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vtkInteractorStyleJoystickCamera.h
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vtkInteractorStyleJoystickCamera.h
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/*=========================================================================
Program: Visualization Toolkit
Module: vtkInteractorStyleJoystickCamera.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkInteractorStyleJoystickCamera
* @brief interactive manipulation of the camera
*
*
* vtkInteractorStyleJoystickCamera allows the user to move (rotate, pan,
* etc.) the camera, the point of view for the scene. The position of the
* mouse relative to the center of the scene determines the speed at which
* the camera moves, and the speed of the mouse movement determines the
* acceleration of the camera, so the camera continues to move even if the
* mouse if not moving.
* For a 3-button mouse, the left button is for rotation, the right button
* for zooming, the middle button for panning, and ctrl + left button for
* spinning. (With fewer mouse buttons, ctrl + shift + left button is
* for zooming, and shift + left button is for panning.)
*
* @sa
* vtkInteractorStyleJoystickActor vtkInteractorStyleTrackballCamera
* vtkInteractorStyleTrackballActor
*/
#ifndef vtkInteractorStyleJoystickCamera_h
#define vtkInteractorStyleJoystickCamera_h
#include "vtkInteractionStyleModule.h" // For export macro
#include "vtkInteractorStyle.h"
class VTKINTERACTIONSTYLE_EXPORT vtkInteractorStyleJoystickCamera : public vtkInteractorStyle
{
public:
static vtkInteractorStyleJoystickCamera *New();
vtkTypeMacro(vtkInteractorStyleJoystickCamera,vtkInteractorStyle);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@{
/**
* Event bindings controlling the effects of pressing mouse buttons
* or moving the mouse.
*/
void OnMouseMove() override;
void OnLeftButtonDown() override;
void OnLeftButtonUp() override;
void OnMiddleButtonDown() override;
void OnMiddleButtonUp() override;
void OnRightButtonDown() override;
void OnRightButtonUp() override;
void OnMouseWheelForward() override;
void OnMouseWheelBackward() override;
//@}
// These methods for the different interactions in different modes
// are overridden in subclasses to perform the correct motion. Since
// they are called by OnTimer, they do not have mouse coord parameters
// (use interactor's GetEventPosition and GetLastEventPosition)
void Rotate() override;
void Spin() override;
void Pan() override;
void Dolly() override;
protected:
vtkInteractorStyleJoystickCamera();
~vtkInteractorStyleJoystickCamera() override;
virtual void Dolly(double factor);
private:
vtkInteractorStyleJoystickCamera(const vtkInteractorStyleJoystickCamera&) = delete;
void operator=(const vtkInteractorStyleJoystickCamera&) = delete;
};
#endif