forked from Kitware/VTK
-
Notifications
You must be signed in to change notification settings - Fork 0
/
vtkWindow.h
288 lines (251 loc) · 8.08 KB
/
vtkWindow.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
/*=========================================================================
Program: Visualization Toolkit
Module: vtkWindow.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkWindow
* @brief window superclass for vtkRenderWindow
*
* vtkWindow is an abstract object to specify the behavior of a
* rendering window. It contains vtkViewports.
*
* @sa
* vtkRenderWindow vtkViewport
*/
#ifndef vtkWindow_h
#define vtkWindow_h
#include "vtkCommonCoreModule.h" // For export macro
#include "vtkObject.h"
class vtkImageData;
class vtkUnsignedCharArray;
class VTKCOMMONCORE_EXPORT vtkWindow : public vtkObject
{
public:
vtkTypeMacro(vtkWindow, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent) override;
///@{
/**
* These are window system independent methods that are used
* to help interface vtkWindow to native windowing systems.
*/
virtual void SetDisplayId(void*) {}
virtual void SetWindowId(void*) {}
virtual void SetParentId(void*) {}
virtual void* GetGenericDisplayId() { return nullptr; }
virtual void* GetGenericWindowId() { return nullptr; }
virtual void* GetGenericParentId() { return nullptr; }
virtual void* GetGenericContext() { return nullptr; }
virtual void* GetGenericDrawable() { return nullptr; }
virtual void SetWindowInfo(const char*) {}
virtual void SetParentInfo(const char*) {}
///@}
///@{
/**
* Get the position (x and y) of the rendering window in
* screen coordinates (in pixels).
*/
virtual int* GetPosition() VTK_SIZEHINT(2);
/**
* Set the position (x and y) of the rendering window in
* screen coordinates (in pixels). This resizes the operating
* system's view/window and redraws it.
*/
virtual void SetPosition(int x, int y);
virtual void SetPosition(int a[2]);
///@}
///@{
/**
* Get the size (width and height) of the rendering window in
* screen coordinates (in pixels).
*/
virtual int* GetSize() VTK_SIZEHINT(2);
/**
* Set the size (width and height) of the rendering window in
* screen coordinates (in pixels). This resizes the operating
* system's view/window and redraws it.
*
* If the size has changed, this method will fire
* vtkCommand::WindowResizeEvent.
*/
virtual void SetSize(int width, int height);
virtual void SetSize(int a[2]);
///@}
/**
* GetSize() returns the size * this->TileScale, whereas this method returns
* the size without multiplying with the tile scale. Measured in pixels.
*/
int* GetActualSize() VTK_SIZEHINT(2);
/**
* Get the current size of the screen in pixels.
*/
virtual int* GetScreenSize() VTK_SIZEHINT(2) { return nullptr; }
///@{
/**
* Keep track of whether the rendering window has been mapped to screen.
*/
vtkGetMacro(Mapped, vtkTypeBool);
///@}
///@{
/**
* Show or not Show the window
*/
vtkGetMacro(ShowWindow, bool);
vtkSetMacro(ShowWindow, bool);
vtkBooleanMacro(ShowWindow, bool);
///@}
///@{
/**
* Render to an offscreen destination such as a framebuffer.
* All four combinations of ShowWindow and UseOffScreenBuffers
* should work for most rendering backends.
*/
vtkSetMacro(UseOffScreenBuffers, bool);
vtkGetMacro(UseOffScreenBuffers, bool);
vtkBooleanMacro(UseOffScreenBuffers, bool);
///@}
///@{
/**
* Turn on/off erasing the screen between images. This allows multiple
* exposure sequences if turned on. You will need to turn double
* buffering off or make use of the SwapBuffers methods to prevent
* you from swapping buffers between exposures.
*/
vtkSetMacro(Erase, vtkTypeBool);
vtkGetMacro(Erase, vtkTypeBool);
vtkBooleanMacro(Erase, vtkTypeBool);
///@}
///@{
/**
* Keep track of whether double buffering is on or off
*/
vtkSetMacro(DoubleBuffer, vtkTypeBool);
vtkGetMacro(DoubleBuffer, vtkTypeBool);
vtkBooleanMacro(DoubleBuffer, vtkTypeBool);
///@}
///@{
/**
* Get name of rendering window
*/
vtkGetStringMacro(WindowName);
vtkSetStringMacro(WindowName);
///@}
/**
* Set the icon used in title bar and task bar.
