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vtkVRMLExporter.h
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vtkVRMLExporter.h
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/*=========================================================================
Program: Visualization Toolkit
Module: vtkVRMLExporter.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkVRMLExporter - export a scene into VRML 2.0 format.
// .SECTION Description
// vtkVRMLExporter is a concrete subclass of vtkExporter that writes VRML 2.0
// files. This is based on the VRML 2.0 draft #3 but it should be pretty
// stable since we aren't using any of the newer features.
//
// .SECTION See Also
// vtkExporter
#ifndef __vtkVRMLExporter_h
#define __vtkVRMLExporter_h
#include "vtkIOExportModule.h" // For export macro
#include "vtkExporter.h"
class vtkLight;
class vtkActor;
class vtkPoints;
class vtkDataArray;
class vtkUnsignedCharArray;
class vtkPolyData;
class vtkPointData;
class VTKIOEXPORT_EXPORT vtkVRMLExporter : public vtkExporter
{
public:
static vtkVRMLExporter *New();
vtkTypeMacro(vtkVRMLExporter,vtkExporter);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Specify the name of the VRML file to write.
vtkSetStringMacro(FileName);
vtkGetStringMacro(FileName);
// Description:
// Specify the Speed of navigation. Default is 4.
vtkSetMacro(Speed,double);
vtkGetMacro(Speed,double);
// Description:
// Set the file pointer to write to. This will override
// a FileName if specified.
void SetFilePointer(FILE *);
protected:
vtkVRMLExporter();
~vtkVRMLExporter();
void WriteData();
void WriteALight(vtkLight *aLight, FILE *fp);
void WriteAnActor(vtkActor *anActor, FILE *fp);
void WritePointData(vtkPoints *points, vtkDataArray *normals,
vtkDataArray *tcoords, vtkUnsignedCharArray *colors,
FILE *fp);
void WriteShapeBegin(vtkActor* actor, FILE *fileP,
vtkPolyData *polyData,vtkPointData *pntData,
vtkUnsignedCharArray *color);
void WriteShapeEnd( FILE *fileP );
char *FileName;
FILE *FilePointer;
double Speed;
private:
vtkVRMLExporter(const vtkVRMLExporter&); // Not implemented.
void operator=(const vtkVRMLExporter&); // Not implemented.
};
#endif