned long duration = random(10000L, 60000L);
switch (s)
{
case CHECKERBOARD:
Serial.println("checkerboard");
checkerboard(delay, duration);
break;
case WAVE:
Serial.println("wave");
wave(delay, duration);
break;
case FLASH:
Serial.println("flashAll");
flashAll(delay, duration);
break;
case RAINFALL:
Serial.println("rainfall");
rainfall(delay, duration);
break;
case SCANNERPATTERN:
Serial.println("scannerPattern");
scannerPattern(delay, duration);
break;
case CORNERCROSS:
Serial.println("cornerCross");
cornerCross(delay, duration);
break;
case SPIRAL:
Serial.println("spiral");
spiral(delay, duration);
break;
case RANDOMLEDS:
Serial.println("randomLed");
randomLed(delay, duration);
break;
case ALTERNATEBLINKING:
Serial.println("alternateBlinking");
alternateBlinking(delay, duration);
break;
case OPPOSITECORNER:
Serial.println("lightFromCornerToOpposite");
lightFromCornerToOpposite(delay, duration);
break;
case SIMULATESOUNDLEVEL:
Serial.println("simulateSound");
simulateSound(delay, duration);
break;
}
}
// Initialize all LED pins as OUTPUT
void begin()
{
for (int i = 0; i < 16; i++)
{
pinMode(leds[i], OUTPUT);
}
}
void all(int value)
{
for (int i = 0; i < 16; i++)
{
digitalWrite(leds[i], value);
}
}
// Checkerboard pattern
void checkerboard(unsigned long delayTime, unsigned long duration)
{
unsigned long startTime = millis();
while (millis() - startTime < duration)
{
for (int i = 0; i < 16; i++)
{
if ((i / 4 % 2 == 0 && i % 2 == 0) || (i / 4 % 2 == 1 && i % 2 == 1))
{
digitalWrite(leds[i], HIGH);
}
else
{
digitalWrite(leds[i], LOW);
}
}
delay(delayTime);
for (int i = 0; i < 16; i++)
{
if ((i / 4 % 2 == 0 && i % 2 == 0) || (i / 4 % 2 == 1 && i % 2 == 1))
{
digitalWrite(leds[i], LOW);
}
else
{
digitalWrite(leds[i], HIGH);
}
}
delay(delayTime);
}
}
// Wave pattern with specified duration and delay
void wave(unsigned long delayTime, unsigned long duration)
{
unsigned long startTime = millis();
while (millis() - startTime < duration)
{
// Light up the outer frame
for (int i = 0; i < 4; i++)
{
digitalWrite(leds[i], HIGH); // Top row
digitalWrite(leds[15 - i], HIGH); // Bottom row
}
digitalWrite(leds[4], HIGH); // Left column
digitalWrite(leds[7], HIGH);
digitalWrite(leds[8], HIGH);
digitalWrite(leds[11], HIGH); // Right column
delay(delayTime);
// Turn off the outer frame and light up the inner frame
for (int i = 0; i < 4; i++)
{
digitalWrite(leds[i], LOW); // Top row
digitalWrite(leds[15 - i], LOW); // Bottom row
}
digitalWrite(leds[4], LOW); // Left column
digitalWrite(leds[7], LOW);
digitalWrite(leds[8], LOW);
digitalWrite(leds[11], LOW); // Right column
digitalWrite(leds[5], HIGH); // Inner frame
digitalWrite(leds[6], HIGH);
digitalWrite(leds[9], HIGH);
digitalWrite(leds[10], HIGH);
delay(delayTime);
// Turn off the inner frame
digitalWrite(leds[5], LOW);
digitalWrite(leds[6], LOW);
digitalWrite(leds[9], LOW);
digitalWrite(leds[10], LOW);
delay(delayTime);
}
}
void flashAll(unsigned long delayTime, unsigned long duration)
{
unsigned long startTime = millis();
while (millis() - startTime < duration)
{
all(HIGH);
delay(delayTime);
// Turn off all LEDs
all(LOW);
delay(delayTime);
}
}
void rainfall(unsigned long delayTime, unsigned long duration)
