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vtkWebGLObject.cxx
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vtkWebGLObject.cxx
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/*=========================================================================
Program: Visualization Toolkit
Module: vtkWebGLObject.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkWebGLObject.h"
#include "vtkMatrix4x4.h"
#include "vtkObjectFactory.h"
#include "vtkUnsignedCharArray.h"
#include <algorithm>
vtkStandardNewMacro(vtkWebGLObject);
#include <map>
#include <vector>
//------------------------------------------------------------------------------
vtkWebGLObject::vtkWebGLObject()
{
this->iswireframeMode = false;
this->hasChanged = false;
this->webGlType = wTRIANGLES;
this->hasTransparency = false;
this->iswidget = false;
this->interactAtServer = false;
}
//------------------------------------------------------------------------------
vtkWebGLObject::~vtkWebGLObject() = default;
//------------------------------------------------------------------------------
std::string vtkWebGLObject::GetId()
{
return this->id;
}
//------------------------------------------------------------------------------
void vtkWebGLObject::SetId(const std::string& i)
{
this->id = i;
}
//------------------------------------------------------------------------------
void vtkWebGLObject::SetType(WebGLObjectTypes t)
{
this->webGlType = t;
}
//------------------------------------------------------------------------------
void vtkWebGLObject::SetTransformationMatrix(vtkMatrix4x4* m)
{
for (int i = 0; i < 16; i++)
this->Matrix[i] = m->GetElement(i / 4, i % 4);
}
//------------------------------------------------------------------------------
std::string vtkWebGLObject::GetMD5()
{
return this->MD5;
}
//------------------------------------------------------------------------------
void vtkWebGLObject::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
}
//------------------------------------------------------------------------------
bool vtkWebGLObject::HasChanged()
{
return this->hasChanged;
}
//------------------------------------------------------------------------------
void vtkWebGLObject::SetWireframeMode(bool wireframe)
{
this->iswireframeMode = wireframe;
}
//------------------------------------------------------------------------------
bool vtkWebGLObject::isWireframeMode()
{
return this->iswireframeMode;
}
//------------------------------------------------------------------------------
void vtkWebGLObject::SetVisibility(bool vis)
{
this->isvisible = vis;
}
//------------------------------------------------------------------------------
bool vtkWebGLObject::isVisible()
{
return this->isvisible;
}
//------------------------------------------------------------------------------
void vtkWebGLObject::SetHasTransparency(bool t)
{
this->hasTransparency = t;
}
//------------------------------------------------------------------------------
void vtkWebGLObject::SetIsWidget(bool w)
{
this->iswidget = w;
}
//------------------------------------------------------------------------------
bool vtkWebGLObject::isWidget()
{
return this->iswidget;
}
//------------------------------------------------------------------------------
bool vtkWebGLObject::HasTransparency()
{
return this->hasTransparency;
}
//------------------------------------------------------------------------------
void vtkWebGLObject::SetRendererId(size_t i)
{
this->rendererId = i;
}
//------------------------------------------------------------------------------
size_t vtkWebGLObject::GetRendererId()
{
return this->rendererId;
}
//------------------------------------------------------------------------------
void vtkWebGLObject::SetLayer(int l)
{
this->layer = l;
}
//------------------------------------------------------------------------------
int vtkWebGLObject::GetLayer()
{
return this->layer;
}
//------------------------------------------------------------------------------
bool vtkWebGLObject::InteractAtServer()
{
return this->interactAtServer;
}
//------------------------------------------------------------------------------
void vtkWebGLObject::SetInteractAtServer(bool i)
{
this->interactAtServer = i;
}
//------------------------------------------------------------------------------
void vtkWebGLObject::GetBinaryData(int part, vtkUnsignedCharArray* buffer)
{
if (!buffer)
{
vtkErrorMacro("Buffer must not be nullptr.");
return;
}
const int binarySize = this->GetBinarySize(part);
const unsigned char* binaryData = this->GetBinaryData(part);
buffer->SetNumberOfComponents(1);
buffer->SetNumberOfTuples(binarySize);
if (binarySize)
{
std::copy(binaryData, binaryData + binarySize, buffer->GetPointer(0));
}
}
//------------------------------------------------------------------------------
void vtkWebGLObject::GenerateBinaryData()
{
this->hasChanged = false;
}
//------------------------------------------------------------------------------
unsigned char* vtkWebGLObject::GetBinaryData(int vtkNotUsed(part))
{
return nullptr;
}
//------------------------------------------------------------------------------
int vtkWebGLObject::GetBinarySize(int vtkNotUsed(part))
{
return 0;
}
//------------------------------------------------------------------------------
int vtkWebGLObject::GetNumberOfParts()
{
return 0;
}