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Hello Theo,
I gave everyone an equipment that allows them to counter 100% for testing purposes... until I hit something what's called a Sol_Counter. I tried searching the wiki on how to set it up (from what I understand it's a notetag from reading code?) but only found something in regards to magic reflection. How does one set it up?
The text was updated successfully, but these errors were encountered:
Sorry for late reply ;_;
I haven't write something about counterattack yet nor how to animate the enemy. I got a busy life lately.
Take a look at TSBS config 2, at the default sequence.
There's a setup named "Default_ACounter"
It's default sequence for actor counterattack.
When an actor is counterattacking the enemy, it will perform a sequence.
You can try my sample game, give Soleil's counterattack as 100% and see how it works.
Edit :
Basically, you only need setup an action sequence named 'Sol_Counter' (by default, its name taken from the sample game :)) )
Hello Theo,
I gave everyone an equipment that allows them to counter 100% for testing purposes... until I hit something what's called a Sol_Counter. I tried searching the wiki on how to set it up (from what I understand it's a notetag from reading code?) but only found something in regards to magic reflection. How does one set it up?
The text was updated successfully, but these errors were encountered: