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FTPixmapGlyph.cpp
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FTPixmapGlyph.cpp
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#include "FTPixmapGlyph.h"
#ifdef FTGL_DEBUG
#include "mmgr.h"
#endif
#ifdef FTGL_USE_NAMESPACE
namespace ftgl
{
#endif
FTPixmapGlyph::FTPixmapGlyph( FT_Glyph _glyph)
: FTGlyph(),
destWidth(0),
destHeight(0),
numGreys(0),
data(0)
{
this->glyph = _glyph;
bBox = FTBBox(this->glyph);
advance = (float)(this->glyph->advance.x >> 16);
}
void FTPixmapGlyph::ConvertGlyph(const FTGLRenderContext *context)
{
// This function will always fail if the glyph's format isn't scalable????
err = FT_Glyph_To_Bitmap( &this->glyph, ft_render_mode_normal, 0, 1);
if( err || ft_glyph_format_bitmap != this->glyph->format)
{
return;
}
FT_BitmapGlyph bitmap = reinterpret_cast<FT_BitmapGlyph>(this->glyph);
FT_Bitmap* source = &bitmap->bitmap;
//check the pixel mode
//ft_pixel_mode_grays
int srcWidth = source->width;
int srcHeight = source->rows;
int srcPitch = source->pitch;
// FIXME What about dest alignment?
destWidth = srcWidth;
destHeight = srcHeight;
if( destWidth && destHeight)
{
data = new unsigned char[destWidth * destHeight * 4];
// Get the current glColor.
float ftglColour[4];
#ifdef FTGL_SUPPORT_MANGLE_MESA
if (context && context->UseMangleMesa)
{
this->GetCurrentColorMesa(ftglColour, context);
}
else
#endif
{
this->GetCurrentColorOpenGL(ftglColour, context);
}
#if 1
unsigned char red = static_cast<unsigned char>(ftglColour[0]*255.0f);
unsigned char green = static_cast<unsigned char>(ftglColour[1]*255.0f);
unsigned char blue = static_cast<unsigned char>(ftglColour[2]*255.0f);
unsigned char *src = source->buffer;
unsigned char *src_row;
unsigned char *dest = data + ((destHeight - 1) * destWidth) * 4;
size_t dest_step = destWidth * 4 * 2;
if (ftglColour[3] == 1.0f)
{
for(int y = 0; y < srcHeight; ++y)
{
src_row = src;
for(int x = 0; x < srcWidth; ++x)
{
*dest++ = red;
*dest++ = green;
*dest++ = blue;
*dest++ = *src_row++;
}
src += srcPitch;
dest -= dest_step;
}
}
else
{
for(int y = 0; y < srcHeight; ++y)
{
src_row = src;
for(int x = 0; x < srcWidth; ++x)
{
*dest++ = red;
*dest++ = green;
*dest++ = blue;
*dest++ = static_cast<unsigned char>(ftglColour[3] * *src_row++);
}
src += srcPitch;
dest -= dest_step;
}
}
#else
for(int y = 0; y < srcHeight; ++y)
{
--destHeight;
for(int x = 0; x < srcWidth; ++x)
{
*( data + ( destHeight * destWidth + x) * 4 + 0) = static_cast<unsigned char>( ftglColour[0] * 255.0f);
*( data + ( destHeight * destWidth + x) * 4 + 1) = static_cast<unsigned char>( ftglColour[1] * 255.0f);
*( data + ( destHeight * destWidth + x) * 4 + 2) = static_cast<unsigned char>( ftglColour[2] * 255.0f);
*( data + ( destHeight * destWidth + x) * 4 + 3) = static_cast<unsigned char>( ftglColour[3] * (*( source->buffer + ( y * srcPitch) + x)));
}
}
#endif
destHeight = srcHeight;
}
numGreys = source->num_grays;
pos.x = bitmap->left;
pos.y = srcHeight - bitmap->top;
this->glyphHasBeenConverted = 1;
}
FTPixmapGlyph::~FTPixmapGlyph()
{
if( data)
delete [] data;
}
float FTPixmapGlyph::Render( const FT_Vector& pen,
const FTGLRenderContext *context)
{
if (!this->glyphHasBeenConverted)
{
this->ConvertGlyph(context);
}
if( data)
{
#ifdef FTGL_SUPPORT_MANGLE_MESA
if (context && context->UseMangleMesa)
{
this->RenderMesa(pen, context);
}
else
#endif
{
this->RenderOpenGL(pen, context);
}
}
return advance;
}
#ifdef FTGL_USE_NAMESPACE
} // namespace ftgl
#endif