{
unsigned long startTime = millis();
while (millis() - startTime < duration)
{
for (int column = 0; column < 4; column++)
{
// Turn off all LEDs
for (int i = 0; i < 16; i++)
{
digitalWrite(leds[i], LOW);
}
// Turn on LEDs in a column
for (int row = 0; row < 4; row++)
{
digitalWrite(leds[column + (4 * row)], HIGH);
}
delay(delayTime);
}
}
}
void spiral(unsigned long delayTime, unsigned long duration)
{
unsigned long startTime = millis();
while (millis() - startTime < duration)
{
for (int i = 0; i < 4; i++)
{ // Loop for each layer
for (int j = i; j < 4 - i; j++)
{ // Top row
digitalWrite(leds[i * 4 + j], HIGH);
delay(delayTime);
digitalWrite(leds[i * 4 + j], LOW);
}
for (int j = i + 1; j < 4 - i; j++)
{ // Right column
digitalWrite(leds[j * 4 + 4 - i - 1], HIGH);
delay(delayTime);
digitalWrite(leds[j * 4 + 4 - i - 1], LOW);
}
for (int j = i + 1; j < 4 - i; j++)
{ // Bottom row
digitalWrite(leds[(4 - i - 1) * 4 + 4 - j - 1], HIGH);
delay(delayTime);
digitalWrite(leds[(4 - i - 1) * 4 + 4 - j - 1], LOW);
}
for (int j = i + 1; j < 4 - i - 1; j++)
{ // Left column
digitalWrite(leds[(4 - j - 1) * 4 + i], HIGH);
delay(delayTime);
digitalWrite(leds[(4 - j - 1) * 4 + i], LOW);
}
}
}
}
void scannerPattern(unsigned long delayTime, unsigned long duration)
{
unsigned long startTime = millis();
// Start with horizontal (row-wise) scanning
bool horizontalScan = true;
while (millis() - startTime < duration)
{
for (int i = 0; i < 4; i++)
{
// Switch off all LEDs
for (int j = 0; j < 16; j++)
{
digitalWrite(leds[j], LOW);
}
// Switch on the LEDs in the current row/column
for (int j = 0; j < 4; j++)
{
if (horizontalScan)
{
// Illuminate row
digitalWrite(leds[i * 4 + j], HIGH);
}
else
{
// Illuminate column
digitalWrite(leds[j * 4 + i], HIGH);
}
}
delay(delayTime);
}
// Alternate between horizontal and vertical scanning
horizontalScan = !horizontalScan;
}
}
void randomLed(unsigned long delayTime, unsigned long duration)
{
unsigned long startTime = millis();
// Continue animation until duration time has passed
while (millis() - startTime < duration)
{
for (int i = 0; i < 16; i++)
{
int r = random(2);
if (r == 0)
{
digitalWrite(leds[i], HIGH);
}
else
{
digitalWrite(leds[i], LOW);
}
}
delay(delayTime);
}
}
void clearDisplay(void)
{
all(LOW);
}
void cornerCross(unsigned long delayTime, unsigned long duration)
{
unsigned long startTime = millis();
// Continue animation until duration time has passed
while (millis() - startTime < duration)
{
// Turn on opposite corners
digitalWrite(leds[0], HIGH); // Top left
digitalWrite(leds[15], HIGH); // Bottom right
delay(delayTime);
// Turn off opposite corners
digitalWrite(leds[0], LOW); // Top left
digitalWrite(leds[15], LOW); // Bottom right
delay(delayTime);
// Turn on other set of opposite corners
digitalWrite(leds[3], HIGH); // Top right
digitalWrite(leds[12], HIGH); // Bottom left
delay(delayTime);
// Turn off other set of opposite corners
digitalWrite(leds[3], LOW); // Top right
digitalWrite(leds[12], LOW); // Bottom left
delay(delayTime);
}
}
void alternateBlinking(unsigned long delayTime, unsigned long duration)
{
unsigned long startTime = millis();
// Select two distinct random rows