* Currently implemented for OpenGL windows on Windows and Linux.
*/
virtual void SetIcon(vtkImageData*) {}
/**
* Ask each viewport owned by this Window to render its image and
* synchronize this process.
*/
virtual void Render() {}
/**
* Release any graphics resources that are being consumed by this texture.
* The parameter window could be used to determine which graphic
* resources to release.
*/
virtual void ReleaseGraphicsResources(vtkWindow*) {}
///@{
/**
* Get the pixel data of an image, transmitted as RGBRGBRGB. The
* front argument indicates if the front buffer should be used or the back
* buffer. It is the caller's responsibility to delete the resulting
* array. It is very important to realize that the memory in this array
* is organized from the bottom of the window to the top. The origin
* of the screen is in the lower left corner. The y axis increases as
* you go up the screen. So the storage of pixels is from left to right
* and from bottom to top.
* (x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on
* the diagonal.
*/
virtual unsigned char* GetPixelData(
int /*x*/, int /*y*/, int /*x2*/, int /*y2*/, int /*front*/, int /*right*/ = 0)
{
return nullptr;
}
virtual int GetPixelData(int /*x*/, int /*y*/, int /*x2*/, int /*y2*/, int /*front*/,
vtkUnsignedCharArray* /*data*/, int /*right*/ = 0)
{
return 0;
}
///@}
///@{
/**
* Return a best estimate to the dots per inch of the display
* device being rendered (or printed).
*/
vtkGetMacro(DPI, int);
vtkSetClampMacro(DPI, int, 1, VTK_INT_MAX);
///@}
/**
* Attempt to detect and set the DPI of the display device by querying the
* system. Note that this is not supported on most backends, and this method
* will return false if the DPI could not be detected. Use GetDPI() to
* inspect the detected value.
*/
virtual bool DetectDPI() { return false; }
///@{
/**
* Convenience to set SHowWindow and UseOffScreenBuffers in one call
*/
void SetOffScreenRendering(vtkTypeBool val)
{
this->SetShowWindow(val == 0);
this->SetUseOffScreenBuffers(val != 0);
}
vtkBooleanMacro(OffScreenRendering, vtkTypeBool);
///@}
/**
* Deprecated, directly use GetShowWindow and GetOffScreenBuffers
* instead.
*/
vtkTypeBool GetOffScreenRendering() { return this->GetShowWindow() ? 0 : 1; }
/**
* Make the window current. May be overridden in subclasses to do
* for example a glXMakeCurrent or a wglMakeCurrent.
*/
virtual void MakeCurrent() {}
/**
* Release the current context. May be overridden in subclasses to do
* for example a glXMakeCurrent or a wglMakeCurrent.
*/
virtual void ReleaseCurrent() {}
///@{
/**
* These methods are used by vtkWindowToImageFilter to tell a VTK window
* to simulate a larger window by tiling. For 3D geometry these methods
* have no impact. It is just in handling annotation that this information
* must be available to the mappers and the coordinate calculations.
*/
vtkSetVector2Macro(TileScale, int);
vtkGetVector2Macro(TileScale, int);
void SetTileScale(int s) { this->SetTileScale(s, s); }
vtkSetVector4Macro(TileViewport, double);
vtkGetVector4Macro(TileViewport, double);
///@}
protected:
vtkWindow();
~vtkWindow() override;
char* WindowName;
int Size[2];
int Position[2];
vtkTypeBool Mapped;
bool ShowWindow;
bool UseOffScreenBuffers;
vtkTypeBool Erase;
vtkTypeBool DoubleBuffer;
int DPI;
double TileViewport[4];
int TileSize[2];
int TileScale[2];
private:
vtkWindow(const vtkWindow&) = delete;
void operator=(const vtkWindow&) = delete;
};
#endif