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vtkAreaLayout.h
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vtkAreaLayout.h
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/*=========================================================================
Program: Visualization Toolkit
Module: vtkAreaLayout.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*-------------------------------------------------------------------------
Copyright 2008 Sandia Corporation.
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
// .NAME vtkAreaLayout - layout a vtkTree into a tree map
//
// .SECTION Description
// vtkAreaLayout assigns sector regions to each vertex in the tree,
// creating a tree ring. The data is added as a data array with four
// components per tuple representing the location and size of the
// sector using the format (StartAngle, EndAngle, innerRadius, outerRadius).
//
// This algorithm relies on a helper class to perform the actual layout.
// This helper class is a subclass of vtkAreaLayoutStrategy.
//
// .SECTION Thanks
// Thanks to Jason Shepherd from Sandia National Laboratories
// for help developing this class.
#ifndef vtkAreaLayout_h
#define vtkAreaLayout_h
#include "vtkInfovisLayoutModule.h" // For export macro
#include "vtkTreeAlgorithm.h"
class vtkAreaLayoutStrategy;
class VTKINFOVISLAYOUT_EXPORT vtkAreaLayout : public vtkTreeAlgorithm
{
public:
static vtkAreaLayout *New();
vtkTypeMacro(vtkAreaLayout,vtkTreeAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// The array name to use for retrieving the relative size of each vertex.
// If this array is not found, use constant size for each vertex.
virtual void SetSizeArrayName(const char* name)
{ this->SetInputArrayToProcess(0, 0, 0, vtkDataObject::FIELD_ASSOCIATION_VERTICES, name); }
// Description:
// The name for the array created for the area for each vertex.
// The rectangles are stored in a quadruple float array
// (startAngle, endAngle, innerRadius, outerRadius).
// For rectangular layouts, this is (minx, maxx, miny, maxy).
vtkGetStringMacro(AreaArrayName);
vtkSetStringMacro(AreaArrayName);
// Description:
// Whether to output a second output tree with vertex locations
// appropriate for routing bundled edges. Default is on.
vtkGetMacro(EdgeRoutingPoints, bool);
vtkSetMacro(EdgeRoutingPoints, bool);
vtkBooleanMacro(EdgeRoutingPoints, bool);
// Description:
// The strategy to use when laying out the tree map.
vtkGetObjectMacro(LayoutStrategy, vtkAreaLayoutStrategy);
void SetLayoutStrategy(vtkAreaLayoutStrategy * strategy);
// Description:
// Get the modification time of the layout algorithm.
virtual unsigned long GetMTime();
// Description:
// Get the vertex whose area contains the point, or return -1
// if no vertex area covers the point.
vtkIdType FindVertex(float pnt[2]);
// Description:
// The bounding area information for a certain vertex id.
void GetBoundingArea(vtkIdType id, float *sinfo);
protected:
vtkAreaLayout();
~vtkAreaLayout();
char* AreaArrayName;
bool EdgeRoutingPoints;
char* EdgeRoutingPointsArrayName;
vtkAreaLayoutStrategy* LayoutStrategy;
int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
private:
vtkAreaLayout(const vtkAreaLayout&); // Not implemented.
void operator=(const vtkAreaLayout&); // Not implemented.
};
#endif