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vtkAbstractPolygonalHandleRepresentation3D.cxx
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vtkAbstractPolygonalHandleRepresentation3D.cxx
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/*=========================================================================
Program: Visualization Toolkit
Module: vtkAbstractPolygonalHandleRepresentation3D.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkAbstractPolygonalHandleRepresentation3D.h"
#include "vtkCursor3D.h"
#include "vtkPolyDataMapper.h"
#include "vtkActor.h"
#include "vtkCellPicker.h"
#include "vtkRenderer.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkObjectFactory.h"
#include "vtkPickingManager.h"
#include "vtkProperty.h"
#include "vtkAssemblyPath.h"
#include "vtkMath.h"
#include "vtkInteractorObserver.h"
#include "vtkLine.h"
#include "vtkCoordinate.h"
#include "vtkRenderWindow.h"
#include "vtkFocalPlanePointPlacer.h"
#include "vtkCamera.h"
#include "vtkTransformPolyDataFilter.h"
#include "vtkMatrixToLinearTransform.h"
#include "vtkMatrix4x4.h"
#include "vtkVectorText.h"
#include "vtkFollower.h"
vtkCxxSetObjectMacro(vtkAbstractPolygonalHandleRepresentation3D,Property,vtkProperty);
vtkCxxSetObjectMacro(vtkAbstractPolygonalHandleRepresentation3D,SelectedProperty,vtkProperty);
//----------------------------------------------------------------------
vtkAbstractPolygonalHandleRepresentation3D
::vtkAbstractPolygonalHandleRepresentation3D()
{
this->InteractionState = vtkHandleRepresentation::Outside;
this->HandleTransformFilter = vtkTransformPolyDataFilter::New();
this->HandleTransform = vtkMatrixToLinearTransform::New();
this->HandleTransformMatrix = vtkMatrix4x4::New();
this->HandleTransformMatrix->Identity();
this->HandleTransform->SetInput( this->HandleTransformMatrix );
this->HandleTransformFilter->SetTransform( this->HandleTransform );
// initialized because it is used in PrintSelf
this->LastPickPosition[0]=0.0;
this->LastPickPosition[1]=0.0;
this->LastPickPosition[2]=0.0;
// initialized because it is used in PrintSelf
this->LastEventPosition[0]=0.0;
this->LastEventPosition[1]=0.0;
this->Mapper = vtkPolyDataMapper::New();
this->Mapper->ScalarVisibilityOff();
this->Mapper->SetInputConnection(
this->HandleTransformFilter->GetOutputPort());
// Set up the initial properties
this->CreateDefaultProperties();
this->Actor = nullptr; // Created by subclass.vtkFollower::New();
// Manage the picking stuff
this->HandlePicker = vtkCellPicker::New();
this->HandlePicker->PickFromListOn();
this->HandlePicker->SetTolerance(0.01); //need some fluff
// Override superclass'
this->PlaceFactor = 1.0;
this->WaitingForMotion = 0;
this->ConstraintAxis = -1;
vtkFocalPlanePointPlacer *pointPlacer = vtkFocalPlanePointPlacer::New();
this->SetPointPlacer( pointPlacer );
pointPlacer->Delete();
// Label stuff.
