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lockon.cs
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lockon.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class lockon : MonoBehaviour {
public static GameObject locktarget;
public GameObject camera;
void OnTriggerStay(Collider other)
{
// if (cameracontrol.locked)
if (other.gameObject.tag == "baddie")
{
if(!other.gameObject.GetComponent<baddie>().dead)
if (locktarget != null)
{
if(!cameracontrol.locked)
if (Vector3.Distance(camera.transform.position, other.gameObject.transform.position) < Vector3.Distance(camera.transform.position, locktarget.transform.position))
{
locktarget = other.gameObject;
}
}
else
locktarget = other.gameObject;
}
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}