int row1 = random(0, 4); // Rows are 0-indexed
int row2;
do
{
row2 = random(0, 4);
} while (row2 == row1);
while (millis() - startTime < duration)
{
// Turn on the LEDs in the first row
for (int i = 0; i < 4; i++)
{
digitalWrite(leds[row1 * 4 + i], HIGH); // Adjust this if your setup differs
}
// Wait for a short period of time
delay(delayTime);
// Turn off the LEDs in the first row
for (int i = 0; i < 4; i++)
{
digitalWrite(leds[row1 * 4 + i], LOW); // Adjust this if your setup differs
}
// Turn on the LEDs in the second row
for (int i = 0; i < 4; i++)
{
digitalWrite(leds[row2 * 4 + i], HIGH); // Adjust this if your setup differs
}
// Wait for a short period of time
delay(delayTime);
// Turn off the LEDs in the second row
for (int i = 0; i < 4; i++)
{
digitalWrite(leds[row2 * 4 + i], LOW); // Adjust this if your setup differs
}
}
}
void lightFromCornerToOpposite(unsigned long delayTime, unsigned long duration)
{
unsigned long startTime = millis();
while (millis() - startTime < duration)
{
// Choose a random corner
int corner = random(0, 4); // 0: top-left, 1: top-right, 2: bottom-left, 3: bottom-right
int startX, startY, stepX, stepY;
// Determine start points and direction of movement
switch (corner)
{
case 0: // top-left
startX = startY = 0;
stepX = stepY = 1;
break;
case 1: // top-right
startX = 3;
startY = 0;
stepX = -1;
stepY = 1;
break;
case 2: // bottom-left
startX = 0;
startY = 3;
stepX = 1;
stepY = -1;
break;
case 3: // bottom-right
startX = startY = 3;
stepX = stepY = -1;
break;
}
// Move through the LEDs
for (int i = 0; i < 4; i++)
{
// Turn on the current LED and its neighbors
for (int dx = -1; dx <= 1; dx++)
{
for (int dy = -1; dy <= 1; dy++)
{
int x = startX + i * stepX + dx;
int y = startY + i * stepY + dy;
if (x >= 0 && x < 4 && y >= 0 && y < 4)
{
digitalWrite(leds[y * 4 + x], HIGH);
}
}
}
// Check if the duration has passed
if (millis() - startTime >= duration)
{
return;
}
// Wait for a short period of time
delay(delayTime);
}
// After lighting up the diagonal and its neighbors, wait before moving to the next corner
delay(delayTime);
}
// When duration has passed, turn off all LEDs
for (int i = 0; i < 16; i++)
{
digitalWrite(leds[i], LOW);
}
}
void simulateSound(unsigned long delayTime, unsigned long duration)
{
int minSoundValue = 0;
int maxSoundValue = 1023;
unsigned long startTime = millis();
while (millis() - startTime < duration)
{
int soundLevel = random(minSoundValue, maxSoundValue + 1);
for (int i = 0; i < 16; i++)
{
// LEDs will light up based on the simulated sound level
int threshold = map(i, 0, 15, minSoundValue, maxSoundValue);
if (soundLevel >= threshold)
{
digitalWrite(leds[i], HIGH);
}
else
{
digitalWrite(leds[i], LOW);
}
}
delay(100);
for (int i = 0; i < 16; i++)
{
digitalWrite(leds[i], LOW);
}
}
}
};
LEDMatrix ledMatrix(leds);
void setup()
{
randomSeed(analogRead(0));
Serial.begin(9600);
ledMatrix.begin();
ledMatrix.flashAll(300, 10000);
}
void loop()
{
ledMatrix.playRandomSequence();
ledMatrix.all(LOW);
unsigned long delay = random(10000L, 30000L);
unsigned long duration = random(60000L, 300000L);
Serial.println("randomLed in Loop");
ledMatrix.randomLed(delay, duration);
ledMatrix.all(LOW);
}