this->LabelAnnotationTextScaleInitialized = false;
this->LabelVisibility = 0;
this->HandleVisibility = 1;
this->LabelTextInput = vtkVectorText::New();
this->LabelTextInput->SetText( "0" );
this->LabelTextMapper = vtkPolyDataMapper::New();
this->LabelTextMapper->SetInputConnection(
this->LabelTextInput->GetOutputPort());
this->LabelTextActor = vtkFollower::New();
this->LabelTextActor->SetMapper(this->LabelTextMapper);
this->LabelTextActor->GetProperty()->SetColor( 1.0, 0.1, 0.0 );
this->SmoothMotion = 1;
}
//----------------------------------------------------------------------
vtkAbstractPolygonalHandleRepresentation3D
::~vtkAbstractPolygonalHandleRepresentation3D()
{
this->HandleTransformFilter->Delete();
this->HandleTransform->Delete();
this->HandleTransformMatrix->Delete();
this->HandlePicker->Delete();
this->Mapper->Delete();
this->Actor->Delete();
this->Property->Delete();
this->SelectedProperty->Delete();
this->LabelTextInput->Delete();
this->LabelTextMapper->Delete();
this->LabelTextActor->Delete();
}
//----------------------------------------------------------------------
void vtkAbstractPolygonalHandleRepresentation3D::RegisterPickers()
{
vtkPickingManager* pm = this->GetPickingManager();
if (!pm)
{
return;
}
pm->AddPicker(this->HandlePicker, this);
}
//----------------------------------------------------------------------
void vtkAbstractPolygonalHandleRepresentation3D::SetHandle( vtkPolyData * pd )
{
this->HandleTransformFilter->SetInputData( pd );
}
//----------------------------------------------------------------------
vtkPolyData * vtkAbstractPolygonalHandleRepresentation3D::GetHandle()
{
return vtkPolyData::SafeDownCast(this->HandleTransformFilter->GetInput());
}
//-------------------------------------------------------------------------
void vtkAbstractPolygonalHandleRepresentation3D::SetWorldPosition(double p[3])
{
if (!this->Renderer || !this->PointPlacer ||
this->PointPlacer->ValidateWorldPosition( p ))
{
this->WorldPosition->SetValue( p );
this->WorldPositionTime.Modified();
this->Modified();
}
}
//-------------------------------------------------------------------------
void vtkAbstractPolygonalHandleRepresentation3D::SetDisplayPosition(double p[3])
{
if (this->Renderer && this->PointPlacer)
{
if (this->PointPlacer->ValidateDisplayPosition( this->Renderer, p))
{
double worldPos[3], worldOrient[9];
if (this->PointPlacer->ComputeWorldPosition(
this->Renderer, p, worldPos, worldOrient ))
{
this->DisplayPosition->SetValue(p);
this->WorldPosition->SetValue(worldPos);
this->DisplayPositionTime.Modified();
this->SetWorldPosition(this->WorldPosition->GetValue());
}
}
}
else
{
this->DisplayPosition->SetValue(p);
this->DisplayPositionTime.Modified();
}
}
//-------------------------------------------------------------------------
int vtkAbstractPolygonalHandleRepresentation3D
::ComputeInteractionState(int X, int Y, int vtkNotUsed(modify))
{
this->VisibilityOn(); //actor must be on to be picked
vtkAssemblyPath* path = this->GetAssemblyPath(X, Y, 0., this->HandlePicker);
if ( path != nullptr )
{
this->InteractionState = vtkHandleRepresentation::Nearby;
}
else
{
this->InteractionState = vtkHandleRepresentation::Outside;
if ( this->ActiveRepresentation )
{
this->VisibilityOff();
}
}
return this->InteractionState;
}
//-------------------------------------------------------------------------
int vtkAbstractPolygonalHandleRepresentation3D::DetermineConstraintAxis(
int constraint, double *x, double *startPickPoint)
{
// Look for trivial cases
if ( ! this->Constrained )
{
return -1;
}
else if ( constraint >= 0 && constraint < 3 )
{
return constraint;
}
// Okay, figure out constraint. First see if the choice is
// outside the hot spot
if ( ! x )
{
double p[3];
this->HandlePicker->GetPickPosition(p);
if ( vtkMath::Distance2BetweenPoints(p,this->LastPickPosition) > 0.0)
{
this->WaitingForMotion = 0;
return 0;
}
else
{
this->WaitingForMotion = 1;
this->WaitCount = 0;
return -1;
}
}
else if (x)
{
this->WaitingForMotion = 0;
double v[3];
v[0] = fabs(x[0] - startPickPoint[0]);
v[1] = fabs(x[1] - startPickPoint[1]);
v[2] = fabs(x[2] - startPickPoint[2]);
return ( v[0]>v[1] ? (v[0]>v[2]?0:2) : (v[1]>v[2]?1:2));
}
else
{
return -1;
}
}
//----------------------------------------------------------------------
// Record the current event position, and the rectilinear wipe position.
