/
main.go
73 lines (58 loc) · 1.51 KB
/
main.go
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package main
import (
"fmt"
"os"
"os/signal"
"syscall"
"github.com/bwmarrin/discordgo"
"github.com/kelseyhightower/envconfig"
)
type Config struct {
Guild struct {
Id string `envconfig:"DISCORD_GUILD_ID"`
}
Discord struct {
Token string `envconfig:"DISCORD_TOKEN"`
}
}
var guildId string
func main() {
// Load config and env variables
cfg := setupConfig()
guildId = cfg.Guild.Id
// Create a new Discord session using the provided bot token.
dg, err := discordgo.New("Bot " + cfg.Discord.Token)
if err != nil {
fmt.Println("error creating Discord session,", err)
return
}
// Register the messageCreate func as a callback for MessageCreate events.
dg.AddHandler(handleMessage)
// Open a websocket connection to Discord and begin listening.
err = dg.Open()
if err != nil {
fmt.Println("error opening connection,", err)
return
}
// Wait here until CTRL-C or other term signal is received.
fmt.Println("Bot is now running. Press CTRL-C to exit.")
sc := make(chan os.Signal, 1)
signal.Notify(sc, syscall.SIGINT, syscall.SIGTERM, os.Interrupt, syscall.SIGTERM)
<-sc
dg.Close()
}
func setupConfig() (cfg Config) {
err := envconfig.Process("", &cfg)
if err != nil {
fmt.Println("error decoding env variables", err)
}
return cfg
}
//Callback for MessageCreate events
func handleMessage(s *discordgo.Session, m *discordgo.MessageCreate) {
// Ignore all messages created by the bot itself
if m.Author.ID == s.State.User.ID {
return
}
HandleCommand(s, m, guildId, m.ChannelID, m.Content)
}