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vtkAngleRepresentation2D.h
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vtkAngleRepresentation2D.h
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/*=========================================================================
Program: Visualization Toolkit
Module: vtkAngleRepresentation2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkAngleRepresentation2D - represent the vtkAngleWidget
// .SECTION Description
// The vtkAngleRepresentation2D is a representation for the
// vtkAngleWidget. This representation consists of two rays and three
// vtkHandleRepresentations to place and manipulate the three points defining
// the angle representation. (Note: the three points are referred to as Point1,
// Center, and Point2, at the two end points (Point1 and Point2) and Center
// (around which the angle is measured). This particular implementation is a
// 2D representation, meaning that it draws in the overlay plane.
// .SECTION See Also
// vtkAngleWidget vtkHandleRepresentation
#ifndef vtkAngleRepresentation2D_h
#define vtkAngleRepresentation2D_h
#include "vtkInteractionWidgetsModule.h" // For export macro
#include "vtkAngleRepresentation.h"
class vtkLeaderActor2D;
class vtkProperty2D;
class VTKINTERACTIONWIDGETS_EXPORT vtkAngleRepresentation2D : public vtkAngleRepresentation
{
public:
// Description:
// Instantiate class.
static vtkAngleRepresentation2D *New();
// Description:
// Standard VTK methods.
vtkTypeMacro(vtkAngleRepresentation2D,vtkAngleRepresentation);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Satisfy the superclasses API.
virtual double GetAngle();
// Description:
// Methods to Set/Get the coordinates of the two points defining
// this representation. Note that methods are available for both
// display and world coordinates.
virtual void GetPoint1WorldPosition(double pos[3]);
virtual void GetCenterWorldPosition(double pos[3]);
virtual void GetPoint2WorldPosition(double pos[3]);
virtual void SetPoint1DisplayPosition(double pos[3]);
virtual void SetCenterDisplayPosition(double pos[3]);
virtual void SetPoint2DisplayPosition(double pos[3]);
virtual void GetPoint1DisplayPosition(double pos[3]);
virtual void GetCenterDisplayPosition(double pos[3]);
virtual void GetPoint2DisplayPosition(double pos[3]);
// Description:
// Set/Get the three leaders used to create this representation.
// By obtaining these leaders the user can set the appropriate
// properties, etc.
vtkGetObjectMacro(Ray1,vtkLeaderActor2D);
vtkGetObjectMacro(Ray2,vtkLeaderActor2D);
vtkGetObjectMacro(Arc,vtkLeaderActor2D);
// Description:
// Method defined by vtkWidgetRepresentation superclass and
// needed here.
void BuildRepresentation();
// Description:
// Methods required by vtkProp superclass.
virtual void ReleaseGraphicsResources(vtkWindow *w);
virtual int RenderOverlay(vtkViewport *viewport);
protected:
vtkAngleRepresentation2D();
~vtkAngleRepresentation2D();
// The pieces that make up the angle representations
vtkLeaderActor2D *Ray1;
vtkLeaderActor2D *Ray2;
vtkLeaderActor2D *Arc;
private:
vtkAngleRepresentation2D(const vtkAngleRepresentation2D&); //Not implemented
void operator=(const vtkAngleRepresentation2D&); //Not implemented
};
#endif