Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Counter Attack Setup #2

Closed
Archeia opened this issue Oct 22, 2014 · 1 comment
Closed

Counter Attack Setup #2

Archeia opened this issue Oct 22, 2014 · 1 comment

Comments

@Archeia
Copy link

Archeia commented Oct 22, 2014

Hello Theo,
I gave everyone an equipment that allows them to counter 100% for testing purposes... until I hit something what's called a Sol_Counter. I tried searching the wiki on how to set it up (from what I understand it's a notetag from reading code?) but only found something in regards to magic reflection. How does one set it up?

@theoallen
Copy link
Owner

Sorry for late reply ;_;
I haven't write something about counterattack yet nor how to animate the enemy. I got a busy life lately.

Take a look at TSBS config 2, at the default sequence.
There's a setup named "Default_ACounter"

It's default sequence for actor counterattack.
When an actor is counterattacking the enemy, it will perform a sequence.
You can try my sample game, give Soleil's counterattack as 100% and see how it works.

Edit :
Basically, you only need setup an action sequence named 'Sol_Counter' (by default, its name taken from the sample game :)) )

@Archeia Archeia closed this as completed Jan 2, 2015
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants