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RockPaperScissors_v3.js
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RockPaperScissors_v3.js
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var rps = ["rock", "paper", "scissors"];
var commands = ["!commands", "!points", "!rps"];
var playerList = {};
var playerListArray = [];
var roomObject = {
emojis: ["πͺ¨", "π", "βοΈ"],
game: {
limits: {
lower: 100,
upper: 300
}
},
maxPlayers: 2,
noPlayer: true,
public: true,
roomName: "πͺ¨πβοΈ Rock - Paper - Scissors Game πͺ¨πβοΈ"
};
var colors = {
Chat: {
Commands: [0xFFFFFF, 0xFFDB72],
NotACommand: 0xFF0000,
Player: [0xFFFFFF, 0xFFDB72],
Points: {
Info: 0x00FFFF,
List: 0xFFFFFF
},
RPS: {
Draw: 0xC0C0C0,
Fail: 0xFF0000,
Invalid: 0xFFFF00,
OutOfRange: 0xFFFF00,
Success: 0x00FF00
}
}
};
var fonts = {
Chat: {
Commands: ["normal", "bold"],
NotACommand: "bold",
Player: ["normal", "bold"],
Points: {
Info: "normal",
List: "normal"
},
RPS: {
Draw: "bold",
Fail: "bold",
Invalid: "bold",
OutOfRange: "bold",
Success: "normal"
}
}
};
var sounds = {
Chat: {
Commands: [1, 1],
NotACommand: 2,
Player: [1, 1],
Points: {
Info: 1,
List: 0
},
RPS: {
Draw: 2,
Fail: 2,
Invalid: 2,
OutOfRange: 2,
Success: 1
}
}
};
var messages = {
Chat: {
Commands: [["!commands", "!points", "!rps [Guess] [Point]"], ["!commands", "!points", "!rps [Guess] [Point]"]],
NotACommand: "There's no such a command! Type commands to see the available commands.",
Player: ["PLAYER", "ADMIN"],
Points: {
Info: "Here are the points for the players in room:\n"
},
RPS: {
Draw: "It's a draw, no points.",
Fail: ["You have failed! You have lost", "points"],
Invalid: "Invalid value! Please try again.",
OutOfRange: `Invalid point! The given point must be between ${roomObject.game.limits.lower} and ${roomObject.game.limits.upper} with a value multiple of 100.`,
Success: ["Congratulations! You have won! You have gained", "points"]
}
}
};
var room = HBInit({ roomName: roomObject.roomName, noPlayer: roomObject.noPlayer, public: roomObject.public, maxPlayers: roomObject.maxPlayers });
function getPreviousAccounts(player) {
return playerListArray.filter(p => p.auth == player.auth || p.conn == player.conn);
}
function getRandomInteger(length) {
return Math.floor(Math.random() * length);
}
function getResult(check, response) {
if ((check.toLowerCase() === rps[0] && response.toLowerCase() === rps[2]) || (check.toLowerCase() === rps[1] && response.toLowerCase() === rps[0]) || (check.toLowerCase() === rps[2] && response.toLowerCase() === rps[1])) {
return "Win";
}
else if (rps.indexOf(check.toLowerCase()) === rps.indexOf(response.toLowerCase())) {
return "Draw";
}
else {
return "Lose";
}
}
function updatePlayerPoint(player, point) {
playerList[player.name].points += point;
}
room.onPlayerChat = function (player, message) {
if (message.startsWith("!") == true) {
if (message.toLowerCase().split(" ")[0] == commands[0]) {
room.sendAnnouncement(`${messages.Chat.Commands[Number(player.admin)].toString()}`, player.id, colors.Chat.Commands[Number(player.admin)], fonts.Chat.Commands[Number(player.admin)], sounds.Chat.Commands[Number(player.admin)]);
return false;
}
else if (message.toLowerCase().split(" ")[0] == commands[1]) {
var players = room.getPlayerList().sort(function (p1, p2) {
return p1.points - p2.points;
}).map(p => p.name + ": " + playerList[p.name].points).join("\n");
room.sendAnnouncement(`${messages.Chat.Points.Info}`, player.id, colors.Chat.Points.Info, fonts.Chat.Points.Info, sounds.Chat.Points.Info);
room.sendAnnouncement(`${players}`, player.id, colors.Chat.Points.List, fonts.Chat.Points.List, sounds.Chat.Points.List);
return false;
}
else if (message.toLowerCase().split(" ")[0] == commands[2]) {
var check = message.toLowerCase().split(" ")[1];
var index = rps.indexOf(check);
if (index === -1) {
room.sendAnnouncement(`${messages.Chat.RPS.Invalid}`, player.id, colors.Chat.RPS.Invalid, fonts.Chat.RPS.Invalid, sounds.Chat.RPS.Invalid);
return false;
}
else {
var point = parseInt(message.toLowerCase().split(" ")[2]);
if (isNaN(point)) {
room.sendAnnouncement(`${messages.Chat.RPS.OutOfRange}`, player.id, colors.Chat.RPS.OutOfRange, fonts.Chat.RPS.OutOfRange, sounds.Chat.RPS.OutOfRange);
return false;
}
else {
if (point < roomObject.game.limits.lower || roomObject.game.limits.upper < point || point % 100 != 0) {
room.sendAnnouncement(`${messages.Chat.RPS.OutOfRange}`, player.id, colors.Chat.RPS.OutOfRange, fonts.Chat.RPS.OutOfRange, sounds.Chat.RPS.OutOfRange);
return false;
}
else {
var randomInt = getRandomInteger(rps.length);
var response = rps[randomInt];
if (getResult(check, response).toString() === "Lose") {
room.sendAnnouncement(`${messages.Chat.RPS.Fail[0]} ${point} ${messages.Chat.RPS.Fail[1]} (${roomObject.emojis[index]} π ${roomObject.emojis[randomInt]})`, player.id, colors.Chat.RPS.Fail, fonts.Chat.RPS.Fail, sounds.Chat.RPS.Fail);
updatePlayerPoint(player, -point);
return false;
}
else if (getResult(check, response).toString() === "Draw") {
room.sendAnnouncement(`${messages.Chat.RPS.Draw} ${messages.Chat.RPS.Draw} (${roomObject.emojis[index]} π ${roomObject.emojis[randomInt]})`, player.id, colors.Chat.RPS.Draw, fonts.Chat.RPS.Draw, sounds.Chat.RPS.Draw);
updatePlayerPoint(player, 0);
return false;
}
else if (getResult(check, response).toString() === "Win") {
room.sendAnnouncement(`${messages.Chat.RPS.Success[0]} ${point} ${messages.Chat.RPS.Success[1]} (${roomObject.emojis[index]} π ${roomObject.emojis[randomInt]})`, player.id, colors.Chat.RPS.Success, fonts.Chat.RPS.Success, sounds.Chat.RPS.Success);
updatePlayerPoint(player, point);
return false;
}
}
}
}
}
else {
room.sendAnnouncement(`${messages.Chat.NotACommand}`, player.id, colors.Chat.NotACommand, fonts.Chat.NotACommand, sounds.Chat.NotACommand);
return false;
}
}
else {
room.sendAnnouncement(`(${new Date(Date.now()).toLocaleString()}) [${playerList[player.name].points}] [${messages.Chat.Player[Number(player.admin)]}] ${player.name} #${player.id}: ${message}`, null, colors.Chat.Player[Number(player.admin)], fonts.Chat.Player[Number(player.admin)], sounds.Chat.Player[Number(player.admin)]);
return false;
}
}
room.onPlayerJoin = function (player) {
var accounts = getPreviousAccounts(player);
if (playerList[player.name] == undefined) {
if (accounts.length == 0) {
playerList[player.name] = { name: player.name, auth: player.auth, conn: player.conn, points: 600 };
}
else {
var lastAccount = accounts[accounts.length - 1];
playerList[player.name] = { name: player.name, auth: player.auth, conn: player.conn, points: lastAccount.points };
}
}
else {
if (accounts.length == 0) {
playerList[player.name] = { name: player.name, auth: player.auth, conn: player.conn, points: 600 }; //A rare situation, theorically it's almost impossible to happen.
}
else {
var lastAccount = accounts[accounts.length - 1];
playerList[player.name] = { name: player.name, auth: player.auth, conn: player.conn, points: lastAccount.points };
}
}
playerListArray.push(playerList[player.name]);
}