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vtkAngleRepresentation.h
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vtkAngleRepresentation.h
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/*=========================================================================
Program: Visualization Toolkit
Module: vtkAngleRepresentation.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkAngleRepresentation
* @brief represent the vtkAngleWidget
*
* The vtkAngleRepresentation is a superclass for classes representing the
* vtkAngleWidget. This representation consists of two rays and three
* vtkHandleRepresentations to place and manipulate the three points defining
* the angle representation. (Note: the three points are referred to as Point1,
* Center, and Point2, at the two end points (Point1 and Point2) and Center
* (around which the angle is measured).
*
* @sa
* vtkAngleWidget vtkHandleRepresentation vtkAngleRepresentation2D
*/
#ifndef vtkAngleRepresentation_h
#define vtkAngleRepresentation_h
#include "vtkInteractionWidgetsModule.h" // For export macro
#include "vtkWidgetRepresentation.h"
class vtkHandleRepresentation;
class VTKINTERACTIONWIDGETS_EXPORT vtkAngleRepresentation : public vtkWidgetRepresentation
{
public:
//@{
/**
* Standard VTK methods.
*/
vtkTypeMacro(vtkAngleRepresentation,vtkWidgetRepresentation);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@}
/**
* This representation and all subclasses must keep an angle (in degrees)
* consistent with the state of the widget.
*/
virtual double GetAngle() = 0;
//@{
/**
* Methods to Set/Get the coordinates of the three points defining
* this representation. Note that methods are available for both
* display and world coordinates.
*/
virtual void GetPoint1WorldPosition(double pos[3]) = 0;
virtual void GetCenterWorldPosition(double pos[3]) = 0;
virtual void GetPoint2WorldPosition(double pos[3]) = 0;
virtual void SetPoint1DisplayPosition(double pos[3]) = 0;
virtual void SetCenterDisplayPosition(double pos[3]) = 0;
virtual void SetPoint2DisplayPosition(double pos[3]) = 0;
virtual void GetPoint1DisplayPosition(double pos[3]) = 0;
virtual void GetCenterDisplayPosition(double pos[3]) = 0;
virtual void GetPoint2DisplayPosition(double pos[3]) = 0;
//@}
//@{
/**
* This method is used to specify the type of handle representation to use
* for the three internal vtkHandleWidgets within vtkAngleRepresentation.
* To use this method, create a dummy vtkHandleRepresentation (or
* subclass), and then invoke this method with this dummy. Then the
* vtkAngleRepresentation uses this dummy to clone three
* vtkHandleRepresentations of the same type. Make sure you set the handle
* representation before the widget is enabled. (The method
* InstantiateHandleRepresentation() is invoked by the vtkAngle widget.)
*/
void SetHandleRepresentation(vtkHandleRepresentation *handle);
void InstantiateHandleRepresentation();
//@}
//@{
/**
* Set/Get the handle representations used for the vtkAngleRepresentation.
*/
vtkGetObjectMacro(Point1Representation,vtkHandleRepresentation);
vtkGetObjectMacro(CenterRepresentation,vtkHandleRepresentation);
vtkGetObjectMacro(Point2Representation,vtkHandleRepresentation);
//@}
//@{
/**
* The tolerance representing the distance to the representation (in
* pixels) in which the cursor is considered near enough to the end points
* of the representation to be active.
*/
vtkSetClampMacro(Tolerance,int,1,100);
vtkGetMacro(Tolerance,int);
//@}
//@{
/**
* Specify the format to use for labeling the angle. Note that an empty
* string results in no label, or a format string without a "%" character
* will not print the angle value.
*/
vtkSetStringMacro(LabelFormat);
vtkGetStringMacro(LabelFormat);
//@}
//@{
/**
* Special methods for turning off the rays and arc that define the cone
* and arc of the angle.
*/
vtkSetMacro(Ray1Visibility,vtkTypeBool);
vtkGetMacro(Ray1Visibility,vtkTypeBool);
vtkBooleanMacro(Ray1Visibility,vtkTypeBool);
vtkSetMacro(Ray2Visibility,vtkTypeBool);
vtkGetMacro(Ray2Visibility,vtkTypeBool);
vtkBooleanMacro(Ray2Visibility,vtkTypeBool);
vtkSetMacro(ArcVisibility,vtkTypeBool);
vtkGetMacro(ArcVisibility,vtkTypeBool);
vtkBooleanMacro(ArcVisibility,vtkTypeBool);
//@}
// Used to communicate about the state of the representation
enum {Outside=0,NearP1,NearCenter,NearP2};
//@{
/**
* These are methods that satisfy vtkWidgetRepresentation's API.
*/
void BuildRepresentation() override;
int ComputeInteractionState(int X, int Y, int modify=0) override;
void StartWidgetInteraction(double e[2]) override;
virtual void CenterWidgetInteraction(double e[2]);
void WidgetInteraction(double e[2]) override;
//@}
protected:
vtkAngleRepresentation();
~vtkAngleRepresentation() override;
// The handle and the rep used to close the handles
vtkHandleRepresentation *HandleRepresentation;
vtkHandleRepresentation *Point1Representation;
vtkHandleRepresentation *CenterRepresentation;
vtkHandleRepresentation *Point2Representation;
// Selection tolerance for the handles
int Tolerance;
// Visibility of the various pieces of the representation
vtkTypeBool Ray1Visibility;
vtkTypeBool Ray2Visibility;
vtkTypeBool ArcVisibility;
// Format for the label
char *LabelFormat;
private:
vtkAngleRepresentation(const vtkAngleRepresentation&) = delete;
void operator=(const vtkAngleRepresentation&) = delete;
};
#endif