void vtkAbstractPolygonalHandleRepresentation3D::StartWidgetInteraction(double startEventPos[2])
{
this->StartEventPosition[0] = startEventPos[0];
this->StartEventPosition[1] = startEventPos[1];
this->StartEventPosition[2] = 0.0;
this->LastEventPosition[0] = startEventPos[0];
this->LastEventPosition[1] = startEventPos[1];
vtkAssemblyPath* path = this->GetAssemblyPath(
startEventPos[0], startEventPos[1], 0., this->HandlePicker);
// Did we pick the handle ?
if ( path )
{
this->InteractionState = vtkHandleRepresentation::Nearby;
this->ConstraintAxis = -1;
this->HandlePicker->GetPickPosition(this->LastPickPosition);
}
else
{
this->InteractionState = vtkHandleRepresentation::Outside;
this->ConstraintAxis = -1;
}
this->WaitCount = 0;
}
//----------------------------------------------------------------------
// Based on the displacement vector (computed in display coordinates) and
// the cursor state (which corresponds to which part of the widget has been
// selected), the widget points are modified.
// First construct a local coordinate system based on the display coordinates
// of the widget.
void vtkAbstractPolygonalHandleRepresentation3D::WidgetInteraction(double eventPos[2])
{
// Do different things depending on state
// Calculations everybody does
double focalPoint[4], pickPoint[4], prevPickPoint[4], startPickPoint[4], z;
// Compute the two points defining the motion vector
vtkInteractorObserver::ComputeWorldToDisplay(
this->Renderer,
this->LastPickPosition[0],
this->LastPickPosition[1],
this->LastPickPosition[2], focalPoint);
z = focalPoint[2];
vtkInteractorObserver::ComputeDisplayToWorld(
this->Renderer,
this->LastEventPosition[0],
this->LastEventPosition[1], z, prevPickPoint);
vtkInteractorObserver::ComputeDisplayToWorld(
this->Renderer, eventPos[0], eventPos[1], z, pickPoint);
// Process the motion
if ( this->InteractionState == vtkHandleRepresentation::Selecting ||
this->InteractionState == vtkHandleRepresentation::Translating )
{
this->WaitCount++;
if ( this->WaitCount > 3 || !this->Constrained )
{
vtkInteractorObserver::ComputeDisplayToWorld(
this->Renderer,
this->StartEventPosition[0],
this->StartEventPosition[1], z, startPickPoint);
this->ConstraintAxis = this->DetermineConstraintAxis(
this->ConstraintAxis,pickPoint, startPickPoint);
if ( this->InteractionState == vtkHandleRepresentation::Selecting )
{
// If we are doing axis constrained motion, igonore the placer.
// Can't have both the placer and an axis constraint dictating
// handle placement.
if (this->ConstraintAxis >= 0 || this->Constrained || !this->PointPlacer)
{
this->MoveFocus( prevPickPoint, pickPoint );
}
else
{
double newCenterPointRequested[3]; // displayPosition
double newCenterPoint[3], worldOrient[9];
// Make a request for the new position.
this->MoveFocusRequest( prevPickPoint,
pickPoint,
eventPos,
newCenterPointRequested );
vtkFocalPlanePointPlacer * fPlacer
= vtkFocalPlanePointPlacer::SafeDownCast( this->PointPlacer );
if (fPlacer)
{
// Offset the placer plane to one that passes through the current
// world position and is parallel to the focal plane. Offset =
// the distance currentWorldPos is from the focal plane
//
double currentWorldPos[3], projDir[3], fp[3];
this->GetWorldPosition( currentWorldPos );
this->Renderer->GetActiveCamera()->GetFocalPoint(fp);
double vec[3] = { currentWorldPos[0] - fp[0],
currentWorldPos[1] - fp[1],
currentWorldPos[2] - fp[2]};
this->Renderer->GetActiveCamera()->GetDirectionOfProjection(projDir);
fPlacer->SetOffset( vtkMath::Dot( vec, projDir ) );
}
// See what the placer says.
