fix(SharedMethods): find components in loading scenes #1759
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I introduced a change to find even inactive objects in all scenes as opposed to just the currently loaded one (#1725).
In doing so I was assuming that the scene would be
isLoaded
by the time i wanted to do the search. As discovered by @bddckr, theAwake
/Start
methods run before the sceneisLoaded
and this resulted in the shared methods being unable to find certain components duringAwake
andStart
.This gets rid of that condition, since scenes retrieved using
sceneCount
andGetSceneAt
are either loading or loaded.This also refactors the method to avoid unnecessary iteration when only searching the active scene, and also renames the helper method.
@bddckr @thestonefox