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vtkImagePermute.h
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vtkImagePermute.h
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/*=========================================================================
Program: Visualization Toolkit
Module: vtkImagePermute.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkImagePermute
* @brief Permutes axes of input.
*
* vtkImagePermute reorders the axes of the input. Filtered axes specify
* the input axes which become X, Y, Z. The input has to have the
* same scalar type of the output. The filter does copy the
* data when it executes. This filter is actually a very thin wrapper
* around vtkImageReslice.
*/
#ifndef vtkImagePermute_h
#define vtkImagePermute_h
#include "vtkImageReslice.h"
#include "vtkImagingCoreModule.h" // For export macro
class VTKIMAGINGCORE_EXPORT vtkImagePermute : public vtkImageReslice
{
public:
static vtkImagePermute* New();
vtkTypeMacro(vtkImagePermute, vtkImageReslice);
void PrintSelf(ostream& os, vtkIndent indent) override;
///@{
/**
* The filtered axes are the input axes that get relabeled to X,Y,Z.
*/
void SetFilteredAxes(int x, int y, int z);
void SetFilteredAxes(const int xyz[3]) { this->SetFilteredAxes(xyz[0], xyz[1], xyz[2]); }
vtkGetVector3Macro(FilteredAxes, int);
///@}
protected:
vtkImagePermute();
~vtkImagePermute() override = default;
int FilteredAxes[3];
private:
vtkImagePermute(const vtkImagePermute&) = delete;
void operator=(const vtkImagePermute&) = delete;
};
#endif