if (this->PointPlacer->ComputeWorldPosition(
this->Renderer, newCenterPointRequested, newCenterPoint,
worldOrient ))
{
// Once the placer has validated us, update the handle position
this->SetWorldPosition( newCenterPoint );
}
}
}
else
{
// If we are doing axis constrained motion, igonore the placer.
// Can't have both the placer and the axis constraint dictating
// handle placement.
if (this->ConstraintAxis >= 0 || this->Constrained || !this->PointPlacer)
{
this->Translate(prevPickPoint, pickPoint);
}
else
{
double newCenterPointRequested[3]; // displayPosition
double newCenterPoint[3], worldOrient[9];
// Make a request for the new position.
this->MoveFocusRequest( prevPickPoint,
pickPoint,
eventPos,
newCenterPointRequested);
vtkFocalPlanePointPlacer * fPlacer
= vtkFocalPlanePointPlacer::SafeDownCast( this->PointPlacer );
if (fPlacer)
{
// Offset the placer plane to one that passes through the current
// world position and is parallel to the focal plane. Offset =
// the distance currentWorldPos is from the focal plane
//
double currentWorldPos[3], projDir[3], fp[3];
this->GetWorldPosition( currentWorldPos );
this->Renderer->GetActiveCamera()->GetFocalPoint(fp);
double vec[3] = { currentWorldPos[0] - fp[0],
currentWorldPos[1] - fp[1],
currentWorldPos[2] - fp[2]};
this->Renderer->GetActiveCamera()->GetDirectionOfProjection(projDir);
fPlacer->SetOffset( vtkMath::Dot( vec, projDir ) );
}
// See what the placer says.
if (this->PointPlacer->ComputeWorldPosition(
this->Renderer, newCenterPointRequested, newCenterPoint,
worldOrient ))
{
this->SetWorldPosition( newCenterPoint );
}
}
}
}
}
else if ( this->InteractionState == vtkHandleRepresentation::Scaling )
{
// Scaling does not change the position of the handle, we needn't
// ask the placer..
this->Scale(prevPickPoint, pickPoint, eventPos);
}
// Book keeping
this->LastEventPosition[0] = eventPos[0];
this->LastEventPosition[1] = eventPos[1];
this->Modified();
}
//----------------------------------------------------------------------
void vtkAbstractPolygonalHandleRepresentation3D
::MoveFocusRequest(double *p1, double *p2,
double currPos[2], double center[3])
{
if (this->SmoothMotion)
{
double focus[4];
this->GetWorldPosition(focus);
// Move the center of the handle along the motion vector
focus[0] += (p2[0] - p1[0]);
focus[1] += (p2[1] - p1[1]);
focus[2] += (p2[2] - p1[2]);
focus[3] = 1.0;
// Get the display position that this center would fall on.
