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vtkPLineIntegralConvolution2D.h
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vtkPLineIntegralConvolution2D.h
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/*=========================================================================
Program: Visualization Toolkit
Module: vtkPLineIntegralConvolution2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkPLineIntegralConvolution2D
* @brief parallel part of GPU-based
* implementation of Line Integral Convolution (LIC)
*
*
* Implements the parallel parts of the algorithm.
*
* @sa
* vtkPLineIntegralConvolution2D
*/
#ifndef vtkPLineIntegralConvolution2D_h
#define vtkPLineIntegralConvolution2D_h
#include "vtkLineIntegralConvolution2D.h"
#include "vtkRenderingParallelLICModule.h" // for export macro
#include <string> // for string
class vtkPainterCommunicator;
class vtkPPainterCommunicator;
class VTKRENDERINGPARALLELLIC_EXPORT vtkPLineIntegralConvolution2D : public vtkLineIntegralConvolution2D
{
public:
static vtkPLineIntegralConvolution2D *New();
vtkTypeMacro(vtkPLineIntegralConvolution2D, vtkLineIntegralConvolution2D);
virtual void PrintSelf(ostream &os, vtkIndent indent);
//@{
/**
* Set the communicator to use during parallel operation
* The communicator will not be duplicated or reference
* counted for performance reasons thus caller should
* hold/manage reference to the communicator during use
* of the LIC object.
*/
virtual void SetCommunicator(vtkPainterCommunicator *);
virtual vtkPainterCommunicator *GetCommunicator();
//@}
/**
* For parallel operation, find global min/max
* min/max are in/out.
*/
virtual void GetGlobalMinMax(
vtkPainterCommunicator *comm,
float &min,
float &max);
/**
* Methods used for parallel benchmarks. Use cmake to define
* vtkLineIntegralConviolution2DTIME to enable benchmarks.
* During each update timing information is stored, it can
* be written to disk by calling WriteLog.
*/
virtual void WriteTimerLog(const char *fileName);
protected:
vtkPLineIntegralConvolution2D();
virtual ~vtkPLineIntegralConvolution2D();
//@{
/**
* Methods used for parallel benchmarks. Use cmake to define
* vtkSurfaceLICPainterTIME to enable benchmarks. During each
* update timing information is stored, it can be written to
* disk by calling WriteLog. Note: Some of the timings are
* enabled by the surface lic painter.
*/
virtual void StartTimerEvent(const char *name);
virtual void EndTimerEvent(const char *name);
//@}
private:
std::string LogFileName;
private:
vtkPLineIntegralConvolution2D(const vtkPLineIntegralConvolution2D &) VTK_DELETE_FUNCTION;
void operator=(const vtkPLineIntegralConvolution2D &) VTK_DELETE_FUNCTION;
};
#endif