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vtkWindow.cxx
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vtkWindow.cxx
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/*=========================================================================
Program: Visualization Toolkit
Module: vtkWindow.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkWindow.h"
#include "vtkCommand.h"
//------------------------------------------------------------------------------
// Construct an instance of vtkRenderWindow with its screen size
// set to 300x300, borders turned on, positioned at (0,0), double
// buffering turned on.
vtkWindow::vtkWindow()
{
this->ShowWindow = true;
this->UseOffScreenBuffers = false;
this->Size[0] = this->Size[1] = 0;
this->Position[0] = this->Position[1] = 0;
this->Mapped = 0;
const char windowname[] = "Visualization Toolkit";
this->WindowName = new char[strlen(windowname) + 1];
strcpy(this->WindowName, windowname);
this->Erase = 1;
this->DoubleBuffer = 0;
this->DPI = 72;
this->TileViewport[0] = 0;
this->TileViewport[1] = 0;
this->TileViewport[2] = 1.0;
this->TileViewport[3] = 1.0;
this->TileSize[0] = 0;
this->TileSize[1] = 0;
this->TileScale[0] = 1;
this->TileScale[1] = 1;
}
//------------------------------------------------------------------------------
// Destructor for the vtkWindow object.
vtkWindow::~vtkWindow()
{
this->SetWindowName(nullptr);
}
//------------------------------------------------------------------------------
int* vtkWindow::GetSize()
{
this->TileSize[0] = this->Size[0] * this->TileScale[0];
this->TileSize[1] = this->Size[1] * this->TileScale[1];
return this->TileSize;
}
//------------------------------------------------------------------------------
int* vtkWindow::GetActualSize()
{
// Some subclasses override GetSize() to do some additional magic.
this->GetSize();
return this->Size;
}
//------------------------------------------------------------------------------
void vtkWindow::SetSize(int a[2])
{
this->SetSize(a[0], a[1]);
}
//------------------------------------------------------------------------------
void vtkWindow::SetSize(int width, int height)
{
if (this->Size[0] != width || this->Size[1] != height)
{
this->Size[0] = width;
this->Size[1] = height;
this->Modified();
this->InvokeEvent(vtkCommand::WindowResizeEvent, nullptr);
}
}
//------------------------------------------------------------------------------
int* vtkWindow::GetPosition()
{
return this->Position;
}
//------------------------------------------------------------------------------
void vtkWindow::SetPosition(int a[2])
{
this->SetPosition(a[0], a[1]);
}
//------------------------------------------------------------------------------
void vtkWindow::SetPosition(int x, int y)
{
if (this->Position[0] != x || this->Position[1] != y)
{
this->Modified();
this->Position[0] = x;
this->Position[1] = y;
}
}
//------------------------------------------------------------------------------
void vtkWindow::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
os << indent << "Erase: " << (this->Erase ? "On\n" : "Off\n");
if (this->WindowName)
{
os << indent << "Window Name: " << this->WindowName << "\n";
}
else
{
os << indent << "Window Name: (none)\n";
}
// Can only print out the ivars because the window may not have been
// created yet.
// temp = this->GetPosition();
os << indent << "Position: (" << this->Position[0] << ", " << this->Position[1] << ")\n";
// temp = this->GetSize();
os << indent << "Size: (" << this->Size[0] << ", " << this->Size[1] << ")\n";
os << indent << "Mapped: " << this->Mapped << "\n";
os << indent << "ShowWindow: " << this->ShowWindow << "\n";
os << indent << "UseOffScreenBuffers: " << this->UseOffScreenBuffers << "\n";
os << indent << "Double Buffered: " << this->DoubleBuffer << "\n";
os << indent << "DPI: " << this->DPI << "\n";
os << indent << "TileScale: (" << this->TileScale[0] << ", " << this->TileScale[1] << ")\n";
os << indent << "TileViewport: (" << this->TileViewport[0] << ", " << this->TileViewport[1]
<< ", " << this->TileViewport[2] << ", " << this->TileViewport[3] << ")\n";
}