this->Renderer->SetWorldPoint( focus );
this->Renderer->WorldToDisplay();
this->Renderer->GetDisplayPoint( center );
}
else
{
center[0] = currPos[0];
center[1] = currPos[1];
center[2] = 1.0;
}
}
//----------------------------------------------------------------------
void vtkAbstractPolygonalHandleRepresentation3D::MoveFocus(double *p1, double *p2)
{
//Get the motion vector
double v[3];
v[0] = p2[0] - p1[0];
v[1] = p2[1] - p1[1];
v[2] = p2[2] - p1[2];
double focus[3];
this->GetWorldPosition( focus );
if ( this->ConstraintAxis >= 0 )
{
focus[this->ConstraintAxis] += v[this->ConstraintAxis];
}
else
{
focus[0] += v[0];
focus[1] += v[1];
focus[2] += v[2];
}
this->SetWorldPosition(focus);
}
//----------------------------------------------------------------------
// Translate everything
void vtkAbstractPolygonalHandleRepresentation3D::Translate(double *p1, double *p2)
{
//Get the motion vector
double v[3], pos[3];
v[0] = p2[0] - p1[0];
v[1] = p2[1] - p1[1];
v[2] = p2[2] - p1[2];
this->GetWorldPosition( pos );
double newFocus[3];
int i;
if ( this->ConstraintAxis >= 0 )
{//move along axis
for (i=0; i<3; i++)
{
if ( i != this->ConstraintAxis )
{
v[i] = 0.0;
}
}
}
for (i=0; i<3; i++)
{
newFocus[i] = pos[i] + v[i];
}
this->SetWorldPosition(newFocus);
}
//----------------------------------------------------------------------
void vtkAbstractPolygonalHandleRepresentation3D
::Scale(double *, double *, double eventPos[2])
{
double sf = 1.0 + (eventPos[1] - this->LastEventPosition[1])
/ this->Renderer->GetSize()[1];
if (sf == 1.0)
{
return;
}
double handleSize = this->HandleTransformMatrix->GetElement(0,0) * sf;
handleSize = (handleSize < 0.001 ? 0.001 : handleSize);
this->SetUniformScale( handleSize );
}
//----------------------------------------------------------------------
void vtkAbstractPolygonalHandleRepresentation3D
::SetUniformScale(double handleSize)
{
this->HandleTransformMatrix->SetElement(0, 0, handleSize);
this->HandleTransformMatrix->SetElement(1, 1, handleSize);
this->HandleTransformMatrix->SetElement(2, 2, handleSize);
}
//----------------------------------------------------------------------
void vtkAbstractPolygonalHandleRepresentation3D::Highlight(int highlight)
{
this->Actor->SetProperty(highlight ? this->SelectedProperty : this->Property);
}
//----------------------------------------------------------------------
void vtkAbstractPolygonalHandleRepresentation3D::CreateDefaultProperties()
{
this->Property = vtkProperty::New();
this->Property->SetLineWidth(0.5);
this->SelectedProperty = vtkProperty::New();
this->SelectedProperty->SetAmbient(1.0);
this->SelectedProperty->SetAmbientColor(0.0,1.0,0.0);
this->SelectedProperty->SetLineWidth(2.0);
}
//----------------------------------------------------------------------
void vtkAbstractPolygonalHandleRepresentation3D::UpdateHandle()
{
// Subclasses should override this.
this->HandleTransformFilter->Update();
}
//----------------------------------------------------------------------
void vtkAbstractPolygonalHandleRepresentation3D::BuildRepresentation()
{
// The net effect is to resize the handle
if ( this->GetMTime() > this->BuildTime ||
(this->Renderer && this->Renderer->GetVTKWindow() &&
this->Renderer->GetVTKWindow()->GetMTime() > this->BuildTime) )
{
// Update the handle.
this->UpdateHandle();
// Update the label,
this->UpdateLabel();
this->BuildTime.Modified();
}
}
//----------------------------------------------------------------------
void vtkAbstractPolygonalHandleRepresentation3D::UpdateLabel()
{
// Display the label if needed.
if (this->LabelVisibility)
{
if (this->Renderer)
{
this->LabelTextActor->SetCamera( this->Renderer->GetActiveCamera() );
}
else
{
vtkErrorMacro("UpdateLabel: no renderer has been set!");
return;
}
// Place the label on the North east of the handle. We need to take into
// account the viewup vector and the direction of the camera, so that we
// can bring it on the closest plane of the widget facing the camera.
