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Change phases to have different completion conditions #139

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cdsupina opened this issue Apr 5, 2021 · 0 comments
Open

Change phases to have different completion conditions #139

cdsupina opened this issue Apr 5, 2021 · 0 comments
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enhancement New feature or request
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@cdsupina
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cdsupina commented Apr 5, 2021

Currently, all phases in the game are completed when a set amount of 1-second ticks have been completed. This system makes sense for the enemy and rest phases but doesn't make much sense for a boss phase. A boss phase should only be completed when the boss is destroyed.

Let's change the PhaseManagerResource and Phase to allow for both phases with a tick limit and for phases with other completion conditions.

@cdsupina cdsupina added the enhancement New feature or request label Apr 5, 2021
@cdsupina cdsupina added this to To do in v0.1.8 "Boss" Jul 13, 2021
@cdsupina cdsupina added this to the v0.1.8 "Boss" milestone Jul 13, 2021
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