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CustomView.mm
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CustomView.mm
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#import "CustomView.h"
#import "CustomLayer.h"
#import "vtkCocoaRenderWindow.h"
#import "vtkCocoaRenderWindowInteractor.h"
#import "vtkRenderer.h"
@implementation CustomView
// ----------------------------------------------------------------------------
// Designated initializer
- (instancetype)initWithFrame:(NSRect)frameRect
{
self = [super initWithFrame:frameRect];
if (self)
{
// nothing to do... add something if you need to
}
return self;
}
// ----------------------------------------------------------------------------
// Designated initializer
- (nullable instancetype)initWithCoder:(NSCoder*)coder
{
self = [super initWithCoder:coder];
if (self)
{
// nothing to do... add something if you need to
}
return self;
}
#pragma mark -
// ----------------------------------------------------------------------------
- (void)initializeVTKSupport
{
// The usual vtk object creation.
vtkRenderer* ren = vtkRenderer::New();
vtkRenderWindow* renWin = vtkRenderWindow::New();
vtkRenderWindowInteractor* renWinInt = vtkRenderWindowInteractor::New();
// The cast should never fail, but we do it anyway, as
// it's more correct to do so.
vtkCocoaRenderWindow* cocoaRenWin = vtkCocoaRenderWindow::SafeDownCast(renWin);
if (ren && cocoaRenWin && renWinInt)
{
//
[self setRenderer:ren];
[self setRenderWindow:cocoaRenWin];
[self setRenderWindowInteractor:renWinInt];
// This is special to our usage of vtk. To prevent vtk
// from creating an NSWindow and NSView automatically (its
// default behaviour) we tell vtk that they exist already.
// The APIs names are a bit misleading, due to the cross
// platform nature of vtk, but this usage is correct.
NSWindow* parentWindow = [self window];
assert(parentWindow);
cocoaRenWin->SetRootWindow((__bridge void*)parentWindow);
cocoaRenWin->SetWindowId((__bridge void*)self);
// The usual vtk connections.
cocoaRenWin->AddRenderer(ren);
renWinInt->SetRenderWindow(cocoaRenWin);
// Initialize now so we are ready when the OS asks us to draw.
if (!renWinInt->GetInitialized())
{
renWinInt->Initialize();
}
}
}
// ----------------------------------------------------------------------------
- (void)cleanUpVTKSupport
{
vtkRenderer* ren = [self renderer];
vtkRenderWindow* renWin = [self renderWindow];
vtkRenderWindowInteractor* renWinInt = [self renderWindowInteractor];
if (ren)
{
ren->Delete();
}
if (renWin)
{
renWin->Delete();
}
if (renWinInt)
{
renWinInt->Delete();
}
[self setRenderer:nil];
[self setRenderWindow:nil];
[self setRenderWindowInteractor:nil];
}
#pragma mark -
// ----------------------------------------------------------------------------
- (void)initializeLayerSupport
{
// Make sure we don't do this twice.
assert([[self layer] isKindOfClass:[CustomLayer class]] == NO);
NSRect viewBounds = [self bounds];
// Create the CustomLayer.
CustomLayer* layer = [CustomLayer layer];
[layer setName:@"CustomLayer"];
[layer setAnchorPoint:CGPointZero];
[layer setPosition:CGPointZero];
[layer setBounds:viewBounds];
[layer setMasksToBounds:YES];
[layer setNeedsDisplayOnBoundsChange:YES];
[layer setOpaque:YES];
[layer setCustomView:self];
// If the view has been connected to a window use the window's backing scale factor as its content
// scale.
NSWindow* window = [self window];
if (window)
{
double backingScaleFactor = [window backingScaleFactor];
[layer setContentsScale:backingScaleFactor];
[self modifyDPIForBackingScaleFactor:backingScaleFactor];
}
// Newly created layers are generally invalidated after creation, and so must be told to redraw.
[layer setNeedsDisplay];
// Make us a layer-hosting (not layer-backed) view.
[self setLayer:layer];
[self setWantsLayer:YES];
}
#pragma mark - Backing Property Change
// ---------------------------------------------------------------------------------------------------------------
- (void)modifyDPIForBackingScaleFactor:(double)backingScaleFactor
{
vtkCocoaRenderWindow* renderWindow = [self renderWindow];
if (renderWindow)
{
// DPI has been hardcoded to 72 but in order to cater for text rendering discrepancies with
// vtkTextActors for instance we must adjust the scaling factor per NSWindow.
renderWindow->SetDPI((int)lround(72.0 * backingScaleFactor));
}
}
// ---------------------------------------------------------------------------------------------------------------
- (void)viewWillMoveToWindow:(nullable NSWindow*)inNewWindow
{
[super viewWillMoveToWindow:inNewWindow];
if (inNewWindow)
{
CGFloat backingScaleFactor = [inNewWindow backingScaleFactor];
assert(backingScaleFactor >= 1.0);
// If the layer exists set its content scale to the window's backing scale factor otherwise it
// will eventually get set when the layer is created (see 'initializeLayerSupport').
[[self layer] setContentsScale:backingScaleFactor];
// Update the rendering DPI per window.
[self modifyDPIForBackingScaleFactor:backingScaleFactor];
}
}
// ---------------------------------------------------------------------------------------------------------------
- (void)viewDidChangeBackingProperties
{
[super viewDidChangeBackingProperties];
NSWindow* window = [self window];
if (window)
{
CGFloat backingScaleFactor = [[self window] backingScaleFactor];
assert(backingScaleFactor >= 1.0);
// If the layer exists set its content scale to the window's backing scale factor otherwise when
// it's ready and the backing property changes (i.e moving between screens that differ in
// resolution) it will be set.
[[self layer] setContentsScale:backingScaleFactor];
// Update the rendering DPI per window.
[self modifyDPIForBackingScaleFactor:backingScaleFactor];
}
}
@end