double labelPosition[3], vup[3], directionOfProjection[3], xAxis[3], bounds[6];
this->Renderer->GetActiveCamera()->GetViewUp(vup);
this->Renderer->GetActiveCamera()->GetDirectionOfProjection(directionOfProjection);
vtkMath::Cross( directionOfProjection, vup, xAxis );
this->Mapper->GetBounds(bounds);
double width = sqrt( (bounds[1] - bounds[0]) * (bounds[1] - bounds[0]) +
(bounds[3] - bounds[2]) * (bounds[3] - bounds[2]) +
(bounds[5] - bounds[4]) * (bounds[5] - bounds[4]) );
this->GetWorldPosition(labelPosition);
labelPosition[0] += width/2.0 * xAxis[0];
labelPosition[1] += width/2.0 * xAxis[1];
labelPosition[2] += width/2.0 * xAxis[2];
this->LabelTextActor->SetPosition(labelPosition);
if (!this->LabelAnnotationTextScaleInitialized)
{
// If a font size hasn't been specified by the user, scale the text
// (font size) according to the size of the handle .
this->LabelTextActor->SetScale(
width/3.0, width/3.0, width/3.0 );
}
}
}
//----------------------------------------------------------------------
void vtkAbstractPolygonalHandleRepresentation3D::ShallowCopy(vtkProp *prop)
{
vtkAbstractPolygonalHandleRepresentation3D *rep =
vtkAbstractPolygonalHandleRepresentation3D::SafeDownCast(prop);
if ( rep )
{
this->SetProperty(rep->GetProperty());
this->SetSelectedProperty(rep->GetSelectedProperty());
this->Actor->SetProperty(this->Property);
// copy the handle shape
this->HandleTransformFilter->SetInputConnection(
rep->HandleTransformFilter->GetInputConnection(0, 0));
this->LabelVisibility = rep->LabelVisibility;
this->SetLabelText( rep->GetLabelText() );
}
this->Superclass::ShallowCopy(prop);
}
//----------------------------------------------------------------------
void vtkAbstractPolygonalHandleRepresentation3D::DeepCopy(vtkProp *prop)
{
vtkAbstractPolygonalHandleRepresentation3D *rep =
vtkAbstractPolygonalHandleRepresentation3D::SafeDownCast(prop);
if ( rep )
{
this->Property->DeepCopy(rep->GetProperty());
this->SelectedProperty->DeepCopy(rep->GetSelectedProperty());
this->Actor->SetProperty(this->Property);
// copy the handle shape
vtkPolyData *pd = vtkPolyData::New();
pd->DeepCopy( rep->HandleTransformFilter->GetInput() );
this->HandleTransformFilter->SetInputData(pd);
pd->Delete();
this->LabelVisibility = rep->LabelVisibility;
this->SetLabelText( rep->GetLabelText() );
}
this->Superclass::DeepCopy(prop);
}
//----------------------------------------------------------------------
void vtkAbstractPolygonalHandleRepresentation3D::GetActors(vtkPropCollection *pc)
{
this->Actor->GetActors(pc);
this->LabelTextActor->GetActors(pc);
}
//----------------------------------------------------------------------
void vtkAbstractPolygonalHandleRepresentation3D::ReleaseGraphicsResources(vtkWindow *win)
{
this->Actor->ReleaseGraphicsResources(win);
this->LabelTextActor->ReleaseGraphicsResources(win);
}
//----------------------------------------------------------------------
int vtkAbstractPolygonalHandleRepresentation3D::RenderOpaqueGeometry(vtkViewport *viewport)
{
int count=0;
this->BuildRepresentation();
if (this->HandleVisibility)
{
count += this->Actor->RenderOpaqueGeometry(viewport);
}
if (this->LabelVisibility)
{
count += this->LabelTextActor->RenderOpaqueGeometry(viewport);
}
return count;
}
//-----------------------------------------------------------------------------
int vtkAbstractPolygonalHandleRepresentation3D::RenderTranslucentPolygonalGeometry(
vtkViewport *viewport)
{
// The internal actor needs to share property keys. This allows depth peeling
// etc to work.
