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vtkPolygonalHandleRepresentation3D.cxx
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vtkPolygonalHandleRepresentation3D.cxx
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/*=========================================================================
Program: Visualization Toolkit
Module: vtkPolygonalHandleRepresentation3D.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkPolygonalHandleRepresentation3D.h"
#include "vtkPolyDataMapper.h"
#include "vtkActor.h"
#include "vtkCellPicker.h"
#include "vtkRenderer.h"
#include "vtkObjectFactory.h"
#include "vtkProperty.h"
#include "vtkCoordinate.h"
#include "vtkRenderWindow.h"
#include "vtkCamera.h"
#include "vtkMatrix4x4.h"
#include "vtkPointPlacer.h"
vtkStandardNewMacro(vtkPolygonalHandleRepresentation3D);
//----------------------------------------------------------------------
vtkPolygonalHandleRepresentation3D::vtkPolygonalHandleRepresentation3D()
{
this->Offset[0] =
this->Offset[1] =
this->Offset[2] = 0.0;
this->Actor = vtkActor::New();
this->Actor->SetMapper(this->Mapper);
this->Actor->SetProperty(this->Property);
this->HandlePicker->AddPickList(this->Actor);
}
//-------------------------------------------------------------------------
void vtkPolygonalHandleRepresentation3D::SetWorldPosition(double p[3])
{
if (!this->Renderer || !this->PointPlacer ||
this->PointPlacer->ValidateWorldPosition( p ))
{
this->HandleTransformMatrix->SetElement(0, 3, p[0] - this->Offset[0]);
this->HandleTransformMatrix->SetElement(1, 3, p[1] - this->Offset[1]);
this->HandleTransformMatrix->SetElement(2, 3, p[2] - this->Offset[2]);
this->WorldPosition->SetValue(
this->HandleTransformMatrix->GetElement(0, 3),
this->HandleTransformMatrix->GetElement(1, 3),
this->HandleTransformMatrix->GetElement(2, 3));
this->WorldPositionTime.Modified();
}
}
//----------------------------------------------------------------------
void vtkPolygonalHandleRepresentation3D::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "Offset: (" << this->Offset[0] << ","
<< this->Offset[1] << ")\n";
}