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Collision.js
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Collision.js
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var colors = {
Chat: {
Admin: {
Collision: [0x00FF00, 0x00FF00]
},
Commands: [0xFFFFFF, 0xFFFFFF],
NoAuthorization: {
Collision: [0xFF0000, 0xFF0000]
},
NotACommand: 0xFF0000,
Player: [0xFFFFFF, 0xFFDB72],
SomethingWentWrong: {
Commands: 0xFFFF00
}
},
Join: {
Welcome: 0xFFFFFF
}
};
var fonts = {
Chat: {
Admin: {
Collision: ["normal", "normal"]
},
Commands: ["normal", "normal"],
NoAuthorization: {
Collision: ["bold", "bold"]
},
NotACommand: "bold",
Player: ["normal", "bold"],
SomethingWentWrong: {
Commands: "bold"
}
},
Join: {
Welcome: "normal"
}
};
var sounds = {
Chat: {
Admin: {
Collision: [1, 1]
},
Commands: [1, 1],
NoAuthorization: {
Collision: [2, 2]
},
NotACommand: 2,
Player: [1, 1],
SomethingWentWrong: {
Commands: 1
}
},
Join: {
Welcome: 1
}
};
var roomObject = {
collision: true,
commandPrefix: "!",
maxPlayers: 20,
name: "Collision Feature",
noPlayer: true,
password: null,
public: true,
recaptcha: false,
scoreLimit: 0,
teamsLock: true,
timeLimit: 0,
token: null
};
var messages = {
Chat: {
Admin: {
Collision: ["Collision feature was deactivated!", "Collision feature was activated!"]
},
Commands: ["Available commands: !admin, !commands", "Available commands: !admin, !collision, !commands"],
NoAuthorization: {
Collision: ["You have no authorization to activate the collision feature!", "You have no authorization to deactivate on the collision feature!"]
},
NotACommand: "There's no such a command. Type !commands to see commands.",
SomethingWentWrong: {
Commands: "Something went wrong with this command. Please try again."
}
},
Join: {
Welcome: "Welcome!"
}
};
var commands = ["!admin", "!collision", "!commands"];
var room = HBInit({ roomName: roomObject.name, noPlayer: roomObject.noPlayer, public: roomObject.public, maxPlayers: roomObject.maxPlayers });
var cf = room.CollisionFlags;
var pushOff_cGroups = [cf.c0, cf.c1];
var pushOn_cGroups = [cf.red, cf.blue];
var push_cGroups = [pushOff_cGroups, pushOn_cGroups];
var cGroups = [pushOff_cGroups, pushOn_cGroups];
var chatFunctions = [chat_admin, chat_collision, chat_commands];
function chat_admin(player, message) {
if (message.split(" ")[0] == commands[0]) {
room.setPlayerAdmin(player.id, !player.admin);
return false;
}
}
function chat_collision(player, message) {
if (message.split(" ")[0] == commands[1]) {
if (player.admin == true) {
roomObject.collision = !roomObject.collision;
var players = room.getPlayerList().filter(p => room.getPlayerDiscProperties(p.id) != null && room.getPlayerDiscProperties(p.id).cGroup != push_cGroups[Number(roomObject.collision)][p.team - 1]);
players.forEach(p => room.setPlayerDiscProperties(p.id, { cGroup: push_cGroups[Number(roomObject.collision)][p.team - 1] }));
room.sendAnnouncement(`${messages.Chat.Admin.Collision[Number(roomObject.collision)]}`, player.id, colors.Chat.Admin.Collision[Number(roomObject.collision)], fonts.Chat.Admin.Collision[Number(roomObject.collision)], sounds.Chat.Admin.Collision[Number(roomObject.collision)]);
return false;
}
else {
room.sendAnnouncement(`${messages.Chat.NoAuthorization.Collision[Number(roomObject.collision)]}`, player.id, colors.Chat.NoAuthorization.Collision[Number(roomObject.collision)], fonts.Chat.NoAuthorization.Collision[Number(roomObject.collision)], sounds.Chat.NoAuthorization.Collision[Number(roomObject.collision)]);
return false;
}
}
}
function chat_commands(player, message) {
if (message.split(" ")[0] == commands[2]) {
room.sendAnnouncement(`${messages.Chat.Commands[Number(player.admin)]}`, player.id, colors.Chat.Commands[Number(player.admin)], fonts.Chat.Commands[Number(player.admin)], sounds.Chat.Commands[Number(player.admin)]);
return false;
}
}
function isCommand(string) {
return commands.includes(string) == true || commands.includes(string.split(" ")[0]) == true;
}
function resetCollisions(){
var players = room.getPlayerList().filter(p => room.getPlayerDiscProperties(p.id) != null && room.getPlayerDiscProperties(p.id).cGroup != push_cGroups[Number(roomObject.collision)][p.team - 1]);
players.forEach(p => room.setPlayerDiscProperties(p.id, { cGroup: push_cGroups[Number(roomObject.collision)][p.team - 1] }));
}
room.onGameStart = function(byPlayer){
resetCollisions();
}
room.onPlayerChat = function (player, message) {
console.log(`${player.name}: ${message}`);
if (message.startsWith(roomObject.commandPrefix) == true) {
if (isCommand(message) == true) {
var index = commands.indexOf(message.split(" ")[0]);
index !== -1 ? chatFunctions[index](player, message) : room.sendAnnouncement(`${messages.Chat.SomethingWentWrong.Commands}`, player.id, colors.Chat.SomethingWentWrong.Commands, fonts.Chat.SomethingWentWrong.Commands, sounds.Chat.SomethingWentWrong.Commands);
return false;
}
else {
room.sendAnnouncement(`${messages.Chat.NotACommand}`, player.id, colors.Chat.NotACommand, fonts.Chat.NotACommand, sounds.Chat.NotACommand);
return false;
}
}
else {
room.sendAnnouncement(`${player.name}: ${message}`, null, colors.Chat.Player[Number(player.admin)], fonts.Chat.Player[Number(player.admin)], sounds.Chat.Player[Number(player.admin)]);
return false;
}
}