this->Actor->SetPropertyKeys(this->GetPropertyKeys());
int count=0;
if (this->HandleVisibility)
{
count += this->Actor->RenderTranslucentPolygonalGeometry(viewport);
}
if (this->LabelVisibility)
{
count += this->LabelTextActor->RenderTranslucentPolygonalGeometry(viewport);
}
return count;
}
//-----------------------------------------------------------------------------
vtkTypeBool vtkAbstractPolygonalHandleRepresentation3D::HasTranslucentPolygonalGeometry()
{
int result=0;
this->BuildRepresentation();
if (this->HandleVisibility)
{
result |= this->Actor->HasTranslucentPolygonalGeometry();
}
if (this->LabelVisibility)
{
result |= this->LabelTextActor->HasTranslucentPolygonalGeometry();
}
return result;
}
//-----------------------------------------------------------------------------
double* vtkAbstractPolygonalHandleRepresentation3D::GetBounds()
{
this->BuildRepresentation();
return this->Actor ? this->Actor->GetBounds() : nullptr;
}
//-----------------------------------------------------------------------------
vtkAbstractTransform* vtkAbstractPolygonalHandleRepresentation3D::GetTransform()
{
return this->HandleTransform;
}
//----------------------------------------------------------------------
void vtkAbstractPolygonalHandleRepresentation3D::SetLabelText( const char *s )
{
this->LabelTextInput->SetText(s);
}
//----------------------------------------------------------------------
char * vtkAbstractPolygonalHandleRepresentation3D::GetLabelText()
{
return this->LabelTextInput->GetText();
}
//----------------------------------------------------------------------
void vtkAbstractPolygonalHandleRepresentation3D::SetLabelTextScale( double scale[3] )
{
this->LabelTextActor->SetScale( scale );
this->LabelAnnotationTextScaleInitialized = true;
}
//----------------------------------------------------------------------
double * vtkAbstractPolygonalHandleRepresentation3D::GetLabelTextScale()
{
return this->LabelTextActor->GetScale();
}
//----------------------------------------------------------------------
void vtkAbstractPolygonalHandleRepresentation3D::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
if ( this->Property )
{
os << indent << "Property: " << this->Property << "\n";
}
else
{
os << indent << "Property: (none)\n";
}
if ( this->SelectedProperty )
{
os << indent << "Selected Property: " << this->SelectedProperty << "\n";
}
else
{
os << indent << "Selected Property: (none)\n";
}
os << indent << "LabelVisibility: " << this->LabelVisibility << endl;
os << indent << "HandleVisibility: " << this->HandleVisibility << endl;
os << indent << "Actor: " << this->Actor << "\n";
this->Actor->PrintSelf(os,indent.GetNextIndent());
os << indent << "LabelTextActor: " << this->LabelTextActor << endl;
this->LabelTextActor->PrintSelf(os,indent.GetNextIndent());
os << indent << "Mapper: " << this->Mapper << "\n";
this->Mapper->PrintSelf(os,indent.GetNextIndent());
os << indent << "HandleTransformFilter: " << this->HandleTransformFilter << "\n";
this->HandleTransformFilter->PrintSelf(os,indent.GetNextIndent());
os << indent << "HandleTransform: " << this->HandleTransform << "\n";
this->HandleTransform->PrintSelf(os,indent.GetNextIndent());
os << indent << "HandleTransformMatrix: " << this->HandleTransformMatrix << "\n";
this->HandleTransformMatrix->PrintSelf(os,indent.GetNextIndent());
os << indent << "HandlePicker: " << this->HandlePicker << "\n";
this->HandlePicker->PrintSelf(os,indent.GetNextIndent());
os << indent << "LastPickPosition: (" << this->LastPickPosition[0]
<< "," << this->LastPickPosition[1] << ")\n";
os << indent << "LastEventPosition: (" << this->LastEventPosition[0]
<< "," << this->LastEventPosition[1] << ")\n";
os << indent << "SmoothMotion: " << this->SmoothMotion << endl;
// ConstraintAxis;
// WaitingForMotion;
// WaitCount;
}