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CONFIGURATIONS.MD

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PF1

Field Value
Creature Type creatureType
Custom Creature Type creatureType
Current HP attributes.hp.value
Max HP attributes.hp.max

Here's a script macro to setup some default colors for the different creature types found in pf1

const bloodSheetData = {
  aberration: "#b527d5d5",
  animal: "#a51414d8",
  construct: "#5f4d39d5",
  dragon: "#40ab26d8",
  fey: "#b304add8",
  magicalBeast: "#b71e46d8",
  humanoid: "#a51414d8",
  monstrousHumanoid: "#810808d8",
  ooze: "#0000cc6d8",
  plant: "#195d09d8",
  undead: "#260000d8",
  outsider: "#b304add8",
  vermin: "#195d09d8",
};

game.settings.set("splatter", "BloodSheetData", bloodSheetData);

ALIEN

  1. Module settings:
Field Value
Creature Type type
Custom Creature Type type
Current HP header.health.value
Max HP header.health.max
  1. Script macro to set default colors: red for human blood, white-ish for synthetics' fluid, and green for xenomorph's acid. (Remember that Automatic Blood Color must be enabled in the module's settings.)
const BloodSheetData = {
  character: "#a51414b0",
  creature: "#1dbb02b0",
  synthetic: "#f7f7f7b0",
};

game.settings.set("splatter", "BloodSheetData", bloodSheetData);