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FTGLgl.h
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FTGLgl.h
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#ifndef __FTGLgl__
#define __FTGLgl__
#include "FTGL.h"
#ifdef WIN32
#ifndef __gl_h_
#include <GL/gl.h>
#ifndef FTGL_DO_NOT_USE_VECTORISER
#include <GL/glu.h>
#endif
#endif
#else
// Non windows platforms - don't require nonsense as seen above :-)
#ifndef __gl_h_
#ifdef __APPLE__
#include <OpenGL/gl.h>
#ifndef FTGL_DO_NOT_USE_VECTORISER
#include <OpenGL/glu.h>
#endif
#else
#include <GL/gl.h>
#ifndef FTGL_DO_NOT_USE_VECTORISER
#include <GL/glu.h>
#endif
#endif
#endif
// Required for compatibility with glext.h style function definitions of
// OpenGL extensions, such as in src/osg/Point.cpp.
#ifndef APIENTRY
#define APIENTRY
#endif
#endif
// lifted from glext.h, to remove dependancy on glext.h
#ifndef GL_EXT_texture_object
#define GL_TEXTURE_PRIORITY_EXT 0x8066
#define GL_TEXTURE_RESIDENT_EXT 0x8067
#define GL_TEXTURE_1D_BINDING_EXT 0x8068
#define GL_TEXTURE_2D_BINDING_EXT 0x8069
#define GL_TEXTURE_3D_BINDING_EXT 0x806A
#endif
#endif // __FTGLgl__