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FindOpenCL.cmake
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FindOpenCL.cmake
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# - Try to find OpenCL
# This module tries to find an OpenCL implementation on your system. It supports
# AMD / ATI, Apple and NVIDIA implementations, but should work, too.
#
# Once done this will define
# OPENCL_FOUND - system has OpenCL
# OPENCL_INCLUDE_DIRS - the OpenCL include directory
# OPENCL_LIBRARIES - link these to use OpenCL
#
# WIN32 should work, but is untested
FIND_PACKAGE( PackageHandleStandardArgs )
SET (OPENCL_VERSION_STRING "0.1.0")
SET (OPENCL_VERSION_MAJOR 0)
SET (OPENCL_VERSION_MINOR 1)
SET (OPENCL_VERSION_PATCH 0)
SET(OPENCL_ROOT_DIR
"${OPENCL_ROOT_DIR}"
CACHE
PATH
"Path to search for opencl")
IF (APPLE)
FIND_LIBRARY(OPENCL_LIBRARIES OpenCL DOC "OpenCL lib for OSX")
FIND_PATH(OPENCL_INCLUDE_DIRS OpenCL/cl.h DOC "Include for OpenCL on OSX")
FIND_PATH(_OPENCL_CPP_INCLUDE_DIRS OpenCL/cl.hpp DOC "Include for OpenCL CPP bindings on OSX")
ELSE (APPLE)
IF (WIN32)
FIND_PATH(OPENCL_INCLUDE_DIRS CL/cl.h )
FIND_PATH(_OPENCL_CPP_INCLUDE_DIRS CL/cl.hpp )
# AMD
IF( ${CMAKE_SYSTEM_PROCESSOR} STREQUAL "AMD" )
# The AMD SDK currently installs both x86 and x86_64 libraries
# This is only a hack to find out architecture
IF( ${CMAKE_SYSTEM_PROCESSOR} STREQUAL "AMD64" )
SET(OPENCL_LIB_DIR "$ENV{ATISTREAMSDKROOT}/lib/x86_64")
ELSE (${CMAKE_SYSTEM_PROCESSOR} STREQUAL "AMD64")
SET(OPENCL_LIB_DIR "$ENV{ATISTREAMSDKROOT}/lib/x86")
ENDIF( ${CMAKE_SYSTEM_PROCESSOR} STREQUAL "AMD64" )
# NVIDIA
ELSE( ${CMAKE_SYSTEM_PROCESSOR} STREQUAL "AMD" )
IF( ${OPENCL_INCLUDE_DIRS} STREQUAL "OPENCL_INCLUDE_DIRS-NOTFOUND" )
SET( SEARCH_PATH ${PATH} "C:/ProgramData/NVIDIA Corporation/NVIDIA GPU Computing SDK/OpenCL/common/inc")
FIND_PATH(OPENCL_INCLUDE_DIRS CL/cl.h PATHS ${SEARCH_PATH} )
FIND_PATH(_OPENCL_CPP_INCLUDE_DIRS CL/cl.hpp PATHS ${SEARCH_PATH} )
ENDIF( ${OPENCL_INCLUDE_DIRS} STREQUAL "OPENCL_INCLUDE_DIRS-NOTFOUND" )
IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
SET(OPENCL_LIB_DIR "C:/ProgramData/NVIDIA Corporation/NVIDIA GPU Computing SDK/OpenCL/common/lib/x64")
ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8)
SET(OPENCL_LIB_DIR "C:/ProgramData/NVIDIA Corporation/NVIDIA GPU Computing SDK/OpenCL/common/lib/Win32")
ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8)
ENDIF( ${CMAKE_SYSTEM_PROCESSOR} STREQUAL "AMD" )
FIND_LIBRARY(OPENCL_LIBRARIES OpenCL.lib ${OPENCL_LIB_DIR})
GET_FILENAME_COMPONENT(_OPENCL_INC_CAND ${OPENCL_LIB_DIR}/../../include ABSOLUTE)
# On Win32 search relative to the library
FIND_PATH(OPENCL_INCLUDE_DIRS CL/cl.h PATHS "${_OPENCL_INC_CAND}")
FIND_PATH(_OPENCL_CPP_INCLUDE_DIRS CL/cl.hpp PATHS "${_OPENCL_INC_CAND}")
ELSE (WIN32)
# Unix style platforms
FIND_LIBRARY(OPENCL_LIBRARIES OpenCL
PATHS ${OPENCL_ROOT_DIR}/lib ${OPENCL_ROOT_DIR}/common/lib
ENV LD_LIBRARY_PATH
)
GET_FILENAME_COMPONENT(OPENCL_LIB_DIR ${OPENCL_LIBRARIES} PATH)
GET_FILENAME_COMPONENT(_OPENCL_INC_CAND ${OPENCL_LIB_DIR}/../../include ABSOLUTE)
SET(_OPENCL_INC_CAND
${_OPENCL_INC_CAND}
${OPENCL_ROOT_DIR}/include
${OPENCL_ROOT_DIR}/inc
${OPENCL_ROOT_DIR}/common/inc
)
# The AMD SDK currently does not place its headers
# in /usr/include, therefore also search relative
# to the library
FIND_PATH(OPENCL_INCLUDE_DIRS CL/cl.h PATHS ${_OPENCL_INC_CAND} /usr/local/cuda/include/)
FIND_PATH(_OPENCL_CPP_INCLUDE_DIRS CL/cl.hpp PATHS ${_OPENCL_INC_CAND})
ENDIF (WIN32)
ENDIF (APPLE)
FIND_PACKAGE_HANDLE_STANDARD_ARGS( OpenCL DEFAULT_MSG OPENCL_LIBRARIES OPENCL_INCLUDE_DIRS )
IF( _OPENCL_CPP_INCLUDE_DIRS )
SET( OPENCL_HAS_CPP_BINDINGS TRUE )
LIST( APPEND OPENCL_INCLUDE_DIRS ${_OPENCL_CPP_INCLUDE_DIRS} )
# This is often the same, so clean up
LIST( REMOVE_DUPLICATES OPENCL_INCLUDE_DIRS )
ENDIF( _OPENCL_CPP_INCLUDE_DIRS )
MARK_AS_ADVANCED(
OPENCL_INCLUDE_DIRS
)