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vtkOpenGLStickMapper.h
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vtkOpenGLStickMapper.h
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/*=========================================================================
Program: Visualization Toolkit
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkOpenGLStickMapper - use imposters to draw cylinders
// .SECTION Description
// PolyDataMapper that uses imposters to draw cylinders/sticks
// for ball/stick style molecular rendering. Supports picking.
#ifndef vtkOpenGLStickMapper_h
#define vtkOpenGLStickMapper_h
#include "vtkDomainsChemistryOpenGL2Module.h" // For export macro
#include "vtkOpenGLPolyDataMapper.h"
class VTKDOMAINSCHEMISTRYOPENGL2_EXPORT vtkOpenGLStickMapper : public vtkOpenGLPolyDataMapper
{
public:
static vtkOpenGLStickMapper* New();
vtkTypeMacro(vtkOpenGLStickMapper, vtkOpenGLPolyDataMapper)
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Convenience method to set the array to scale with.
vtkSetStringMacro(ScaleArray);
// Description:
// Convenience method to set the array to orient with
vtkSetStringMacro(OrientationArray);
// Description:
// Convenience method to set the array to select with
vtkSetStringMacro(SelectionIdArray);
protected:
vtkOpenGLStickMapper();
~vtkOpenGLStickMapper();
// Description:
// Create the basic shaders before replacement
virtual void GetShaderTemplate(
std::map<vtkShader::Type, vtkShader *> shaders,
vtkRenderer *ren, vtkActor *act);
// Description:
// Perform string replacments on the shader templates
virtual void ReplaceShaderValues(
std::map<vtkShader::Type, vtkShader *> shaders,
vtkRenderer *ren, vtkActor *act);
// Description:
// Set the shader parameters related to the Camera
virtual void SetCameraShaderParameters(vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act);
// Description:
// Set the shader parameters related to the actor/mapper
virtual void SetMapperShaderParameters(vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act);
const char *ScaleArray;
const char *OrientationArray;
const char *SelectionIdArray;
// Description:
// Does the VBO/IBO need to be rebuilt
virtual bool GetNeedToRebuildBufferObjects(vtkRenderer *ren, vtkActor *act);
// Description:
// Update the VBO to contain point based values
virtual void BuildBufferObjects(vtkRenderer *ren, vtkActor *act);
virtual void RenderPieceDraw(vtkRenderer *ren, vtkActor *act);
private:
vtkOpenGLStickMapper(const vtkOpenGLStickMapper&); // Not implemented.
void operator=(const vtkOpenGLStickMapper&); // Not implemented.
};
#endif